Rhocian Xothara
2021-12-27, 07:49 AM
So I have a sandbox campaign in which there is no one true villain. Villains rank up and down in scale depending on what plot hook(s) the players choose to follow. So these range from small-time crooks with no HP bloat who pull strings from the shadows but will be downed within a round or two (especially when the players eventually mob them 6-to-1), to Tier 4 world-ending threats that are nigh unkillable and the party's only hope is a Scroll of Imprisonment.
With it being a sandbox and not having any one 'main' story arc, I'm keeping the game fresh by introducing a video game mechanic: Unlockables. For example, normally when a PC dies, their new character has to start afresh from 1st level - even if that means being sorely underlevelled for certain adventures. They are experienced players, so they can usually (just about) manage. But as they gain ranks in the Adventurer's Society (thank you, Goblin Slayer!) they unlock the ability to respawn at higher levels. It gives them more incentive to actually give a **** about the Adventurer's Society, admittedly, but there we go.
Same for races. Most common races are available to the players. Less common races to unlock are races like Grungs. Also some homebrew (I have Aarakocra subraces, for example).
Aaaaaanyway,One of the villainous factions in the game are creating Warforged. These Warforged are ostensibly used to serve the people of Alexandria, either through Law Enforcement or as personal Housecarls to the wealthy.
TL;DR: This faction will eventually go on to make 'perfect' Cyborgs. I am also in two minds of allowing the players to 'unlock' these as a playable race should their current PC(s) die, so for that reason I want this race to be constructed with playable race options in mind.
The obvious inspiration is Cell from the Dragonball Z series. Cell is so-called because he is made from the DNA of the best warriors in the universe. Our party aren't exactly Super Saiyans, and the faction bears no grudge against the party (yet), so a creature that is basically all of the party into one being is not on the table.
So, title question: How would you build a 'Cell' in this game, as a playable race?
There has to be an element of balance of course (I could give them Truesight. Will I? Lol no.) but I also don't mind the race being on the stronger (or even the strongest) side of racial options. It is an unlockable race, after all, and the premise is that this race is created to be 'the strongest'.
To give an idea, this is the sort of thing I have in mind at the moment. I don't know if I'm barking up the wrong tree with this or not, but let me know what you think.
"Cyborg" Race
Features:
Age: As a new race to the world, no data has been collected as there are no 'elders' of your race. You mature at a similar rate to Humans, and your innate magical abilities are believed to give you a lifespan on par with Elves.
Alignment: You were designed and created by a faction of Gnomes and Modrons, and as such are expected to be obedient, giving you a strong Lawful bent. However, you are also fully sentient and possess free will, so you're free to go against the grain if you see fit.
Size: For a bio-engineered race you have a surprisingly varied range of sizes. You have a comparable size to Humans.
Speed: Your base walking speed is 30ft.
Adaptable: You were bio-engineered to have an answer for anything the world throws at you. Choose one of the following traits:
Ability Score Increase: Your Ability Scores all increase by 1.
All-Terrain: In addition to your Base Walking Speed, you also have a base flight speed; a base climb speed and a base swim speed of 30ft.
Regeneration: Your biology is optimised for self-preservation. Whenever you spend a Hit Dice to restore Health, take the maximum number for your Hit Dice instead of rolling for it. For example if your Hit Dice is a D10 and you spend one Hit Dice, you restore your health by 10 + your Constitution Score Bonus. In addition, whenever you are subjected to healing by external means, such as a potion or a Spell, you may re-roll the healing dice for the healing effect and choose whichever of the two results you wish.
Savant: You gain all Skill Proficiencies available to your first Class choice, instead of choosing from a selection of them. You may also double your Proficiency Bonus for one Skill Proficiency of your choice (effectively gaining 'Expertise' in the Skill).
Specialised: You gain two Feats.
Darkvision: You have Darkvision out to 60ft. You can see in Dim Light as if it were bright light, and in darkness as if it were Dim Light. You cannot discern colours in Darkness, only shades of grey.
Multi-talented: You ignore all Ability Score Multiclassing requirements when choosing to Multiclass into and/or out of a class.
With it being a sandbox and not having any one 'main' story arc, I'm keeping the game fresh by introducing a video game mechanic: Unlockables. For example, normally when a PC dies, their new character has to start afresh from 1st level - even if that means being sorely underlevelled for certain adventures. They are experienced players, so they can usually (just about) manage. But as they gain ranks in the Adventurer's Society (thank you, Goblin Slayer!) they unlock the ability to respawn at higher levels. It gives them more incentive to actually give a **** about the Adventurer's Society, admittedly, but there we go.
Same for races. Most common races are available to the players. Less common races to unlock are races like Grungs. Also some homebrew (I have Aarakocra subraces, for example).
Aaaaaanyway,One of the villainous factions in the game are creating Warforged. These Warforged are ostensibly used to serve the people of Alexandria, either through Law Enforcement or as personal Housecarls to the wealthy.
TL;DR: This faction will eventually go on to make 'perfect' Cyborgs. I am also in two minds of allowing the players to 'unlock' these as a playable race should their current PC(s) die, so for that reason I want this race to be constructed with playable race options in mind.
The obvious inspiration is Cell from the Dragonball Z series. Cell is so-called because he is made from the DNA of the best warriors in the universe. Our party aren't exactly Super Saiyans, and the faction bears no grudge against the party (yet), so a creature that is basically all of the party into one being is not on the table.
So, title question: How would you build a 'Cell' in this game, as a playable race?
There has to be an element of balance of course (I could give them Truesight. Will I? Lol no.) but I also don't mind the race being on the stronger (or even the strongest) side of racial options. It is an unlockable race, after all, and the premise is that this race is created to be 'the strongest'.
To give an idea, this is the sort of thing I have in mind at the moment. I don't know if I'm barking up the wrong tree with this or not, but let me know what you think.
"Cyborg" Race
Features:
Age: As a new race to the world, no data has been collected as there are no 'elders' of your race. You mature at a similar rate to Humans, and your innate magical abilities are believed to give you a lifespan on par with Elves.
Alignment: You were designed and created by a faction of Gnomes and Modrons, and as such are expected to be obedient, giving you a strong Lawful bent. However, you are also fully sentient and possess free will, so you're free to go against the grain if you see fit.
Size: For a bio-engineered race you have a surprisingly varied range of sizes. You have a comparable size to Humans.
Speed: Your base walking speed is 30ft.
Adaptable: You were bio-engineered to have an answer for anything the world throws at you. Choose one of the following traits:
Ability Score Increase: Your Ability Scores all increase by 1.
All-Terrain: In addition to your Base Walking Speed, you also have a base flight speed; a base climb speed and a base swim speed of 30ft.
Regeneration: Your biology is optimised for self-preservation. Whenever you spend a Hit Dice to restore Health, take the maximum number for your Hit Dice instead of rolling for it. For example if your Hit Dice is a D10 and you spend one Hit Dice, you restore your health by 10 + your Constitution Score Bonus. In addition, whenever you are subjected to healing by external means, such as a potion or a Spell, you may re-roll the healing dice for the healing effect and choose whichever of the two results you wish.
Savant: You gain all Skill Proficiencies available to your first Class choice, instead of choosing from a selection of them. You may also double your Proficiency Bonus for one Skill Proficiency of your choice (effectively gaining 'Expertise' in the Skill).
Specialised: You gain two Feats.
Darkvision: You have Darkvision out to 60ft. You can see in Dim Light as if it were bright light, and in darkness as if it were Dim Light. You cannot discern colours in Darkness, only shades of grey.
Multi-talented: You ignore all Ability Score Multiclassing requirements when choosing to Multiclass into and/or out of a class.