Kellus
2007-11-20, 11:24 PM
The Right Hand of Heaven and Left Hand of Hell
In eons past, both the the angelic forces of Celestia and the fiendish legions of Baator realized the need for some common ground between them. After all, the universe is split not only into those pure of heart and those vile of deed, but also between those true to the law and those who refuse authority. In an agreement made between the lawful paragons of both good and evil, power was set aside for champions of both realms. Destined to fight on behalf of both the archons and the devils against their common enemies, this ancient pact allowed those pure of soul and steadfast in heart to tap into the supernatural power of both Celestia and Baator and wage war for both realms.
Thus was created an order of monks who delve into planar lore. The right hand of heaven and left hand of hell fights chaos with the power of both good and evil, for both the archons and the baatezu.
Prerequisites
To become a right hand of heaven and left hand of hell, a character must fulfill the following requirements.
Alignment: Lawful Neutral
Base Attack Bonus: +7
Class Feature: Ki Strike (lawful)
Skills: Knowledge (religion) 8 ranks, Knowledge (the Planes) 6 ranks
Special: Must have visited both the Seven Mounting Heavens of Celestia and the Nine Hells of Baator.
Special: Must have slain both a demon and an eladrin in unarmed combat.
Hit Die: d8
Skill Points at Each Level: 4 + Int modifier
Table: The Right Hand of Heaven and Left Hand of Hell
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Monk abilities, moral dichotomy
2nd|
+2|
+3|
+3|
+3|Fists of heaven and hell
3rd|
+3|
+3|
+3|
+3|Tongue of the archon
4th|
+4|
+4|
+4|
+4|Eyes of the devil
5th|
+5|
+4|
+4|
+4|Body of the archon
6th|
+6|
+5|
+5|
+5|Call of the devil
7th|
+7|
+5|
+5|
+5|Aura of the archon
8th|
+8|
+6|
+6|
+6|Skin of the devil
9th|
+9|
+6|
+6|
+6|Unearthly step
10th|
+10|
+7|
+7|
+7|Planar apotheosis
[/table]
Class Skills: The right hand of heaven and left hand of hell’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Knowledge (religion/the Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Cha), Spot (Wis), Swim (Str), and Tumble (Dex).
All of the following are class features of the right hand of heaven and left hand of hell.
Weapon and Armor Proficiencies: The right hand of heaven and left hand of hell gains no additional weapon or armor proficiencies.
Monk Abilities: Levels in the right hand of heaven and left hand of hell prestige class stack with monk levels for determining flurry of blows progression, unarmed damage, unarmored AC bonus, and unarmored speed bonuses.
Moral Dichotomy (Ex): The right hand of heaven and left hand of hell loses one aspect of his alignment, that of the good and evil axis. From this point on, he is defined solely by law. As such, he is immune to any ability which would target a being based on good and evil. He may use magic items for both good and evil with impunity, and is essentially treated as either lawful good or lawful evil depending on which would be most advantageous to him at the time.
Fists of Heaven and Hell (Su): At 2nd level, the right hand of heaven and left hand of hell overcomes damage reduction as if his fists were lawfully-aligned, good-aligned, and evil-aligned. In addition, once per day per two class levels, the right hand of heaven and left hand of hell may smite a chaotic creature, gaining a bonus on his attack roll equal to his Wisdom modifier and dealing extra damage equal to twice his class level.
Tongue of the Archon (Sp): Beginning at 3rd level, the right hand of heaven and left hand of hell is continually under a tongues effect, with caster level of 14.
Eyes of the Devil (Su): Beginning at 4th level, the right hand of heaven and left hand of hell can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Body of the Archon (Su): Beginning at 5th level, the right hand of heaven and left hand of hell gains immunity to electricity and petrification.
Call of the Devil (Sp): Beginning at 6th level, the right hand of heaven and left hand of hell can summon the forces of Baator and Celestia to help him fight, similar to the summon monster line of spells. This ability has a cumulative 10% chance to succeed per point of his Wisdom modifier. He may attempt this ability once per day per three class levels.
This ability summons 1d3 ice devils and 1 trumpet archon. This ability works exactly like a summon monster spell, with a caster level equal to the right hand of heaven and left hand of hell’s Hit Dice.
Aura of the Archon (Su): Beginning at 7th level, the right hand of heaven and left hand of hell gains an aura of menace. Any hostile creature within a 20ft. radius of the right hand of heaven and left hand of hell must succeed on a Will saving throw (DC 10 + class level + Wisdom modifier) or take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the right hand of heaven and left hand of hell. A creature that has resisted or broken the effect cannot be affected again by the aura for twenty-four hours.
Skin of the Devil (Su): Beginning at 8th level, the right hand of heaven and left hand of hell gains immunity to fire and poison, as well as resistance to acid 10 and cold 10.
Unearthly Step (Sp): Beginning at 9th level, the right hand of heaven and left hand of hell can use greater teleport at will, but only on himself and up to 50lb of objects.
Twice per day, the right hand of heaven and left hand of hell may use plane shift, as the spell, but only to access the Seven Mounting Heavens of Celestia or the Nine Hells of Baator.
Both of these abilities have a caster level equal to his Hit Dice.
Planar Apotheosis: At 10th level, the right hand of heaven and left hand of hell becomes an Outsider (Archon, Baatezu, Good, Evil, Lawful, Native). He gains damage reduction 10/chaos. Unlike most outsiders, he may be brought back to life as if he were still a creature of his previous type. In addition, he is always under the effects of a magic circle and chaos effect (caster level 20th).
In eons past, both the the angelic forces of Celestia and the fiendish legions of Baator realized the need for some common ground between them. After all, the universe is split not only into those pure of heart and those vile of deed, but also between those true to the law and those who refuse authority. In an agreement made between the lawful paragons of both good and evil, power was set aside for champions of both realms. Destined to fight on behalf of both the archons and the devils against their common enemies, this ancient pact allowed those pure of soul and steadfast in heart to tap into the supernatural power of both Celestia and Baator and wage war for both realms.
Thus was created an order of monks who delve into planar lore. The right hand of heaven and left hand of hell fights chaos with the power of both good and evil, for both the archons and the baatezu.
Prerequisites
To become a right hand of heaven and left hand of hell, a character must fulfill the following requirements.
Alignment: Lawful Neutral
Base Attack Bonus: +7
Class Feature: Ki Strike (lawful)
Skills: Knowledge (religion) 8 ranks, Knowledge (the Planes) 6 ranks
Special: Must have visited both the Seven Mounting Heavens of Celestia and the Nine Hells of Baator.
Special: Must have slain both a demon and an eladrin in unarmed combat.
Hit Die: d8
Skill Points at Each Level: 4 + Int modifier
Table: The Right Hand of Heaven and Left Hand of Hell
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Monk abilities, moral dichotomy
2nd|
+2|
+3|
+3|
+3|Fists of heaven and hell
3rd|
+3|
+3|
+3|
+3|Tongue of the archon
4th|
+4|
+4|
+4|
+4|Eyes of the devil
5th|
+5|
+4|
+4|
+4|Body of the archon
6th|
+6|
+5|
+5|
+5|Call of the devil
7th|
+7|
+5|
+5|
+5|Aura of the archon
8th|
+8|
+6|
+6|
+6|Skin of the devil
9th|
+9|
+6|
+6|
+6|Unearthly step
10th|
+10|
+7|
+7|
+7|Planar apotheosis
[/table]
Class Skills: The right hand of heaven and left hand of hell’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Knowledge (religion/the Planes) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Cha), Spot (Wis), Swim (Str), and Tumble (Dex).
All of the following are class features of the right hand of heaven and left hand of hell.
Weapon and Armor Proficiencies: The right hand of heaven and left hand of hell gains no additional weapon or armor proficiencies.
Monk Abilities: Levels in the right hand of heaven and left hand of hell prestige class stack with monk levels for determining flurry of blows progression, unarmed damage, unarmored AC bonus, and unarmored speed bonuses.
Moral Dichotomy (Ex): The right hand of heaven and left hand of hell loses one aspect of his alignment, that of the good and evil axis. From this point on, he is defined solely by law. As such, he is immune to any ability which would target a being based on good and evil. He may use magic items for both good and evil with impunity, and is essentially treated as either lawful good or lawful evil depending on which would be most advantageous to him at the time.
Fists of Heaven and Hell (Su): At 2nd level, the right hand of heaven and left hand of hell overcomes damage reduction as if his fists were lawfully-aligned, good-aligned, and evil-aligned. In addition, once per day per two class levels, the right hand of heaven and left hand of hell may smite a chaotic creature, gaining a bonus on his attack roll equal to his Wisdom modifier and dealing extra damage equal to twice his class level.
Tongue of the Archon (Sp): Beginning at 3rd level, the right hand of heaven and left hand of hell is continually under a tongues effect, with caster level of 14.
Eyes of the Devil (Su): Beginning at 4th level, the right hand of heaven and left hand of hell can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Body of the Archon (Su): Beginning at 5th level, the right hand of heaven and left hand of hell gains immunity to electricity and petrification.
Call of the Devil (Sp): Beginning at 6th level, the right hand of heaven and left hand of hell can summon the forces of Baator and Celestia to help him fight, similar to the summon monster line of spells. This ability has a cumulative 10% chance to succeed per point of his Wisdom modifier. He may attempt this ability once per day per three class levels.
This ability summons 1d3 ice devils and 1 trumpet archon. This ability works exactly like a summon monster spell, with a caster level equal to the right hand of heaven and left hand of hell’s Hit Dice.
Aura of the Archon (Su): Beginning at 7th level, the right hand of heaven and left hand of hell gains an aura of menace. Any hostile creature within a 20ft. radius of the right hand of heaven and left hand of hell must succeed on a Will saving throw (DC 10 + class level + Wisdom modifier) or take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the right hand of heaven and left hand of hell. A creature that has resisted or broken the effect cannot be affected again by the aura for twenty-four hours.
Skin of the Devil (Su): Beginning at 8th level, the right hand of heaven and left hand of hell gains immunity to fire and poison, as well as resistance to acid 10 and cold 10.
Unearthly Step (Sp): Beginning at 9th level, the right hand of heaven and left hand of hell can use greater teleport at will, but only on himself and up to 50lb of objects.
Twice per day, the right hand of heaven and left hand of hell may use plane shift, as the spell, but only to access the Seven Mounting Heavens of Celestia or the Nine Hells of Baator.
Both of these abilities have a caster level equal to his Hit Dice.
Planar Apotheosis: At 10th level, the right hand of heaven and left hand of hell becomes an Outsider (Archon, Baatezu, Good, Evil, Lawful, Native). He gains damage reduction 10/chaos. Unlike most outsiders, he may be brought back to life as if he were still a creature of his previous type. In addition, he is always under the effects of a magic circle and chaos effect (caster level 20th).