Khrysaes
2022-01-04, 05:55 AM
So, to beat a dead horse, I am disastisfied with the Sorcerer, namely that it doesn't "feel" like a sorcerer to me. So I made some changes and would love thoughts.
First, the Wizard: To me, it is supposed to be an individual that studies magic and then applies that knowledge to cast spells using the magic around them. This is shown through the spellbook, memorization of spells to cast, and a breadth of different spells.
Conversely, the Sorcerer: The sorcerer casts their spells intuitively. Their magic is usually innate, coming from within them. However, in contrast to the wizard, they may have less versatility in their spells, but can cast their spells with more oomph, and for longer periods of time.
5e doesn't do the sorcerer well, in my opinion, but Tasha's has made some improvements, but I still don't think it captures that "feel" of a sorcerer to me.
First, before subclasses, the wizard can recover spell slots over a short rest, once per long rest, starting at first level. The sorcerer "can" do something similar, in that each long rest they get up to 20 sorcerery points, which they can convert to spell slots.
However, Second, the sorcerer uses sorcery points for a LOT of other features, including the "metamagic" which lets them pretty adequately provide that extra "oomph" that I feel sorcerers have. The problem is that its a trade off of the "oomph" and equal spells per long rest of the wizard, which also gets extra "oomph" over the sorcerer in the subclass features when a sorcerers features often ALSO cost sorcery points
Third, Wizards get their subclass features at 2, 6, 10, and 14. Sorcerers get theirs at 1, 6, 14, and 18. At 10 they get an additional metamagic.
Fourth, at 20th level the Wizard has two spells, one first and one second level spell that they can use at will, and two third level spells they can use once per short rest with no spell slot. In contrast, the 20th level sorcerer feature provides 4 sorcery points, which is not enough points for one, let alone the two 3rd level spells per short rest a wizard gets. They also don't get at will second and first level spells.
Fifth, the wizard, at 20, with 20 intelligence, 25 different prepared spells, plus one more 1st and 2nd level spell that they can cast at will with no slots, and two 3rd level spells that are always prepared. The sorcerer gets 15, barring any extra from subclasses or things like feats that a wizard can also get. This is not to mention that wizards have the best ritual casting in the game, which also don't take spell slots.
Finally, and this fits with the above, is that the sorcerer has a smaller spell list to choose from than a wizard. The wizard, via their spell book, can also have ALL of their spells on the list, just not at once.
Now, less spells known than a wizard can prepare DOES fit with the specialization of a sorcerer, so does a smaller spell list but because the sorcerer doesn't have the ability to cast more of the specialized spells than the wizard it's just plain worse.
This was somewhat fixed with Tasha's sorcerer subclasses adding spells known, but the previous ones didn't, so it makes the Tasha's ones objectively better than prior subclasses.
Therefore, I have been considering the following changes to the Sorcerer class.
1: Instead of Spell Slots, the Sorcerer uses the spellpoint variant from the DMG, with spell/sorcery points equal to as shown on that table + sorcerer level.
2: The "Font of magic" feature essentially becomes a multiclass only feature.
3: In the "Font of magic" feature, when spell slots are converted to points, and points to slots, they follow the table, so 1st level slots give/cost 2 points, 2nd give/cost 3, 3rd give/cost 5, 4th give/cost 6, 5th give/cost 7. Keep that you can't have more points than given for a sorcerer of whatever level(as shown on table + sorcerer level) and that you can't convert higher than 5th level slots.
4: All subclasses will have a bonus spells list, which provides 2 spells for each spell level 1st to 5th and don't count against the spells known as shown on the Sorcerer table.
5: Similar to Aberrant mind's 6th level feature. All sorcerers can cast their bonus spells for 1 point per spell level, rather than the amount it would otherwise cost as noted in the table and '3:' above. Aberrant mind would still get the removal of somatic, verbal, and most material components at level 6, maybe add something else. This means that the sorcerer's limited list of innate spells can be cast cheaper and therefore more often than other spells, giving that feeling that sorcerers can cast more from a limited list
6: Sorcerer subclass features are at 1, 6, 10, 14.
7: At 2nd level, instead of "Font of magic" which now only apply to multiclass characters, sorcerers get "sorcerous recovery" Essentially they recover their sorcerer level worth of sorcery points over a short rest, once per long rest.
8: At 18th level, since they no longer get a subclass feature, instead they get "Wellspring of magic: At the start of each of your turns, you regain 1 sorcery point if you have no more than 3 sorcery points left. " This would give the sorcerer a more flexible version of endless casting that a wizard gets at 18th level, but also more limited in that they have to wait for two turns to cast anything higher than a 1st level spell from their bonus spells, and three turns for anything higher than a 1st level spell or a second-level spell from their bonus spells.
9: At 20th level, I have a few thoughts. Something along the lines of one or multiple of:
Metamagic Mastery
a: They know all metamagic
b: All Metamagic costs 1 point less(meaning some cost 0 points)
c: Choose a number of metamagic options you know: These metamagic options cost 0 points.
I am thinking A and B, because otherwise level 20 would have endless quicken spells.
The biggest problems I foresee are that depending on the bonus spells, there could be a lot of power in that they cost less points to cast than other spells. Additionally, for 3 levels of sorcerer, according to my changes and the spell points tables, they would have 17 sorcery points to use for metamagic. Conversely, they wouldn't have 3 caster levels. Finally, The sorcerer would be GREAT at nova casting in that they can use all their points to only cast spells of the highest level. So a level 17 sorcerer could cast something like nine 9th level spells or 24 5th level spells from their bonus spell list.
There are probably more issues with multiclassing I didn't think of.
First, the Wizard: To me, it is supposed to be an individual that studies magic and then applies that knowledge to cast spells using the magic around them. This is shown through the spellbook, memorization of spells to cast, and a breadth of different spells.
Conversely, the Sorcerer: The sorcerer casts their spells intuitively. Their magic is usually innate, coming from within them. However, in contrast to the wizard, they may have less versatility in their spells, but can cast their spells with more oomph, and for longer periods of time.
5e doesn't do the sorcerer well, in my opinion, but Tasha's has made some improvements, but I still don't think it captures that "feel" of a sorcerer to me.
First, before subclasses, the wizard can recover spell slots over a short rest, once per long rest, starting at first level. The sorcerer "can" do something similar, in that each long rest they get up to 20 sorcerery points, which they can convert to spell slots.
However, Second, the sorcerer uses sorcery points for a LOT of other features, including the "metamagic" which lets them pretty adequately provide that extra "oomph" that I feel sorcerers have. The problem is that its a trade off of the "oomph" and equal spells per long rest of the wizard, which also gets extra "oomph" over the sorcerer in the subclass features when a sorcerers features often ALSO cost sorcery points
Third, Wizards get their subclass features at 2, 6, 10, and 14. Sorcerers get theirs at 1, 6, 14, and 18. At 10 they get an additional metamagic.
Fourth, at 20th level the Wizard has two spells, one first and one second level spell that they can use at will, and two third level spells they can use once per short rest with no spell slot. In contrast, the 20th level sorcerer feature provides 4 sorcery points, which is not enough points for one, let alone the two 3rd level spells per short rest a wizard gets. They also don't get at will second and first level spells.
Fifth, the wizard, at 20, with 20 intelligence, 25 different prepared spells, plus one more 1st and 2nd level spell that they can cast at will with no slots, and two 3rd level spells that are always prepared. The sorcerer gets 15, barring any extra from subclasses or things like feats that a wizard can also get. This is not to mention that wizards have the best ritual casting in the game, which also don't take spell slots.
Finally, and this fits with the above, is that the sorcerer has a smaller spell list to choose from than a wizard. The wizard, via their spell book, can also have ALL of their spells on the list, just not at once.
Now, less spells known than a wizard can prepare DOES fit with the specialization of a sorcerer, so does a smaller spell list but because the sorcerer doesn't have the ability to cast more of the specialized spells than the wizard it's just plain worse.
This was somewhat fixed with Tasha's sorcerer subclasses adding spells known, but the previous ones didn't, so it makes the Tasha's ones objectively better than prior subclasses.
Therefore, I have been considering the following changes to the Sorcerer class.
1: Instead of Spell Slots, the Sorcerer uses the spellpoint variant from the DMG, with spell/sorcery points equal to as shown on that table + sorcerer level.
2: The "Font of magic" feature essentially becomes a multiclass only feature.
3: In the "Font of magic" feature, when spell slots are converted to points, and points to slots, they follow the table, so 1st level slots give/cost 2 points, 2nd give/cost 3, 3rd give/cost 5, 4th give/cost 6, 5th give/cost 7. Keep that you can't have more points than given for a sorcerer of whatever level(as shown on table + sorcerer level) and that you can't convert higher than 5th level slots.
4: All subclasses will have a bonus spells list, which provides 2 spells for each spell level 1st to 5th and don't count against the spells known as shown on the Sorcerer table.
5: Similar to Aberrant mind's 6th level feature. All sorcerers can cast their bonus spells for 1 point per spell level, rather than the amount it would otherwise cost as noted in the table and '3:' above. Aberrant mind would still get the removal of somatic, verbal, and most material components at level 6, maybe add something else. This means that the sorcerer's limited list of innate spells can be cast cheaper and therefore more often than other spells, giving that feeling that sorcerers can cast more from a limited list
6: Sorcerer subclass features are at 1, 6, 10, 14.
7: At 2nd level, instead of "Font of magic" which now only apply to multiclass characters, sorcerers get "sorcerous recovery" Essentially they recover their sorcerer level worth of sorcery points over a short rest, once per long rest.
8: At 18th level, since they no longer get a subclass feature, instead they get "Wellspring of magic: At the start of each of your turns, you regain 1 sorcery point if you have no more than 3 sorcery points left. " This would give the sorcerer a more flexible version of endless casting that a wizard gets at 18th level, but also more limited in that they have to wait for two turns to cast anything higher than a 1st level spell from their bonus spells, and three turns for anything higher than a 1st level spell or a second-level spell from their bonus spells.
9: At 20th level, I have a few thoughts. Something along the lines of one or multiple of:
Metamagic Mastery
a: They know all metamagic
b: All Metamagic costs 1 point less(meaning some cost 0 points)
c: Choose a number of metamagic options you know: These metamagic options cost 0 points.
I am thinking A and B, because otherwise level 20 would have endless quicken spells.
The biggest problems I foresee are that depending on the bonus spells, there could be a lot of power in that they cost less points to cast than other spells. Additionally, for 3 levels of sorcerer, according to my changes and the spell points tables, they would have 17 sorcery points to use for metamagic. Conversely, they wouldn't have 3 caster levels. Finally, The sorcerer would be GREAT at nova casting in that they can use all their points to only cast spells of the highest level. So a level 17 sorcerer could cast something like nine 9th level spells or 24 5th level spells from their bonus spell list.
There are probably more issues with multiclassing I didn't think of.