davwalp
2007-11-21, 08:16 AM
Track Magic
You can follow the traces of magical creatures across most types of terrain.
Prerequisites – Knowledge Arcana 10+, Spellcraft 10+
Benefit – You are trained to track magical creatures and magic users across most types of terrain by the distinct traces of magical residue they leave behind. Also, you can detect what spells your target may have cast and at what times.
To track: Knowledge Arcana check to find the trace and for every hour while tracking. Base DC 20
Identify a spell cast by the target: Spellcraft check DC 15 + 2 for every level of the spellcaster level of the target and +1 for every 30 minutes since the spell was cast.
Determine when the target cast a spell: same as identify but requires a separate skill check.
Ok...I found this feat in some supplement somewhere. I'd really like to use it in my campaign but it the mechanics definitely need to be fleshed out.
Some questions to consider:
1. Should this feat only track 'active' spell residues or lingering residues of expired spells? What is the decay rate of a the residue of an expired spell? Should more powerful spells be easier to track (bigger auras)?
2. Should it apply to spell-like effects?
3. Should it apply to all magic types or only arcane magic?
4. Modifiers? What could affect the spell residue? What if multiple spells were cast in the same location (kind of like physical tracks overlapping)? How does caster level (prey and tracker) affect the modifiers? Can a caster 'mask' or 'disguise' his spell residue? Are spell residues generalized or unique like fingerprints?
5. Other stuff....
Any ideas are welcome and appreciated.
Also, if anyone knows the supplement where this feat can be found (not sure if it was WOTC or not) I would like to have the reference as well.
Thanks. :smallsmile:
You can follow the traces of magical creatures across most types of terrain.
Prerequisites – Knowledge Arcana 10+, Spellcraft 10+
Benefit – You are trained to track magical creatures and magic users across most types of terrain by the distinct traces of magical residue they leave behind. Also, you can detect what spells your target may have cast and at what times.
To track: Knowledge Arcana check to find the trace and for every hour while tracking. Base DC 20
Identify a spell cast by the target: Spellcraft check DC 15 + 2 for every level of the spellcaster level of the target and +1 for every 30 minutes since the spell was cast.
Determine when the target cast a spell: same as identify but requires a separate skill check.
Ok...I found this feat in some supplement somewhere. I'd really like to use it in my campaign but it the mechanics definitely need to be fleshed out.
Some questions to consider:
1. Should this feat only track 'active' spell residues or lingering residues of expired spells? What is the decay rate of a the residue of an expired spell? Should more powerful spells be easier to track (bigger auras)?
2. Should it apply to spell-like effects?
3. Should it apply to all magic types or only arcane magic?
4. Modifiers? What could affect the spell residue? What if multiple spells were cast in the same location (kind of like physical tracks overlapping)? How does caster level (prey and tracker) affect the modifiers? Can a caster 'mask' or 'disguise' his spell residue? Are spell residues generalized or unique like fingerprints?
5. Other stuff....
Any ideas are welcome and appreciated.
Also, if anyone knows the supplement where this feat can be found (not sure if it was WOTC or not) I would like to have the reference as well.
Thanks. :smallsmile: