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View Full Version : Two options on a magic item homebrew



Chauncymancer
2022-01-17, 03:34 AM
I've got an idea for an item where the concept is that it draws on your body's health to increase your speed, sort of 'overclocking' your physiology. The simpler, but less powerful version of this ability would read

When you roll initiative, you may spend one Hit Die. Add the value of the Hit Die to your initiative result.
While the much more powerful, but also more complicated version would read

When you roll initiative, you may spend one Hit Die. You take a second turn on the initiative value you rolled on the Hit Die.
Which of these seems balanced against the value of a Hit Die, and does the second one seem like too much of a bookkeeping hassle?

Mastikator
2022-01-17, 03:42 AM
Sounds similar to the ambush combat maneuver that a battle master can spend a superiority dice on.

I'd go with the first option because it seems more simple. It's reasonably powerful, going before your enemies is important but also there's no value in being 1 or 500 points ahead of them.

It also benefits barbarians which is nice :smallsmile: