Amnestic
2022-01-27, 03:20 PM
Short version: Is there a way to make an encounter with 8 groups (one of which is the player party) fighting each other that's fun in the moment beyond the concept of chaos?
Long version:
A prospective short-form campaign idea I've had was a tournament, because it's crunchy, lets people flex their abilities, lets me force a 2SR per 1LR on them, doesn't require much in the way of battlemaps and lets me mess about with terrain hazards without worrying about them making sense in the 'narrative'. Something which lasts for a few sessions, with perhaps one day of fighting/session.
The 'introductory' encounter I'd originally envisioned was a battle-royale in which a number of parties (and by parties I'm being flexible with my monsters, it's not all 'adventuring party' types) all go head to head against each other at once to earn a spot in the tournament proper - a way to thin out the applicants.
But as I laid down my little monster tokens I was struck by the unfortunate realisation that actually going turn to turn on this might be...kinda dull while still being overwhelming (in the information sense rather than in the "we're getting butchered" sense) for the players and that they might feel like they're bit-players when it's 7 DM 'parties' and 1 player party. The 7 DM parties wouldn't just be fighting the players, but also each other, to be clear, and that's part of what my concern stems from: it's the DM rolling dice against themselves but on a wider level than say...a small group of player-allies fighting alongside the players vs. some enemies. In a sense narratively it makes sense that they're not the stars of the show: they're just one of eight groups in the battle royale, but what makes sense isn't necessarily fun to play, and at the end of the day fun is the key.
It would be a lot of book-keeping on the DM's side, which I'm not necessarily averse to now, but I might be when it actually gets to running the thing.
Has anyone run anything similar to this, or any advice to ensure it's interesting to players? Is it a real concern if you were on the player side? Or is it a lost cause from the start and should I go back to the drawing board from square 1?
Long version:
A prospective short-form campaign idea I've had was a tournament, because it's crunchy, lets people flex their abilities, lets me force a 2SR per 1LR on them, doesn't require much in the way of battlemaps and lets me mess about with terrain hazards without worrying about them making sense in the 'narrative'. Something which lasts for a few sessions, with perhaps one day of fighting/session.
The 'introductory' encounter I'd originally envisioned was a battle-royale in which a number of parties (and by parties I'm being flexible with my monsters, it's not all 'adventuring party' types) all go head to head against each other at once to earn a spot in the tournament proper - a way to thin out the applicants.
But as I laid down my little monster tokens I was struck by the unfortunate realisation that actually going turn to turn on this might be...kinda dull while still being overwhelming (in the information sense rather than in the "we're getting butchered" sense) for the players and that they might feel like they're bit-players when it's 7 DM 'parties' and 1 player party. The 7 DM parties wouldn't just be fighting the players, but also each other, to be clear, and that's part of what my concern stems from: it's the DM rolling dice against themselves but on a wider level than say...a small group of player-allies fighting alongside the players vs. some enemies. In a sense narratively it makes sense that they're not the stars of the show: they're just one of eight groups in the battle royale, but what makes sense isn't necessarily fun to play, and at the end of the day fun is the key.
It would be a lot of book-keeping on the DM's side, which I'm not necessarily averse to now, but I might be when it actually gets to running the thing.
Has anyone run anything similar to this, or any advice to ensure it's interesting to players? Is it a real concern if you were on the player side? Or is it a lost cause from the start and should I go back to the drawing board from square 1?