sithlordnergal
2022-01-29, 08:38 PM
So I had an interesting thing happen during my last session that I was DMing. The party healer cast a 3rd level Aid on the party, then before the first casting of Aid ended they recast Aid at the 4th level. I was looking for a bit of insight of how that works, specifically how much HP the party gains to their current HP. My reading of the spell would only give the party +5 to their current and max HP, where as my players read it as their max HP increases by 5, but their current HP increases by 15.
Now, the reason I only think their HP increases by 5 is due to the wording of Aid. It says "Each target's hit point maximum and current Hit Points increase by 5 for the Duration.", which is different from something like Healing Word, Heal, or Cure Wounds, all of which read "A creature of your choice that you can see within range regains Hit Points." The fact that Aid doesn't state you're regaining hit points says to me that you aren't actually healing, instead its just giving you a a bonus to your current HP. That would mean it falls under the rules for combining magical effects, where only the strongest/most recent version of the spell would take effect.
Another reason I feel like it'd only give you 5 more HP instead of the full amount is because if it does heal you for the full amount of whatever level you cast it at, it becomes the strongest healing spell in the game outside of Heal and Mass Heal. Consider that Mass Cure Wounds is a 5th level spell that heals 6 creatures for 3d8+Casting Mod. With a 20 in your Casting stat, that's an average of 18.5 hp, and a max of 29. If Aid does heal you for the full amount of whatever level you cast it at, even if you already have Aid up, then a 5th level Aid can heal 3 people for 25 HP.
Now, I eventually gave in and let the party heal the 15 HP from the 4th level Aid, mostly because I had nearly just killed the Ranger via massive damage with some really deadly poison, but I did it with the caveat that I'd look into this. So what are your guy's thoughts on this? Would the party gain 15 to their current HP via a 4th level Aid, even if they have a 2nd level Aid on them? Or would they just gain 5 HP?
Now, the reason I only think their HP increases by 5 is due to the wording of Aid. It says "Each target's hit point maximum and current Hit Points increase by 5 for the Duration.", which is different from something like Healing Word, Heal, or Cure Wounds, all of which read "A creature of your choice that you can see within range regains Hit Points." The fact that Aid doesn't state you're regaining hit points says to me that you aren't actually healing, instead its just giving you a a bonus to your current HP. That would mean it falls under the rules for combining magical effects, where only the strongest/most recent version of the spell would take effect.
Another reason I feel like it'd only give you 5 more HP instead of the full amount is because if it does heal you for the full amount of whatever level you cast it at, it becomes the strongest healing spell in the game outside of Heal and Mass Heal. Consider that Mass Cure Wounds is a 5th level spell that heals 6 creatures for 3d8+Casting Mod. With a 20 in your Casting stat, that's an average of 18.5 hp, and a max of 29. If Aid does heal you for the full amount of whatever level you cast it at, even if you already have Aid up, then a 5th level Aid can heal 3 people for 25 HP.
Now, I eventually gave in and let the party heal the 15 HP from the 4th level Aid, mostly because I had nearly just killed the Ranger via massive damage with some really deadly poison, but I did it with the caveat that I'd look into this. So what are your guy's thoughts on this? Would the party gain 15 to their current HP via a 4th level Aid, even if they have a 2nd level Aid on them? Or would they just gain 5 HP?