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Nightraiderx
2022-02-03, 10:24 AM
So decided to add more custom Enigmas as the selection feels slightly small.

Sharp Shadowblade: The eclipse’s attack or targeted veil effect deals an additional 2 points of slashing damage and 1 bleed damage,
plus an additional 3 points of slashing and 1 bleed for every 3 class levels they possess beyond 2nd. The additional slashing damage
is multiplied on a critical hit, and the bleed stacks with other sources of bleed but not itself.

Penetrating Shadows: The eclipse's attack or targeted veil effect ignores 3 points of damage reduction and spell resistance,
plus an additional 3 points for every 3 class levels they possess beyond 6th.The eclipse must be at least 6th level to
select this enigma.

Grasping Tendrils: Shadows surround the eclipse's attack or targeted veil, reaching out to trap the target upon success.
The eclipse makes a special CMB check plus his intelligence modifier vs their CMD, if the CMB check wins, the target is entangled
for 1 round plus an additional round per 3 class levels they possess beyond 2nd. At level 10, the condition changes to the grappled
condition if the eclipse chooses so.

Shadow Stitching: Shadows anchor to the target's shadow, making movement difficult, Creatures affected by an attack or targeted veil
effect modified by this enigma are anchored to a spot and make it hard to move which lasts for 2 rounds plus an additional 1 round
for every 3 class levels they possess beyond 6th. The affected creature is unable to make 5 ft steps. Moving farther from the tether
point requires the target to make a bull rush combat maneuver check against a CMB of 10+Eclipse level+your intelligence modifier.
Failing this check means the target’s move is wasted and it cannot move farther away. If it beats the check by 10 or more, the affect ends.
This effect does not work on creatures that do not cast shadows or reflections. If the target uses a teleportation effect or leaves the
current plane, the effect ends. The eclipse must be at least 6th level to select this enigma.

Lost In Shades: The eclipse’s attack or targeted veil effect causes the target to be confused for 2 rounds plus an additional 1 for
every 3 class levels beyond 14th if they fail a Will saving throw (DC 14 + the eclipse’s Intelligence modifier).
This is a mind-effecting ability. The eclipse must be at least 14th level to select this enigma.

Afraid of the Dark: The eclipse’s attack or targeted veil effect causes the target to become shaken for 2 rounds plus additional 1 for
every 3 class levels beyond 12th if they fail a Will saving throw (DC 12 + the eclipse’s Intelligence modifier). The DC increases
by 2 if used in an area of dim light, and bypasses fear and mind-effecting immunity in pure darkness.
The eclipse must be at least 12th level to select this enigma.

Siphoning Darkness: The eclipse's attack or targeted veil deals an additional 1d6 points of damage, plus an additional 2 damage
for every 3 class levels beyond 4th. This also heals the eclipse by the same additional damage. At 10th lvl and 16th lvl the attack
increases damage by an additional +1d6. This does not affect undead, constructs, or other nonliving targets.
The eclipse must be at least 4th level to select this enigma.

Shadow Slick: The eclipse's attack or targeted veil is treated as a trip attempt with a +2 bonus, plus an additional +2 for every
3 class levels beyond 2nd. If this additional bonus on the attack beats the affected creature's CMD they fall prone. In order to stand
up in that square the balance check DC of 12 + the bonus provided by the trip attempt.



Let me know of any scaling, wording or balance issues, feedback is greatly appreciated!