Jarmen4u
2022-02-05, 10:52 AM
Hello playground,
I am playing in a 3.5e game taking place in Eberron where the players are pirates, and I am their leader. We have a few ships at our command, which are crewed by hired help and freed slaves. However, we previously had a mutiny occur, which caused us to lose many friends and almost lose one of our ships.
I want to booby trap all of the ships, including life boats and dinghies, with some kind of explosive rune or similar, on the bottoms of the ships and their rudders, which can be triggered remotely by me. I am a 10th level sorcerer, but I can pay to have spells cast on the ships if necessary.
I've read about things like this being done before, but I can't find any specifics to pull it off. Any suggestions would be appreciated.
PS: if there is a mundane/alchemical/etc way of doing this as opposed to using spells, I'm open to those as well. I mostly just want to be able to control *which* ships blow up, so I don't nuke my entire fleet just because one of our ships was stolen.
I am playing in a 3.5e game taking place in Eberron where the players are pirates, and I am their leader. We have a few ships at our command, which are crewed by hired help and freed slaves. However, we previously had a mutiny occur, which caused us to lose many friends and almost lose one of our ships.
I want to booby trap all of the ships, including life boats and dinghies, with some kind of explosive rune or similar, on the bottoms of the ships and their rudders, which can be triggered remotely by me. I am a 10th level sorcerer, but I can pay to have spells cast on the ships if necessary.
I've read about things like this being done before, but I can't find any specifics to pull it off. Any suggestions would be appreciated.
PS: if there is a mundane/alchemical/etc way of doing this as opposed to using spells, I'm open to those as well. I mostly just want to be able to control *which* ships blow up, so I don't nuke my entire fleet just because one of our ships was stolen.