Ulsan Krow
2022-02-06, 04:47 PM
Liege
https://i.pinimg.com/originals/51/60/a3/5160a367d7969d9d6e76ac4922d48e70.jpg
During your adventures you have acquired the services of a humble squire named Podrick. An obedient subordinate and knight aspirant, Podrick slowly but surely improves in standing to match his liege. While not as tactically ostentatious as his other fighter contemporaries who may bear arms, Podrick’s capacity for autonomy combined with his staunch loyalty proves that, in the end, a Podrick in the hand is worth a dozen maneuvers in the bush.
A liege prefers to fight with a trusty squire by their side. While the servile companion is unlikely to surpass the liege's own martial capabilities, and even unlikelier to receive monetary compensation of any form, the liege is quietly glad to have their dependable services sworn in for life.
Faithful Squire
When you choose this archetype at 3rd level, Podrick joins your party.
Martial Instructor
You have redirected some focus onto rearing the next generation of fighters. Starting at 3rd level, when you gain a level in the fighter class, you gain a d6 hit die instead of a d10 and hitpoints equal to 1d6 + your Constitution modifier instead of 1d10 + your Constitution modifier. You can spend time training with Podrick to increase his squire level to a maximum equal to your fighter level. Every 8 hours you spend with Podrick increases his squire level by one.
If your Podrick dies, you can scout for a new one in a settlement during a long rest. This Podrick has a squire level of 3.
Podrick
3rd level human squire, lawful good
Strength: 10
Dexterity: 10
Constitution: 12
Intelligence: 10
Wisdom: 12
Charisma: 10
Class Features
As a squire, you gain the following class features.
Hit Points
Hit Dice: 1d6 per squire level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per squire level after 1st
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons, longswords, shortswords
Tools: None
Saving Throws: Wisdom
Skills: Animal Handling
Equipment
a) leather and a longsword
b) an explorer's pack
Humble
You have proficiency in Charisma checks made against friendly and neutral creatures.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hitpoints equal to 1d10 + your squire level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Sworn Fealty
Starting at 3rd level, you devote your life, loyalty and faith unto your trustworthy liege. You gain the following benefits:
You no longer gain experience points.
You have advantage on Intelligence, Wisdom and Charisma saving throws that would turn you hostile against your liege.
You cannot willingly leave your liege’s party.
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. You cannot forgo this feature to choose a feat instead.
Well Trained
Starting at 7th level, you have been thoroughly exposed to the duties of a squire. You gain proficiency in medium armor and a proficiency in one of the following skills of your choice: Athletics, History, Perception or Persuasion. Alternatively, you can forgo proficiency in medium armor and gain proficiency in a ranged martial weapon of your choice.
Follow the Lead
Starting at 10th level, you have roughly picked up on some of the tricks of the trade. When your liege uses their Action Surge feature, you can take one action as a reaction, provided you can see or hear them.
Honorary Knighthood
Starting at 15th level, under rigorous instruction you have earned yourself some of the entitlements of a knight. You gain proficiency in medium armor, and a martial melee or ranged weapon of your choice. If you already have proficiency in medium armor, you gain proficiency in heavy armor instead. In addition, you gain a Fighting Style of your choice. You can choose from the following options: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Superior Technique.
Squire of Legend
Starting at 18th level, you have almost become a fighter in your own right. You gain one use of Action Surge and Indomitable.
True Knighthood
At 21st level, you have evolved into a remarkable knight worthy of recognition and independence. You no longer possess the Sworn Fealty feature.
Disclaimer: Podrick is a player character, played by the player whose player character Podrick is sworn to under the Sworn Fealty feature. If there are multiple lieges in a party, only 1 liege can have a Podrick; other lieges must use the generic setting name for squires, which is anything.
https://i.pinimg.com/originals/51/60/a3/5160a367d7969d9d6e76ac4922d48e70.jpg
During your adventures you have acquired the services of a humble squire named Podrick. An obedient subordinate and knight aspirant, Podrick slowly but surely improves in standing to match his liege. While not as tactically ostentatious as his other fighter contemporaries who may bear arms, Podrick’s capacity for autonomy combined with his staunch loyalty proves that, in the end, a Podrick in the hand is worth a dozen maneuvers in the bush.
A liege prefers to fight with a trusty squire by their side. While the servile companion is unlikely to surpass the liege's own martial capabilities, and even unlikelier to receive monetary compensation of any form, the liege is quietly glad to have their dependable services sworn in for life.
Faithful Squire
When you choose this archetype at 3rd level, Podrick joins your party.
Martial Instructor
You have redirected some focus onto rearing the next generation of fighters. Starting at 3rd level, when you gain a level in the fighter class, you gain a d6 hit die instead of a d10 and hitpoints equal to 1d6 + your Constitution modifier instead of 1d10 + your Constitution modifier. You can spend time training with Podrick to increase his squire level to a maximum equal to your fighter level. Every 8 hours you spend with Podrick increases his squire level by one.
If your Podrick dies, you can scout for a new one in a settlement during a long rest. This Podrick has a squire level of 3.
Podrick
3rd level human squire, lawful good
Strength: 10
Dexterity: 10
Constitution: 12
Intelligence: 10
Wisdom: 12
Charisma: 10
Class Features
As a squire, you gain the following class features.
Hit Points
Hit Dice: 1d6 per squire level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per squire level after 1st
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons, longswords, shortswords
Tools: None
Saving Throws: Wisdom
Skills: Animal Handling
Equipment
a) leather and a longsword
b) an explorer's pack
Humble
You have proficiency in Charisma checks made against friendly and neutral creatures.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hitpoints equal to 1d10 + your squire level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Sworn Fealty
Starting at 3rd level, you devote your life, loyalty and faith unto your trustworthy liege. You gain the following benefits:
You no longer gain experience points.
You have advantage on Intelligence, Wisdom and Charisma saving throws that would turn you hostile against your liege.
You cannot willingly leave your liege’s party.
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. You cannot forgo this feature to choose a feat instead.
Well Trained
Starting at 7th level, you have been thoroughly exposed to the duties of a squire. You gain proficiency in medium armor and a proficiency in one of the following skills of your choice: Athletics, History, Perception or Persuasion. Alternatively, you can forgo proficiency in medium armor and gain proficiency in a ranged martial weapon of your choice.
Follow the Lead
Starting at 10th level, you have roughly picked up on some of the tricks of the trade. When your liege uses their Action Surge feature, you can take one action as a reaction, provided you can see or hear them.
Honorary Knighthood
Starting at 15th level, under rigorous instruction you have earned yourself some of the entitlements of a knight. You gain proficiency in medium armor, and a martial melee or ranged weapon of your choice. If you already have proficiency in medium armor, you gain proficiency in heavy armor instead. In addition, you gain a Fighting Style of your choice. You can choose from the following options: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Superior Technique.
Squire of Legend
Starting at 18th level, you have almost become a fighter in your own right. You gain one use of Action Surge and Indomitable.
True Knighthood
At 21st level, you have evolved into a remarkable knight worthy of recognition and independence. You no longer possess the Sworn Fealty feature.
Disclaimer: Podrick is a player character, played by the player whose player character Podrick is sworn to under the Sworn Fealty feature. If there are multiple lieges in a party, only 1 liege can have a Podrick; other lieges must use the generic setting name for squires, which is anything.