PolygonPrism
2022-02-06, 10:44 PM
Recently I've decided to try my shot at making a homebrew splat for World of Darkness based loosely on Princess the Hopeful and Hunter the Reckoning, but I'm having some trouble organizing my thoughts and creating a comprehensive project since I've never tried to do something on this magnitude before. While I have a basic understanding of what I'm aiming for, I'm worried that the project will end up derivative of the other games I'm taking inspiration from and I don't want to fall into the old trap of trying to "outdo" the inspirations only to end up with an inferior copy of them. If anyone has any advice to give on this that would be really helpful. So far, this is the basics of the gameline at the barebones basics.
Splat Name: Beloved the Promise - A superhero splat of humans granted with miraculous power and tasked with using it to help bring about a better world. The term is derived from how they use compassion and integrity to fuel their powers. Might change the name since I'm not too sure if it has a good ring to it.
X Splat: Calling - How a hero is called to make the world a better place. Might change this to something along the lines of "Vocation" or "Destiny". This is the most developed so far.
1) Adventurer - Explorers and Pioneers. Those who discover and reveal. Ex: Dr. Who, Miss Frizzle, Indiana Jones
2) Artisan - Inventors. Those who create solutions to problems. Ex: Tony Stark, MacGuyver, Engineer (TF2)
3) Crown - Ideal leaders and judges tasked with guiding mankind to a better future. Ex: King Arthur, Neo Queen Serenity, Princess Celestia
4) Innocent - Good Samaritans and compassionate idealists. They believe in the best of others. Ex: Mr. Rogers, Pollyanna
5) Martyr - Healers and protectors who sacrifice themselves for others. Ex: Madoka Kaname, Izuku Midoriya
6) Muse - Artists who create beauty and inspire intense emotion through their work. Ex: Jem and the Holograms, Orpheus
7) Philosopher - Counselors and keepers of forbidden secrets and wisdom. Ex: Merlin, Gandalf
8) Slayer - Monster hunters and warriors. Ex: Doomguy, Buffy the Vampire Slayer
9) Rebel - Investigators and Instigators who purge corruption through chaos. Ex: Aladdin, Nancy Drew
Y Splat: Nation - A placeholder term for a subculture within their community with a specific approach to creating a better world and carrying out their duties. This is the least developed and most subject to change. This also specifies what "genre" of hero you can play. Ideally I'd like somewhere around 12 for the sake of variety, but so far these are the only ones I have.
1) Heart Guardians - Magical Girl/Boy option
2) The Eternal Jubilee - Comedy; Clowns, Jesters, Comedians, Tricksters, and Toons
3) Guild of the Eternal Road - High Fantasy; Traditional D&D style adventurers and mythical heroes
4) Embassy of Tomorrow - Sci Fi; Heavily inspired by Star Trek and speculative fiction
5) The Unchained Motley - Modern punk meets Conan the Barbarian.
6) House of the Raven - Goth/Dark Romantacism
Z Splat: Domain - The piece of creation a PC has forged a special connection with either through focusing on addressing a specific problem that plagues the world, or by utilizing that part of existence in how they help others so extensively that they formed a deeper connection with it. Each Domain offers control over it's namesake and it's corresponding element. Is currently further along than the Nations but still needs work.
1) Oceans/Seas - Water
2) Sun - Fire
3) Night - Dark
4) Nature - Life/Plants/Animals
5) Death - Decay/Entropy
6) Fortune - Probability
7) Future ones will include Light/Energy, Dreams/Thoughts, Air/Weather, Directions, and Earth/Stone/Jewels.
Any advice, questions, or feedback is appreciated. Thanks for taking the time to read this and I hope this isn't too long a post.
Splat Name: Beloved the Promise - A superhero splat of humans granted with miraculous power and tasked with using it to help bring about a better world. The term is derived from how they use compassion and integrity to fuel their powers. Might change the name since I'm not too sure if it has a good ring to it.
X Splat: Calling - How a hero is called to make the world a better place. Might change this to something along the lines of "Vocation" or "Destiny". This is the most developed so far.
1) Adventurer - Explorers and Pioneers. Those who discover and reveal. Ex: Dr. Who, Miss Frizzle, Indiana Jones
2) Artisan - Inventors. Those who create solutions to problems. Ex: Tony Stark, MacGuyver, Engineer (TF2)
3) Crown - Ideal leaders and judges tasked with guiding mankind to a better future. Ex: King Arthur, Neo Queen Serenity, Princess Celestia
4) Innocent - Good Samaritans and compassionate idealists. They believe in the best of others. Ex: Mr. Rogers, Pollyanna
5) Martyr - Healers and protectors who sacrifice themselves for others. Ex: Madoka Kaname, Izuku Midoriya
6) Muse - Artists who create beauty and inspire intense emotion through their work. Ex: Jem and the Holograms, Orpheus
7) Philosopher - Counselors and keepers of forbidden secrets and wisdom. Ex: Merlin, Gandalf
8) Slayer - Monster hunters and warriors. Ex: Doomguy, Buffy the Vampire Slayer
9) Rebel - Investigators and Instigators who purge corruption through chaos. Ex: Aladdin, Nancy Drew
Y Splat: Nation - A placeholder term for a subculture within their community with a specific approach to creating a better world and carrying out their duties. This is the least developed and most subject to change. This also specifies what "genre" of hero you can play. Ideally I'd like somewhere around 12 for the sake of variety, but so far these are the only ones I have.
1) Heart Guardians - Magical Girl/Boy option
2) The Eternal Jubilee - Comedy; Clowns, Jesters, Comedians, Tricksters, and Toons
3) Guild of the Eternal Road - High Fantasy; Traditional D&D style adventurers and mythical heroes
4) Embassy of Tomorrow - Sci Fi; Heavily inspired by Star Trek and speculative fiction
5) The Unchained Motley - Modern punk meets Conan the Barbarian.
6) House of the Raven - Goth/Dark Romantacism
Z Splat: Domain - The piece of creation a PC has forged a special connection with either through focusing on addressing a specific problem that plagues the world, or by utilizing that part of existence in how they help others so extensively that they formed a deeper connection with it. Each Domain offers control over it's namesake and it's corresponding element. Is currently further along than the Nations but still needs work.
1) Oceans/Seas - Water
2) Sun - Fire
3) Night - Dark
4) Nature - Life/Plants/Animals
5) Death - Decay/Entropy
6) Fortune - Probability
7) Future ones will include Light/Energy, Dreams/Thoughts, Air/Weather, Directions, and Earth/Stone/Jewels.
Any advice, questions, or feedback is appreciated. Thanks for taking the time to read this and I hope this isn't too long a post.