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View Full Version : bard college of heroes fleshed out (looking for criteque)



oogaboogagoblin
2022-02-10, 11:47 AM
credit to somerandomhuman for the idea


Bard college of heroes

Lvl 3:

Heroism: you can cast heroism on up to 2 people at once using a bardic inspiration die, the spell lasts 1 hour

You have three charges, as an action, you can use 1 charge to summon an ancient hero by telling part of their story, and then use their ability as a free action, and as a bonus action using 1 charge you can make the summoned heroes make a sacrifice, sacrificing a hero means it does its ultimate ability and then is removed from play. The ancient heroes are visible and look like ghosts, they hover around you but aren't physical objects. They last for 1 hour and then fade away unless you sacrifice them first. charges increase by 2 at 6th level and by 2 again at 14th

heroes:
Andor the healer:
ability:Can cast healing word once per turn
sacrifice:Places a healing spirit right next to you

Nix the sneaky:
ability:Gives a +2 bonus to stealth to everyone of your choice within 30 ft of you
sacrifice:Casts pass without trace

Thonk the strong:
ability:Gives a +2 bonus to strength checks and saving throws to everyone of your choice within 30 ft of you
sacrifice:Thonk rushes over and hits a target of your choice with his axe (+9 to hit 2d12+5)

Reneaux the brave:
ability:Gives advantage against saving throws for being frightened to everyone of your choice within 30 ft of you
sacrifice:Casts heroism on one person of your choice

Gerad the bloodthirsty:
ability:Anytime you kill something you gain 2 temporary hit points
sacrifice:All hostile creatures must make a wisdom saving throw against your spell save dc or get frightened

Dolfa the quick:
ability:Gives you an extra 5 ft of movement
sacrifice:Casts haste on you

Vaxen the good:
ability:casts friends on someone of your choice
sacrifice:Cast mass healing word

Lynx the sly:
ability:Gives a +2 bonus on deception checks to everyone of your choice within 30 ft
sacrifice:Casts charm person on one up to two people of your choice

Percival the tinkerer
ability:Casts mending
sacrifice:Summons a simple item of your choice

Kal the dextrous
ability:Gives a +2 bonus on dexterity saving throws to everyone of your choice within 30 ft
sacrifice:Casts fly on someone of your choice (only lasts for 5 rounds)

Flint the sturdy
ability:Gives a +2 bonus on con saves to everyone of your choice within 30 ft
sacrifice:Gives a +1 bonus to ac to up to 6 people (lasts 1 hour)

Thea the fey
ability:Gives you a +1 bonus to your spell attack modifier an spell save modifier
sacrifice:Casts misty step on anyone within 30 ft

Elkoh the regal
ability:Gives you +5 on persuasion checks
sacrifice:Gives up to 6 people inspiration

Jerma the scout
ability:Gives everyone of your choice within 30 ft +3 on perception checks
sacrifice:Casts find traps

Jando the soldier
ability:Gives a +2 to attack rolls to everyone of your choice within 30 ft
sacrifice:Shoots his arrow at someone within 100 ft (+9 to hit, 2d8+5)

Ashe the mad
ability:Gives a +2 bonus on wisdom saving throws to everyone of your choice within 30 ft
sacrifice:Casts a wild magic surge

Tavish the drunk
ability:Gives advantage on poison saves to everyone of your choice within 30 ft
sacrifice:Casts sleep

Fizban the mage
ability:Gives advantage on arcana checks to everyone of your choice within 30 ft
sacrifice:Casts downgraded fireball (only 4d6 damage)

Mundee the archer
ability:Gives you a +5 to ranged attack rolls
sacrifice:The next shot someone of your choice within 30 ft fires has +5 damage and advantage


Lvl 6
Using 3 of your hero charges you can summon a legendary hero, the summoning process takes 10 mins as you tell their whole tale. legendary heroes are an actual entity and have their separate initiative, their actions are up to you. They have a movement speed of 30 ft


Mick the slayer
ability:Can just attack with a longsword (+7 to hit 2d10+4)
sacrifice:Attacks 4 times in a turn and then dies

Tala the holy
ability:Can cast cure wounds at 2nd lvl
sacrifice:Casts greater restoration

Garjon the The pyromancer
ability:Casts fire bolt (+7 to hit 2d10)
sacrifice:Casts fireball (your dc)

mataj the necromancer
ability:Casts toll the dead
sacrifice:Casts animate dead on up to three corpses (the creatures follow your orders)

Vaxen the tricky
ability:Can cast knock and silence as well as pick locks normally (+9 to pick)
sacrifice:Casts your choice between invisibility or greater invisibility

Delli the artificer
ability:Casts magic weapon (+2) and can make any simple item
sacrifice:Creates a common or uncommon magic item

Numy the ranger
ability:Shoots with her longbow (+7 to hit, 2d8+4)
sacrifice:Casts conjure barrage

Taga the druid
ability:Can cast mold earth, cure wounds, and speak with animals
sacrifice:Casts plant growth

Skier the skald
ability:Can cast charm person, friends, and heroism. Can also sing (performance is +9)
sacrifice:Gives everyone you want within 100 ft 1 inspiration die (your lvl)

Lark the defender
ability:Can use the protection fighting style, cast shield on other people on their action,and mage armor
sacrifice:Lark stands in front of an attack, and absorbs all of the damage, nobody takes the damage of the attack even if its an aoe

Freal the caster
ability:Can cast detect magic and dispel magic, and, eldritch blast (+5 to hit, 1d10)
sacrifice:Casts counterspell on up to 10 people at once or casts anti-magic field



14th lv: true heroism
Using a bardic inspiration die you can cast
Enhance ability
Haste
Disguise self
Tenser's transformation(costs 2 die)
Water breathing
Fly

If you can think of other spells along these lines any help is appreciated

oogaboogagoblin
2022-02-10, 11:49 AM
heroes and lvl 14 spells can totally be added to or changed this is just examples

oogaboogagoblin
2022-02-10, 05:51 PM
Bard college of heroes

Lvl 3:

Heroism you can cast heroism on up to 2 people at once using a bardic inspiration die, the spell lasts 1 hour

You have three charges, as an action, you can use 1 charge to summon an ancient hero by telling part of their story, and then use their ability as a free action, and as a bonus action using 1 charge you can make the summoned heroes make a sacrifice, sacrificing a hero means it does its ultimate ability and then is removed from play. The ancient heroes are visible and look like ghosts, they hover around you but aren't physical objects. They last for 1 hour and then fade away unless you sacrifice them first. charges increase by 2 at 6th level and by 2 again at 14th



Lvl 6
Using 3 of your hero charges you can summon a legendary hero, the summoning process takes 10 mins as you tell their whole tale. legendary heroes are an actual entity and have their separate initiative, their actions are up to you. They have a movement speed of 30 ft


14th lv: true heroism
Using a bardic inspiration die you can cast
Enhance ability
Haste
Disguise self
Tenser's transformation(costs 2 die)
Water breathing
Fly

If you can think of other spells along these lines any help is appreciated

if you want to see examples of heroes go to the previous post