Rolero
2022-02-11, 11:05 AM
Hello there fellow giants!
I am starting a new campaign from level one. we will be taking on Rise of the Drow and after a bit of brainstorming I think I know what character I want to role but I not so sure on how should I build him onwards.
We will be using the slow healing rules. Meaning, you don't recover health on short rests and you have to roll and use your hit dice to gain hit points back on long rests. The GM is also restricting the number of PC who have access to healing spells and even thinking on ban the healer and inspiring leader feats. He really wants this campaign to be gritty and tough.
So, I am the new guy of the group and the rest of the gang has already pick their choices more or less. We have a Light Cleric, a Paladin, a Human Draconic Sorcerer and a Dwarf Ranger (Gloomstalker later on). Don't know the races of Cleric and Pal, but I know the second intends to multiclass into Bard. The DM stated that he will only allow a fullcaster with healing options plus a hybrid class in that regard, so, Cleric and Pal already cover that niche. One of my ideas was a Star Druid focused on support, so that's out the window now.
To recapitulate, the group has a heavy hitter/secundary healer (Paladin), a Healer/Blaster/Support (Light Cleric), a Blaster/Blaster (Draconic Sorcerer obssesed with fire) and a Scout/Ranged specialist (Dwarf ranger). With that in mind, I thought the group would need either extra muscle on the front lines, something roguish or extra arcane utility. While I have enjoyed playing wizards a lot, I am a bit tired of that, so I opted to do a mix of that idea: Enter the Goliath Psi Warrior.
My reasoning for this choice was that since healing was nerfed, maybe having some options to mitigate damage could come in handy. Goliaths already come in with Stone Endurance which combined with Fighter's Second Wind, will help me survive on the front lines. Later on, the Psi Warrior Protective Field extends this damage reduction to my companions.
In total that's 1d12+CON of dmg reduction per shor rest, plus 1d10+Fighter level healing per short rest, plus up to 4x 1d6 + INT dmg reduction up to 30' away per long rest with 1 extra use per short rest (at 3rd level).
I think it is a good chasis as a protector of the group. However, I have two possible routes for this build idea and I am not quite sure how to proceed.
We role for stats, with the caveat that we can turn our worst roll into an 18. My rolls were not spectacular, but after switching the lowest I ended up with 18 14 13 12 11 11. Nevertheless, this is still better that the standard point buy and We can also add the race bonus points however we like so I am pretty ok with this.
Now, my idea is to focus on Fighter levels first and multiclass into Wizard (warmage) later on, but Barbarian could also work and I don't even discard Rogue.
First, Strenght build:
STR 18 DEX 12 CON 14+2 INT 13+1 WIS 11 CHA 11
Classic big guy with a big weapon. Will probably go with a 2H weapon and pick HWM later on.
Pros: reliable big damage, can combo with Polearm master, will have a free hand for casting later.
Cons: less AC, less initiative, compete with Cleric and Pal for Heavy armor.
Second, Dexterity build:
STR 12 DEX 18 CON 14+2 INT 13+1 WIS 11 CHA 11
Sneaky giant with finesse weapon, Sword and Shield.
Pros: more AC, more initiative, if need can scout with the ranger
Cons: less damage, needs warcaster to cast later on.
The Strength route could acomodate some barbarian levels for some extra damage reduction and at will advantage to attack for desperate times.
The Dexterity route opens rogue for extra skills and movility options.
Discarding the choice between STR and DEX, my current plan would be: Fighter +5 (+2 STR/DEX), Wizard +1, Fighter +1 (Warcaster), Wizard+1, Fighter +2 (ASI), Wizard +2 (ASI)
Could do something similar with Barbarian if I don't go the Magic route (switching the wizard levels for barbs and not picking warcaster)
Magic route
Pros: a lot of extra defense and utility options (arcane deflection, shield, blur, misty step, silvery barbs, plus rituals and cantrips)
Cons: less HP, less damage
Brute route
Pros: more HP, extra damage, extra damage reduction, extra perks from path
Cons: less utility, less defense
If I considered a Rogue route and not sure which path could work better for this build, with the exception of thief if the healer feat is not banned.
What do you think could be the best/more reliable choice?
TL;DR. Goliath Fighter interested on the Psi Warrior subclass ask for suggestions on how he should build the later levels in a campaign on hardcore difficulty.
I am starting a new campaign from level one. we will be taking on Rise of the Drow and after a bit of brainstorming I think I know what character I want to role but I not so sure on how should I build him onwards.
We will be using the slow healing rules. Meaning, you don't recover health on short rests and you have to roll and use your hit dice to gain hit points back on long rests. The GM is also restricting the number of PC who have access to healing spells and even thinking on ban the healer and inspiring leader feats. He really wants this campaign to be gritty and tough.
So, I am the new guy of the group and the rest of the gang has already pick their choices more or less. We have a Light Cleric, a Paladin, a Human Draconic Sorcerer and a Dwarf Ranger (Gloomstalker later on). Don't know the races of Cleric and Pal, but I know the second intends to multiclass into Bard. The DM stated that he will only allow a fullcaster with healing options plus a hybrid class in that regard, so, Cleric and Pal already cover that niche. One of my ideas was a Star Druid focused on support, so that's out the window now.
To recapitulate, the group has a heavy hitter/secundary healer (Paladin), a Healer/Blaster/Support (Light Cleric), a Blaster/Blaster (Draconic Sorcerer obssesed with fire) and a Scout/Ranged specialist (Dwarf ranger). With that in mind, I thought the group would need either extra muscle on the front lines, something roguish or extra arcane utility. While I have enjoyed playing wizards a lot, I am a bit tired of that, so I opted to do a mix of that idea: Enter the Goliath Psi Warrior.
My reasoning for this choice was that since healing was nerfed, maybe having some options to mitigate damage could come in handy. Goliaths already come in with Stone Endurance which combined with Fighter's Second Wind, will help me survive on the front lines. Later on, the Psi Warrior Protective Field extends this damage reduction to my companions.
In total that's 1d12+CON of dmg reduction per shor rest, plus 1d10+Fighter level healing per short rest, plus up to 4x 1d6 + INT dmg reduction up to 30' away per long rest with 1 extra use per short rest (at 3rd level).
I think it is a good chasis as a protector of the group. However, I have two possible routes for this build idea and I am not quite sure how to proceed.
We role for stats, with the caveat that we can turn our worst roll into an 18. My rolls were not spectacular, but after switching the lowest I ended up with 18 14 13 12 11 11. Nevertheless, this is still better that the standard point buy and We can also add the race bonus points however we like so I am pretty ok with this.
Now, my idea is to focus on Fighter levels first and multiclass into Wizard (warmage) later on, but Barbarian could also work and I don't even discard Rogue.
First, Strenght build:
STR 18 DEX 12 CON 14+2 INT 13+1 WIS 11 CHA 11
Classic big guy with a big weapon. Will probably go with a 2H weapon and pick HWM later on.
Pros: reliable big damage, can combo with Polearm master, will have a free hand for casting later.
Cons: less AC, less initiative, compete with Cleric and Pal for Heavy armor.
Second, Dexterity build:
STR 12 DEX 18 CON 14+2 INT 13+1 WIS 11 CHA 11
Sneaky giant with finesse weapon, Sword and Shield.
Pros: more AC, more initiative, if need can scout with the ranger
Cons: less damage, needs warcaster to cast later on.
The Strength route could acomodate some barbarian levels for some extra damage reduction and at will advantage to attack for desperate times.
The Dexterity route opens rogue for extra skills and movility options.
Discarding the choice between STR and DEX, my current plan would be: Fighter +5 (+2 STR/DEX), Wizard +1, Fighter +1 (Warcaster), Wizard+1, Fighter +2 (ASI), Wizard +2 (ASI)
Could do something similar with Barbarian if I don't go the Magic route (switching the wizard levels for barbs and not picking warcaster)
Magic route
Pros: a lot of extra defense and utility options (arcane deflection, shield, blur, misty step, silvery barbs, plus rituals and cantrips)
Cons: less HP, less damage
Brute route
Pros: more HP, extra damage, extra damage reduction, extra perks from path
Cons: less utility, less defense
If I considered a Rogue route and not sure which path could work better for this build, with the exception of thief if the healer feat is not banned.
What do you think could be the best/more reliable choice?
TL;DR. Goliath Fighter interested on the Psi Warrior subclass ask for suggestions on how he should build the later levels in a campaign on hardcore difficulty.