samcifer
2022-02-12, 02:57 PM
So the first idea is to take dual wielding as well as 2 weapon fighting, then take Spears and/or quarterstaffs 2 of either or 1 of each). I'd also get pm as a feat for oas against approaching enemies, and using dw and 2wf for higher damage on my ba attacks. Would this work as a valid tactic (I know it's odd and uses several asis, but it's more about flavor than practicality.
Second idea is to be a monk who dual wields whips (gaining proficiency via a feat or 1 level of fighter, and getting the dw feat). 3 attacks with reach per turn without being an Astral self monk and 10 ft. reach if I was a bugbear. Again. More for the fun factor than practicality. I say monk because at lvl. 6, monks can do a d6 of damage with a whip via martial arts and higher damage dice at later levels.
Just curious as to whether these are legal playstyles or not.
Second idea is to be a monk who dual wields whips (gaining proficiency via a feat or 1 level of fighter, and getting the dw feat). 3 attacks with reach per turn without being an Astral self monk and 10 ft. reach if I was a bugbear. Again. More for the fun factor than practicality. I say monk because at lvl. 6, monks can do a d6 of damage with a whip via martial arts and higher damage dice at later levels.
Just curious as to whether these are legal playstyles or not.