NinjaLemur247
2022-02-13, 09:10 PM
This Subclass was developed for a friend of mine for a monk that wanted to use guns. In the following post are the stats and equipment we use for fore firearms in 5e. Love to hear your comments and add feedback. let's play nice everyone!
“Men will lie to you. Your eyes will deceive you. A gun never lies, nor deceives, nor hides the bitter reality. In the way of the gun, you can find truth.” -An unknown Way of Gun-Kido Master-
WAY OF GUN-KIDO (Revised)
Way of the Gun
Monks that follow the Way of the Gun-Kido find serenity in the perfect, precise art of firearm flighting. You have been trained in Gun-Kido on horseback, to fire a firearm while blindfolded, and to pinpoint the wings of an insect in flight. As you attain peace and oneness with your bullet, no feat of gunfighting will prove to be beyond your grasp.
GUN-KIDO FIGHTING STYLE
Starting when you choose this tradition at 3rd level, you gain a +1 bonus to attack rolls you make with ranged weapons. You can draw or stow up to two weapons when you roll initiative and whenever you take an action on your turn. When you engage in two-gun fighting, you can add your ability modifier to the damage of the second attack if the firearm does not possess Heavy propriety. This does not stack with the Archery fighting style if you somehow gain it later on.
GUN KATA
At 3rd level, you gain proficiency in firearms, which are considered monk weapons for you. Any ranged weapon attacks you make while within 5 feet of a hostile creature do not have disadvantage. You now ignore the loading property of any firearm you wield. Also, you can spend ki points to use A Hail of Bullets and Soul Shot features. At 6th level, you can make a ranged weapon attack to deliver a Stunning Strike.
A Hail of Bullets. Immediately after you take the Attack action on your turn to make a ranged weapon attack or an unarmed/monk weapon strike, you can spend 1 ki point to make two additional ranged weapon attacks as a bonus action.
Soul Shot. When you take the Attack action on your turn to make a ranged weapon attack, you can spend 1 Ki point to fire a soul bullet for the first attack. A soul bullet is a normal bullet of its type which ignores cover and deals additional die of Monk damage. Firing a soul bullet does not consume ammunition.
KI-EMPOWERED FIREARMS
Starting at 6th level, any firearm you wield counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
SNAP SHOT
At 6th level, you can use your blindingly fast reflexes to interrupt the actions of others with a well-timed shot. By spending 1 ki point and using your reaction, you can make a single attack against an enemy you can see within the range of your firearm during that enemy’s turn in response to that enemy making an attack or casting a spell. If the attack hits, the target has disadvantage on the next attack roll they make during that turn.
SERENITY OF THE WIND
By 11th level, you can listen to the wind to see the otherwise invisible. As a bonus action, you can spend 1 ki point to gain blindsight with a range of 120 feet until the end of your next turn. At 17th level, you always have blindsight out to 30 feet.
Also, at 11th level when you score a critical hit with a firearm you immediately regain a point of Ki.
ZEN GUN-KIDO
At 17th level, if you make a ranged weapon attack on your turn and miss, you can immediately make another ranged weapon attack against the same target. You can only gain one additional attack during your turn with this ability.
“Men will lie to you. Your eyes will deceive you. A gun never lies, nor deceives, nor hides the bitter reality. In the way of the gun, you can find truth.” -An unknown Way of Gun-Kido Master-
WAY OF GUN-KIDO (Revised)
Way of the Gun
Monks that follow the Way of the Gun-Kido find serenity in the perfect, precise art of firearm flighting. You have been trained in Gun-Kido on horseback, to fire a firearm while blindfolded, and to pinpoint the wings of an insect in flight. As you attain peace and oneness with your bullet, no feat of gunfighting will prove to be beyond your grasp.
GUN-KIDO FIGHTING STYLE
Starting when you choose this tradition at 3rd level, you gain a +1 bonus to attack rolls you make with ranged weapons. You can draw or stow up to two weapons when you roll initiative and whenever you take an action on your turn. When you engage in two-gun fighting, you can add your ability modifier to the damage of the second attack if the firearm does not possess Heavy propriety. This does not stack with the Archery fighting style if you somehow gain it later on.
GUN KATA
At 3rd level, you gain proficiency in firearms, which are considered monk weapons for you. Any ranged weapon attacks you make while within 5 feet of a hostile creature do not have disadvantage. You now ignore the loading property of any firearm you wield. Also, you can spend ki points to use A Hail of Bullets and Soul Shot features. At 6th level, you can make a ranged weapon attack to deliver a Stunning Strike.
A Hail of Bullets. Immediately after you take the Attack action on your turn to make a ranged weapon attack or an unarmed/monk weapon strike, you can spend 1 ki point to make two additional ranged weapon attacks as a bonus action.
Soul Shot. When you take the Attack action on your turn to make a ranged weapon attack, you can spend 1 Ki point to fire a soul bullet for the first attack. A soul bullet is a normal bullet of its type which ignores cover and deals additional die of Monk damage. Firing a soul bullet does not consume ammunition.
KI-EMPOWERED FIREARMS
Starting at 6th level, any firearm you wield counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
SNAP SHOT
At 6th level, you can use your blindingly fast reflexes to interrupt the actions of others with a well-timed shot. By spending 1 ki point and using your reaction, you can make a single attack against an enemy you can see within the range of your firearm during that enemy’s turn in response to that enemy making an attack or casting a spell. If the attack hits, the target has disadvantage on the next attack roll they make during that turn.
SERENITY OF THE WIND
By 11th level, you can listen to the wind to see the otherwise invisible. As a bonus action, you can spend 1 ki point to gain blindsight with a range of 120 feet until the end of your next turn. At 17th level, you always have blindsight out to 30 feet.
Also, at 11th level when you score a critical hit with a firearm you immediately regain a point of Ki.
ZEN GUN-KIDO
At 17th level, if you make a ranged weapon attack on your turn and miss, you can immediately make another ranged weapon attack against the same target. You can only gain one additional attack during your turn with this ability.