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BerzerkerUnit
2022-02-14, 10:04 PM
Aloha friends,

Here we go. Missing some spells, would welcome recommendations:


House Vidalis Magebreeder, an Artificer Archetype for 5th Edition D&D

The Humans of House Vidalis are known for their exemplary animal husbandry and over the years their house has been responsible for no shortage of new species suited to a wide variety of purposes. The most elite students practice the art of Magebreeding, seeking to use arcane magic to create preternaturally gifted examples of any creature for which they have a purpose.

Bonus Spells
1. Animal Friendship, Sleep
2. Arcanist's Magical Aura, Healing Spirit
3.
4. Charm Monster,
5. Reincarnate, Greater Restoration

Bonus Proficiency
After choosing this archetype at 3rd level you gain proficiency in Animal Handling. If you are already proficient in Animal Handling you can double your proficiency bonus unless you already gain this benefit from another source.

Creature Bond
Beginning at 3rd level after selecting this archetype when you Charm a creature with an Artificer spell it becomes friendly to you and your allies. Until the spell ends the creature will follow your directions to the best of its ability. In combat it's initiative changes to match yours and it takes its turn immediately after you do. It moves as you desire and takes the Dodge action unless you use a bonus action to order it to do something else. It will take any action of which it's capable and does not require direction to use its reaction. It ignores any obviously suicidal order but will take risks to defend you or your allies if instructed. When the spell ends the creature's attitude toward you is neutral unless the DM determines your treatment of the creature while charmed warrants otherwise.
You can have only one creature Bonded in this way at a time.

Monster Pocket
At 5th level you construct an object that contains an extradimensional space in which you can store a Bonded Creature of Large size or smaller. You may only have once such object at a time unless you use an Infusion Item slot to make another.
You can use your Action to send the bonded creature into the space by touching it with the object or throwing the object at the creature as an improvised weapon. The bonded creature can remain in the space indefinitely and while inside the space it is in stasis, requiring no food, air, or water. The progression of diseases or curses is halted as well however, the creature does not heal. You can bring the creature out of the space as an action causing it to appear in an empty space you can see within 15 feet. If the spell used to Charm the creature requires concentration, you can resume concentrating on the spell as if you had just cast it when the creature appears. The duration of any such spell is refreshed as if it had been cast with the same action used to summon the creature.

Bonded creatures inside a Monster Pocket do not count toward your normal limit of one Bonded Creature at a time. If you attempt to summon a Bonded Creature from one of your Monster Pockets while you have another Bonded Creature, your existing Bond is broken and the spell Charming the Bonded Creature ends.

Gestation Chamber
At 9th level you can convert your Monster Pocket into a Gestation Chamber. Over the course of a Long Rest you can place samples of living creatures in the Gestation Chamber to create a Chimera. You can add a total number of samples to the Chamber equal to half your Proficiency bonus rounded down. The first sample will determine the general form and statistics of the creature but its type is Monstrosity. You can then choose one attack (like a dragon's breath weapon) or trait other than Spellcasting (like a Troll's Regeneration) to grant the base creature from the next sample and so on.
Once you have added the samples the Chimera takes 10 days to mature. You can accelerate the maturation, reducing the time required by 1 day for each spell slot level you sacrifice to do so.
Once mature you can summon the Chimera from the Gestation chamber as an action however it has no loyalties and is ferociously hungry, attacking the nearest creature. You may attempt to Charm and Bond it as you would any other creature at that time.
You may only maintain 1 Gestation Chamber at a time.

Blue Ribbon Magebreeder
Beginning at 15th level, when you create a Chimera it gains the following benefits:
It functions as though the attraction effect of the Sympathy spell had been cast on it for creatures that share its type.
It has resistance to the damage dealt by creatures of its type.