PDA

View Full Version : Charmed & Dreamy or Totally Disconnected - Stone Rune



Guy Lombard-O
2022-02-17, 10:01 AM
The Rune Knight fighter has many good runes, and one of their choices in the Stone Rune. However, after reading through this one, it sort of feels like there's some missing language. Because the description of the ability doesn't match the mechanics very well.

The stone rune basically imposes the Charmed condition upon a target within 30' of the RK if it fails a Wis save. The fluff is that the target creature enters a "dreamy stupor". But the feature then goes on to say that the creature is also Incapacitated and has a zero speed.

Which is all fine and good, until you thereafter start pounding on the target creature. The creature does get additional saves at the end of its turn, but nothing in the feature (or the Charmed condition) says that taking damage snaps this creature out of its "dreamy stupor". Which IMHO honestly doesn't make much sense. It seems like it'd be hard to stand there daydreaming while being stabbed to death?

Does it seem to anyone else that it's missing some language about additional saves if damaged, sort of like Tasha's Hideous Laughter? Or at least that the charmed, dreamy stupor language doesn't really match with the mechanical effects of allowing yourself to get stabbed or beaten to death?

Unoriginal
2022-02-17, 10:27 AM
The Rune Knight fighter has many good runes, and one of their choices in the Stone Rune. However, after reading through this one, it sort of feels like there's some missing language. Because the description of the ability doesn't match the mechanics very well.

The stone rune basically imposes the Charmed condition upon a target within 30' of the RK if it fails a Wis save. The fluff is that the target creature enters a "dreamy stupor". But the feature then goes on to say that the creature is also Incapacitated and has a zero speed.

Which is all fine and good, until you thereafter start pounding on the target creature. The creature does get additional saves at the end of its turn, but nothing in the feature (or the Charmed condition) says that taking damage snaps this creature out of its "dreamy stupor". Which IMHO honestly doesn't make much sense. It seems like it'd be hard to stand there daydreaming while being stabbed to death?

Does it seem to anyone else that it's missing some language about additional saves if damaged, sort of like Tasha's Hideous Laughter? Or at least that the charmed, dreamy stupor language doesn't really match with the mechanical effects of allowing yourself to get stabbed or beaten to death?

Some Charm effects and some dream-like trances are stronger than others.

The Stone Rune's effect is overwhelming to the point that people *will* stand there and get stabbed without it breaking their trance. Which fits the Stone Giants' belief that the surface world is but a dream.