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Seward
2022-02-20, 11:39 AM
I was playing around with flame arrow optimization for an imagined all-archer party and came to the rather inelegant conclusion that you either needed to blow 3 feats on energy substitution, or you needed 3 rods of energy substitution to really get the most out of whatever approach you were going for.

A human wizard can get the required feats together by L5 (if a focused specialist), L6 if he wants to get the +6 fire damage/arrow for Blistering spell via arcane thesis or metamagic school focus (or is not a focused specialist and doesn't want to scribe a new scroll every day he does this tactic). A warmage (I really want to add edge to each arrow shot, 1 time per element and again for sonic weapon taken via eclectic learning at L6) can manage just the energy substitution, if human, by level 6, but would do so much better spending those 3 feats on blistering spell, extra edge and arcane thesis(flame arrow). A kind GM might let me get access to 3 rods of metamagic substitution of fire, electricity and acid by level 6, but I hate assuming that level of magic mart. If retraining isn't allowed, the wizard takes metamagic school focus+blistering spell at level 1 instead of arcane thesis at level 6, the warmage probably accepts that it will be slow and goes with blistering spell and extra edge at L1, and adds in more substitution at L3, 6, 9, using sudden empower on his blistering spell at L8+ to multiply that +6 and his edge.

Either wizard or warmage approach would probably dip martial (fighter1/eldritch knight 1, then continue EK to get fullbab+casting) to get rapid shot to join in the fun when the arrows are supercharged, but want to keep advancing levels to make slots later to empower all those arrows etc, or just do it more than 1x/day. Yes it would take a crazy obsessed spellcaster to blow high level slots (in the L6-8 range) on this kind of thing, but a party of archers would just have an insane nova for a few rounds if you passed enchanted ammo out to everybody who could shoot. A wizard would eventually GMW the weapons too, the warmage party would have a cleric do it, or just let their launchers do that job. Somebody else in the party is supplying the equivalent of bless/prayer, or inspire courage, or whatever. A party of archers will likely have other spellcasters of some kind, if gishy-oriented.

In Pathfinder 1e, I'd have a similar problem, as the really good energy substitution power is evocation-only (evoker/admixture) and doesn't work on transmutations, and I know I'm hosed there without either the feats or metamagic rods.

So basically - are there any feat/acf/racial features/non-metamagic-rod magic items/anything that would let you either do without those energy substitution feats or at least retrain them later (without waiting for archmage+mastery of elements, preferably, as this kind of build would also eventually want piercing cold and searing flame to keep it working vs higher level enemies and the feat tax on archmage is stupid high). When I started thinking about a wizard taking a warmage level later and craft staff to cast the spell via staff and get warmage edge I knew I was flailing.

Troacctid
2022-02-20, 01:15 PM
Is 3000 gp really breaking your bank that badly?

Try Energy Affinity instead, I guess.

Nihilarian
2022-02-20, 02:06 PM
The Elven Spell Lore feat lets you do the substitution thing for all energy types, the downside being it only functions on one spell. You're focused on one spell anyway so it seems like it would be more efficient for you

EDIT: Don't bother with Warmage, Edge only gets added once per spell.

Then again I don't think Flame Arrow is worth optimizing around so you do you

Troacctid
2022-02-20, 02:15 PM
EDIT: Don't bother with Warmage, Edge only gets added once per spell.
Once per spell per round, TYVM!

Seward
2022-02-20, 02:30 PM
The Elven Spell Lore feat lets you do the substitution thing for all energy types, the downside being it only functions on one spell. You're focused on one spell anyway so it seems like it would be more efficient for you

EDIT: Don't bother with Warmage, Edge only gets added once per spell.

Then again I don't think Flame Arrow is worth optimizing around so you do you

Of course flame arrow isn't worth optimizing. Except when you have the perfect party for it and it suits the wizards personality. "They Call me....Fletcher!".

I think you can eventually get enough fire damage to make the blistering spell/searing spell/empower chain worthwhile even if you are mainly a fire mage ((1d6+6)*1.5 = 15ish damage per arrow. That's getting into Fires of Purity levels of smackdown without requiring a std action in combat and lasting 10m/lvl with a L5 slot as long as the arrows last)


You are correct about Edge. Only the first arrow shot by anybody would get the edge. Or at best the first arrow fired each round. Bummer. Could be useful for some kind of assassin/sniper type but I was imagining a volley-archery party, although I grant a warmage-version would have a hell of a surprise round.

(edge would add to first shot each round from sonic weapon, flame arrow, substituted acid arrow, substituted frost arrow, substituted lightning arrow. That is actually edgex5 damage extra per round +edge/sonic weapon launcher for each shooter. It's actually enough to be useful maybe, except that anybody enduring this volley is under so much overkill it would get lost in the noise unless it was a surprise round, move+shoot or "most shots miss" kind of situation)



A single spell can never gain this extra damage more than once per casting.

....
If a spell deals damage for more than 1 round, it deals this extra damage in each round.



OTOH this is much easier to do with a wizard. Elven Spell lore is precisely what's wanted - a single feat that gets the job done (I only really need substitution on the one spell for this exercise). Also it encourages me to be an elf (this archer party might be all elves....) because I get three feats for the price of one, don't really need more than 14 int for this build, and a dex bump is helpful in this party no matter what kind of elf I play, once the eldritch knight levels come online.

It is even from a mainstream splatbook (PHB2) which also is where you'd want to get focused specialist for this kind of build if you want it all to come together by level 5. plus it is just so much easier when retraining is allowed.

One of these guys might even be a crossbow archer, maybe a grey elf to go all in on dex. One issue with the Elven Spell Lore route is it doesn't kick in till level 9. Which means it might really be a retrain thing for the Human Wizard, who gets her feats together by level 5-6 then retrains away the energy substitution at level 9, 10 and 11 for other fun things, empower for sure if the arcane thesis route is used, possibly even archer feats. It requires a bit more int that I want to spend on the wizard build, but you can afford a headband of intellect or something by level 9.

Just the kind of thing I think about when doing boring chores. The character build metagame in D&D provides endless entertainment.