Orcadohr
2022-03-03, 04:28 PM
I originally came up with this race for 3.5e and they were designed to be really powerful enemies for the campaign I was running at the time. I'm running a new campaign now and I'm trying to turn them into a playable race. I fear that they're still overpowered, but I also don't want to take away too much of what I loved about them.
Currently, they have a +2 to Charisma and a +1 to Wisdom. A walking speed of 35 feet. They can walk through difficult terrain with ease, as long as it's in a forest or caused by plants. They have an advantage to hiding in wooded areas. They can talk with plants and animals native to forests. Are proficient with bows, spears, and shields. They have Darkvision, Keen Sense, Fey Ancestry, Trance, and Blinding Beauty (originally from 3.5e).
I have them scaled as 1 class of "Monstrous Humanoid", but I wonder if that's not enough or if I'll just have to weaken them. I'm still getting used to 5e.
Currently, they have a +2 to Charisma and a +1 to Wisdom. A walking speed of 35 feet. They can walk through difficult terrain with ease, as long as it's in a forest or caused by plants. They have an advantage to hiding in wooded areas. They can talk with plants and animals native to forests. Are proficient with bows, spears, and shields. They have Darkvision, Keen Sense, Fey Ancestry, Trance, and Blinding Beauty (originally from 3.5e).
I have them scaled as 1 class of "Monstrous Humanoid", but I wonder if that's not enough or if I'll just have to weaken them. I'm still getting used to 5e.