BerzerkerUnit
2022-03-05, 02:36 PM
Aloha Friends!
My DM approved this for playtest in an upcoming Netherdeep game. I would appreciate a deep dive into any possible degenerate recursive loops. I've tried to close as many as I can. I know there are some that will say the ability to hand off concentration buffs is too good. Pls know that it's been considered and I disagree on logistical grounds, pls see the notes at the bottom.
The Collection
You have inherited or otherwise acquired a collection of various items with dark histories. Such items grant power to those willing to pay the price.
https://static.wikia.nocookie.net/rickandmorty/images/4/42/Mr.Needful.png/revision/latest?cb=20140328185948
Expanded Spell List
1 Cure Wounds, Heroism
2 Enlarge/Reduce, Lesser Restoration
3 Plant Growth, Haste
4 Death Ward, Secret Chest
5 Contagion, Geas
Pride of the Collector
You become proficient in History. If already proficient you may double your proficiency bonus unless you receive such a benefit from another source.
Collector's Box
At 1st level you acquire a container of tiny or small size in which is stored a number of trinkets equal to your Level + Proficiency bonus. This container has an AC of 18 and hit points equal to your warlock level. It is immune to psychic and poison damage.
The items within have dark histories which sometimes involve an ironic twist. You can use any of these trinkets as a focus for your warlock spells. As an action you can expend a Warlock spell slot as you give one of these trinkets to another creature. Expending a spell slot in this way imbues the trinket with a warlock spell you know and 1 charge.
The recipient can use an action to cast the spell from the trinket using your spell attack modifier or saving throw DC as if cast with a spell slot of your warlock spell slot level.
The recipient cannot rid itself of the object until you accept its return, they receive the effect of a Remove Curse spell, or they die. In any case the lost or destroyed trinkets are returned to your Collection when you complete a long rest.
You can have a number of imbued Trinkets in existence equal to your Proficiency bonus. If you Imbue another trinket, the oldest loses any charge and returns to your Collection after your next long rest.
If your Collector's Box is destroyed you can perform a 1 hour ritual on a similar item as part of a short rest or long to create another.
If you choose the Pact of the Talisman at 3rd level you can choose any Trinket to function as your Talisman. You can choose a new Trinket at the end of any short or long rest.
Shop of Horrors
Beginning at 6th level you can use your action to open your Collector's Box in such a way that it creates a doorway into an extradimensional space. The doorway can be any shape or color, appearing as a misty gate, tunnel into darkness, or an inviting door with window dressing and signage. The door has the same statistics as your Collector's Box. If the door is destroyed, it returns to the form of your Collector's Box. It appears on a surface within 10 feet, sized appropriately for you, . It can be set into a wall or floor or be freestanding. Entry is only possible from one side.
The extradimensional space inside is a 15 ft cube. It looks like a shop decorated to your tastes which prominently displays your Collection. It always retains a breathable atmosphere and ideal climate for maintaining your Collection. Pressure does not equalize when the door is opened. Other objects and equipment can be stored in this space provided they can fit through the door and do not exceed 15 feet in any dimension, and remain arranged as you leave them.
The door remains where it was opened until you use an action to return it to the form of your Collector's Box. You can open your Collector's Box in this way once and must complete a long rest before doing so again.
If the door returns to the form of your Collector's Box, any creatures inside are harmlessly ejected to the nearest empty spaces.
Malevolent Memorabilia
At 10th level you can cast Animate Objects on your Trinkets from your Collection animating up to 10 of the tiny objects. While animated the trinkets assume a whimsical or sinister air and are considered magical for the purposes of overcoming damage resistances and immunity. You can cast the spell in this way once and must complete a long rest or expend a warlock spell slot to do so again.
Piece de Resistance
At 14th level you can use an action to expend a use of one of your Mystic Arcanum as you give a trinket in your collection to another creature. That creature can use an action to expend the charge and cast the spell using your spell attack bonus or saving throw DC. You can only have one such item in existence at a time.
Invocations
Needful Things
Prerequisite: Collection Patron
The recipient of one of your trinkets can continue to cast the imbued spell from the trinket by reducing their maximum hit points by two times your Proficiency Bonus. These reductions to maximum hit points end when the creature completes a long rest after ridding themselves of the trinket.
Horrific Pet Shop
Prerequisites: Collection Patron, Pact of the Chain
Your Collection now includes strange eggs your familiar produces. When giving one of these eggs to another creature, you can choose to instead imbue it with the Find Familiar or Summon Beast spell.
Memento Mori
Prerequisites: Collection Patron, Pact of the Blade
Your collection now includes a number of weapons. When you give one of these weapons to another creature you can instead imbue it with any invocations you know with Pact of the Blade as a prerequisite.
Library of Mystery
Prerequisites: Collection Patron, Pact of the Tome
Several Mysterious Tomes can now be found in your Collection. When you give one of these tomes to another creature, instead of imbuing it with a warlock spell, they will instead discover a spell scroll for any wizard spell of a level equal to or less than your Warlock spell slot level. These scrolls can be used by any creature that can read a language. You must complete a long rest before another scroll can be found in this way.
Hag's Gift
Prerequisites: Collection Patron, Pact of the Talisman
When you give another creature your Talisman as an imbued trinket, you can target that creature with any warlock spell you know, including those with a target of Self, as long as you are both on the same plane.
-Alright, my logistical argument for extra Concentration Buffs being not a big deal
1. Handing the item to a Melee PC (the ones that need the most buffs) is suboptimal since they're most likely to get concentration broken.
2. Handing the item to a caster PC is suboptimal bc they probably have their own concentration spell.
3. That leaves ranged martial PCs, not guaranteed to be in the party, and might also have their own concentration to worry about (arcane tricksters, Rangers, etc). Not to mention the host of races that might be casting an innate spell.
4. The warlock spell list isn't overflowing with buffs to begin with (though I'll note there are some bangers).
5. This is still limited by proficiency bonus and spell slots which means you're not really getting any extra castings out of this, but rather being able to stock pile a little more in line with other casters. Downside here is your fellow PCs have to use their actions to cast your spells, but the thrust of the subclass is "giving others what they want" so hopefully you're offering something they'd want to do anyway.
6. No one will argue this subclass front loads like Hexblade or Genie. Since those are "a standard" being some of the most played and fun, I don't think something like this can be as readily misused.
-Why no "Dark Price?"
1. Have you ever seen "The Good Witch?" You can choose to be like the Good Witch.
2. I added the Needful Things invocation to cover that, but really, I didn't want the player to get too bogged down in trying to manage some pyramid scheme. If the trinkets are used for evil they should be the tell tale heart kind of curse (constantly reappearing to remind the recipient what they've done). If they're used for good then the recipient should probably want to return them so they can "pay it forward" or "share their power." Or you can split the difference and have the trinket be a constant temptation, always popping up and reminding the recipient they could come back for a recharge, just 1 more hit to really be somebody again.
-Why Plant Growth?
I wanted to publish it on DnDBeyond and Tiny Servant isn't open source. I really wanted mischievous/murderous dolls to come on line sooner, but I guess I'll have to wait until 10th. Plant Growth stepped in because I figured most DND games take place in largely agrarian societies and one of the most common things a person would ask would be "oh boy oh boy, I wish my crops would grow." I'll never understand why Druids aren't controlling the world (eh, wizards probably).
-Shop of Horrors is better than Genie Vessel for resting.
Maybe, but it can't be picked up and carried and is a little harder to hide if you're trying to hide it in a dungeon.
Pls let me know if there are any other questions!
My DM approved this for playtest in an upcoming Netherdeep game. I would appreciate a deep dive into any possible degenerate recursive loops. I've tried to close as many as I can. I know there are some that will say the ability to hand off concentration buffs is too good. Pls know that it's been considered and I disagree on logistical grounds, pls see the notes at the bottom.
The Collection
You have inherited or otherwise acquired a collection of various items with dark histories. Such items grant power to those willing to pay the price.
https://static.wikia.nocookie.net/rickandmorty/images/4/42/Mr.Needful.png/revision/latest?cb=20140328185948
Expanded Spell List
1 Cure Wounds, Heroism
2 Enlarge/Reduce, Lesser Restoration
3 Plant Growth, Haste
4 Death Ward, Secret Chest
5 Contagion, Geas
Pride of the Collector
You become proficient in History. If already proficient you may double your proficiency bonus unless you receive such a benefit from another source.
Collector's Box
At 1st level you acquire a container of tiny or small size in which is stored a number of trinkets equal to your Level + Proficiency bonus. This container has an AC of 18 and hit points equal to your warlock level. It is immune to psychic and poison damage.
The items within have dark histories which sometimes involve an ironic twist. You can use any of these trinkets as a focus for your warlock spells. As an action you can expend a Warlock spell slot as you give one of these trinkets to another creature. Expending a spell slot in this way imbues the trinket with a warlock spell you know and 1 charge.
The recipient can use an action to cast the spell from the trinket using your spell attack modifier or saving throw DC as if cast with a spell slot of your warlock spell slot level.
The recipient cannot rid itself of the object until you accept its return, they receive the effect of a Remove Curse spell, or they die. In any case the lost or destroyed trinkets are returned to your Collection when you complete a long rest.
You can have a number of imbued Trinkets in existence equal to your Proficiency bonus. If you Imbue another trinket, the oldest loses any charge and returns to your Collection after your next long rest.
If your Collector's Box is destroyed you can perform a 1 hour ritual on a similar item as part of a short rest or long to create another.
If you choose the Pact of the Talisman at 3rd level you can choose any Trinket to function as your Talisman. You can choose a new Trinket at the end of any short or long rest.
Shop of Horrors
Beginning at 6th level you can use your action to open your Collector's Box in such a way that it creates a doorway into an extradimensional space. The doorway can be any shape or color, appearing as a misty gate, tunnel into darkness, or an inviting door with window dressing and signage. The door has the same statistics as your Collector's Box. If the door is destroyed, it returns to the form of your Collector's Box. It appears on a surface within 10 feet, sized appropriately for you, . It can be set into a wall or floor or be freestanding. Entry is only possible from one side.
The extradimensional space inside is a 15 ft cube. It looks like a shop decorated to your tastes which prominently displays your Collection. It always retains a breathable atmosphere and ideal climate for maintaining your Collection. Pressure does not equalize when the door is opened. Other objects and equipment can be stored in this space provided they can fit through the door and do not exceed 15 feet in any dimension, and remain arranged as you leave them.
The door remains where it was opened until you use an action to return it to the form of your Collector's Box. You can open your Collector's Box in this way once and must complete a long rest before doing so again.
If the door returns to the form of your Collector's Box, any creatures inside are harmlessly ejected to the nearest empty spaces.
Malevolent Memorabilia
At 10th level you can cast Animate Objects on your Trinkets from your Collection animating up to 10 of the tiny objects. While animated the trinkets assume a whimsical or sinister air and are considered magical for the purposes of overcoming damage resistances and immunity. You can cast the spell in this way once and must complete a long rest or expend a warlock spell slot to do so again.
Piece de Resistance
At 14th level you can use an action to expend a use of one of your Mystic Arcanum as you give a trinket in your collection to another creature. That creature can use an action to expend the charge and cast the spell using your spell attack bonus or saving throw DC. You can only have one such item in existence at a time.
Invocations
Needful Things
Prerequisite: Collection Patron
The recipient of one of your trinkets can continue to cast the imbued spell from the trinket by reducing their maximum hit points by two times your Proficiency Bonus. These reductions to maximum hit points end when the creature completes a long rest after ridding themselves of the trinket.
Horrific Pet Shop
Prerequisites: Collection Patron, Pact of the Chain
Your Collection now includes strange eggs your familiar produces. When giving one of these eggs to another creature, you can choose to instead imbue it with the Find Familiar or Summon Beast spell.
Memento Mori
Prerequisites: Collection Patron, Pact of the Blade
Your collection now includes a number of weapons. When you give one of these weapons to another creature you can instead imbue it with any invocations you know with Pact of the Blade as a prerequisite.
Library of Mystery
Prerequisites: Collection Patron, Pact of the Tome
Several Mysterious Tomes can now be found in your Collection. When you give one of these tomes to another creature, instead of imbuing it with a warlock spell, they will instead discover a spell scroll for any wizard spell of a level equal to or less than your Warlock spell slot level. These scrolls can be used by any creature that can read a language. You must complete a long rest before another scroll can be found in this way.
Hag's Gift
Prerequisites: Collection Patron, Pact of the Talisman
When you give another creature your Talisman as an imbued trinket, you can target that creature with any warlock spell you know, including those with a target of Self, as long as you are both on the same plane.
-Alright, my logistical argument for extra Concentration Buffs being not a big deal
1. Handing the item to a Melee PC (the ones that need the most buffs) is suboptimal since they're most likely to get concentration broken.
2. Handing the item to a caster PC is suboptimal bc they probably have their own concentration spell.
3. That leaves ranged martial PCs, not guaranteed to be in the party, and might also have their own concentration to worry about (arcane tricksters, Rangers, etc). Not to mention the host of races that might be casting an innate spell.
4. The warlock spell list isn't overflowing with buffs to begin with (though I'll note there are some bangers).
5. This is still limited by proficiency bonus and spell slots which means you're not really getting any extra castings out of this, but rather being able to stock pile a little more in line with other casters. Downside here is your fellow PCs have to use their actions to cast your spells, but the thrust of the subclass is "giving others what they want" so hopefully you're offering something they'd want to do anyway.
6. No one will argue this subclass front loads like Hexblade or Genie. Since those are "a standard" being some of the most played and fun, I don't think something like this can be as readily misused.
-Why no "Dark Price?"
1. Have you ever seen "The Good Witch?" You can choose to be like the Good Witch.
2. I added the Needful Things invocation to cover that, but really, I didn't want the player to get too bogged down in trying to manage some pyramid scheme. If the trinkets are used for evil they should be the tell tale heart kind of curse (constantly reappearing to remind the recipient what they've done). If they're used for good then the recipient should probably want to return them so they can "pay it forward" or "share their power." Or you can split the difference and have the trinket be a constant temptation, always popping up and reminding the recipient they could come back for a recharge, just 1 more hit to really be somebody again.
-Why Plant Growth?
I wanted to publish it on DnDBeyond and Tiny Servant isn't open source. I really wanted mischievous/murderous dolls to come on line sooner, but I guess I'll have to wait until 10th. Plant Growth stepped in because I figured most DND games take place in largely agrarian societies and one of the most common things a person would ask would be "oh boy oh boy, I wish my crops would grow." I'll never understand why Druids aren't controlling the world (eh, wizards probably).
-Shop of Horrors is better than Genie Vessel for resting.
Maybe, but it can't be picked up and carried and is a little harder to hide if you're trying to hide it in a dungeon.
Pls let me know if there are any other questions!