ATHATH
2022-03-06, 03:37 AM
MTMM updated the flail snail's antimagic shell ability to no longer have the funny chance to reflect spells back upon their casters. Instead, it now always produces the magical explosion effect:
Antimagic Shell. The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its saving throw against a spell or a spell's attack roll misses it, the snail's shell converts some of the spell's energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 3 (1d6) force damage per level of the spell on a failed save, or half as much damage on a successful one.
Step 1: Conjure a flail snail using the Conjure Elemental spell (sadly, it's still just out of reach of Conjure Minor Elementals).
Step 2: Find a way to get it into the center of a group of enemies despite its 10 ft. movement speed.
Step 2.5: Put yourself under a Bane effect or the like, if possible.
Step 3: Cast an upcasted Scorching Ray on the snail, producing a magical explosion for EACH ray that MISSES.
Step 4: ???
Step 5: Realize you probably could have gotten more mileage out of just directly casting some AoE spells.
Step 6: Profit?
Might be a neat combo for a low WIS Wildfire Druid in a one-shot- they get Scorching Ray and Longstrider, don't they?
Antimagic Shell. The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll.
If the snail succeeds on its saving throw against a spell or a spell's attack roll misses it, the snail's shell converts some of the spell's energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 3 (1d6) force damage per level of the spell on a failed save, or half as much damage on a successful one.
Step 1: Conjure a flail snail using the Conjure Elemental spell (sadly, it's still just out of reach of Conjure Minor Elementals).
Step 2: Find a way to get it into the center of a group of enemies despite its 10 ft. movement speed.
Step 2.5: Put yourself under a Bane effect or the like, if possible.
Step 3: Cast an upcasted Scorching Ray on the snail, producing a magical explosion for EACH ray that MISSES.
Step 4: ???
Step 5: Realize you probably could have gotten more mileage out of just directly casting some AoE spells.
Step 6: Profit?
Might be a neat combo for a low WIS Wildfire Druid in a one-shot- they get Scorching Ray and Longstrider, don't they?