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Eladrinblade
2022-03-07, 05:27 PM
Simple Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special


Unarmed Attacks










Gauntlet
2 sp
1d2
1d3
x2
-
1 lb
Bludgeoning
Lethal unarmed damage, free hand


Unarmed
-
1d2
1d3
x2
-
-
Bludgeoning
Nonlethal damage, free hand


Light Melee Weapons










Club
1 sp
1d4
1d6
x2
10ft
2 lb
Bludgeoning



Dagger
2 sp
1d3
1d4
19-20/x2
10ft
1 lb
Piercing or Slashing
+2 sleight of hand to hide


Dagger, punching
2 sp
1d3
1d4
x3

1 lb
Piercing or Slashing
+2 sleight of hand to hide, monk


Dagger, rondel
3 sp
1d2
1d3
x3

1 lb
Piercing
1 armor bypass


Gauntlet, spiked
5 sp
1d3
1d4
x2
-
1 lb
Piercing
Free hand


Shield bash, light
-
1d2
1d3
x2
-
-
Bludgeoning



Sickle
6 sp
1d4
1d6
x2
-
2 lb
Slashing
Trip


One-handed Melee Weapons










Mace
12 sp
1d4
1d6
x2
-
6 lb
Bludgeoning
1 armor bypass, solid


Morningstar
8 sp
1d6
1d8
x2
-
6 lb
Bludgeoning & Piercing



Shield bash, heavy
-
1d3
1d4
x2
-
-
Bludgeoning



Spear, short
1 sp
1d4
1d6
x2
20ft
3 lb
Piercing



Two-handed Melee Weapons










Greatclub
5 sp
1d8
1d10
x2
-
8 lb
Bludgeoning



Quarterstaff
-
1d4
1d6
x2
-
4 lb
Bludgeoning
Double weapon, finessable, monk


Spear
2 sp
1d6
1d8
x3
20ft
6 lb
Piercing
Set against charge, 1.5x Hand


Spear, long
5 sp
1d6
1d8
x3
-
9 lb
Piercing
Reach, set against charge, 1.5x hand


Ranged Weapons










Crossbow, heavy
50 sp
1d8
1d10
19-20/x2
120ft
8 lb
Piercing
2 armor bypass, full-round action reload, -4 one-handed


Crossbow, light
35 sp
1d6
1d8
19-20/x2
80ft
4 lb
Piercing
1 armor bypass, move action reload, -2 one-handed


Bolts, crossbow (x10)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light


Dart
5 cp
1d3
1d4
x2
20ft
.5 lb
Piercing
Thrown, light


Javelin
1 sp
1d4
1d6
x2
30ft
2 lb
Piercing
Thrown


Sling
-
1d3
1d4
x2
50ft
-
Bludgeoning
Thrown, fire one-handed, two-handed move action reload


Bullets (lead), sling (10)
1 cp




5 lb




Bullets (stone), sling (10)
-
1d2
1d3


2.5 lb

-1 attack




Martial Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special


Light Melee Weapons










Axe, hand
6 sp
1d4
1d6
x3
-
3 lb
Slashing



Axe, throwing
8 sp
1d4
1d6
x2
10ft
2 lb
Slashing



Hammer, short
8 sp
1d4
1d6
x3
-
3 lb
Bludgeoning



Hammer, throwing
1 sp
1d3
1d4
x2
20ft
2 lb
Bludgeoning



Kukri
8 sp
1d3
1d4
18-20/x2
-
2 lb
Slashing



Pick, light
4 sp
1d3
1d4
x4
-
3 lb
Piercing
Trip


Sap
1 sp
1d4
1d6
x2
-
2 lb
Bludgeoning
Nonlethal damage


Spiked armor
+50 sp
1d4
1d6
x2
-
+5 lbs
Piercing
extra grapple damage


Spiked light shield
+10 sp
1d3
1d4
x2
-
+2 lbs
Piercing



Sword, short
10 sp
1d4
1d6
19-20/x2
-
2 lbs
Piercing



One-handed Melee Weapons










Axe, battle
10 sp
1d6
1d8
x3
-
6 lbs
Slashing



Axehammer
15 sp
1d4
1d6
x3
-
5 lbs
Slashing or Bludgeoning



Flail
8 sp
1d4
1d6
x2
-
5 lbs
Bludgeoning and Piercing
2 shield/cover bypass


Hammerpick
15 sp
1d4/1d3
1d6/1d4
x3/x4
-
5 lbs
Bludgeoning or Piercing



Hammer, long
12 sp
1d6
1d8
x3
-
5 lbs
Bludgeoning



Pickaxe
15 sp
1d4/1d3
1d6/1d4
x3/x4
-
5 lbs
Slashing or Piercing



Pick, heavy
8 sp
1d4
1d6
x4
-
6 lbs
Piercing
Trip


Scimitar
15 sp
1d4
1d6
18-20/x2
-
4 lbs
Slashing



Spiked shield, heavy
+10 sp
1d4
1d6
x2
-
+3 lbs
Piercing



Sword, long
15 sp
1d6
1d8
19-20/x2
-
4 lbs
Slashing



Trident
15 sp
1d6
1d8
x2
10ft
4 lbs
Piercing
Set against charge


Two-handed Melee Weapons










Axe, great
40 sp
1d10
1d12
x3
-
10 lbs
Slashing



Axe, war
30 sp
1d8
1d10
x3
-
8 lbs
Slashing
1.5x hand


Falchion
75 sp
1d6
2d4
18-20/x2
-
6 lbs
Slashing
1.5x hand


Falchion, Cydonian
100 sp
1d6
1d8
18-20/x2
-
6 lbs
Piercing or slashing
Finessable


Flail, great
45 sp
1d8
1d10
x2
-
9 lbs
Bludgeoning and Piercing
2 shield/cover bypass


Flail, war
32 sp
1d6
1d8
x2
-
7 lbs
Bludgeoning and Piercing
1.5x hand, 2 shield/cover bypass


Glaive
8 sp
1d8
1d12
x3
-
12 lbs
Slashing
Reach


Guisarme
9 sp
1d6
2d4
x3
-
12 lbs
Slashing or piercing
Reach, set against charge, trip


Hammer, great
45 sp
1d10
1d12
x3
-
9 lbs
Bludgeoning



Hammer, war
32 sp
1d8
1d10
x3
-
7 lbs
Bludgeoning
1.5x hand


Halberd
10 sp
1d8
1d10
x3
-
12 lbs
Slashing or piercing
Set against charge, trip


Lance
10 sp
1d6
1d8
x3
-
10 lbs
Piercing
*, See description


Mace, war
30 sp
1d6
1d8
x2
-
10 lbs
Bludgeoning
1.5x hand, 1 armor bypass, solid


Poleaxe
12 sp
1d6
1d8
x3
-
10 lbs
Bludgeoning or Piercing or Slashing
1 armor bypass


Ranseur
10 sp
1d8
1d10
x3
-
12 lbs
Piercing
Reach, set against charge, +2 disarm


Scythe
18 sp
1d6
2d4
x4
-
10 lbs
Piercing or slashing
Trip


Sword, bastard
35 sp
1d8
1d10
19-20/x2
-
6 lbs
Slashing
1.5x hand


Sword, great
50 sp
1d10
2d6
19-20/x2
-
8 lbs
Slashing



Trident, war
40 sp
1d8
1d10
x2
10ft
6 lbs
Piercing
Set against charge, 1.5x hand


Ranged Weapons










Bow, long
75 sp
1d6
1d8
x3
100ft
3 lbs
Piercing
Can't be used mounted, str penalty to damage


Bow, long composite
100 sp
1d6
1d8
x3
110ft
3 lbs
Piercing
Can be mighty (up to +4)


Bow, short
30 sp
1d4
1d6
x3
60ft
2 lbs
Piercing
Str penalty to damage


Bow, short composite
75 sp
1d4
1d6
x3
70ft
2 lbs
Piercing
Can be mighty (up to +2)


Arrows (x20)
1 sp
1d3
1d4
x2
-
3 lb
Piercing
Improvised weapon, light


Crossbow, light repeating
250 sp
1d6
1d8
19-20/x2
80ft
6 lbs
Piercing
1 armor bypass, -2 one-handed


Bolt, repeating crossbow (x5)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light




Exotic Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special


One-handed Melee Weapons










Whip
1 sp
1d2
1d3
x2
-
2 lbs
Slashing
See description


Ranged Weapons










Bola
5 sp
1d3
1d4
x2
10ft
2 lbs
Bludgeoning
Nonlethal damage, ranged trip


Crossbow, hand
100 sp
1d3
1d4
19-20/x2
30ft
2 lbs
Piercing
Move action reload


Bolts, crossbow (x10)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light


Bow, great
150 sp
1d8
1d10
x3
120ft
6 lbs
Piercing
Can't be used mounted, str penalty to damage


Bow, great composite
200 sp
1d8
1d10
x3
130ft
6 lbs
Piercing
Can't be used mounted, can be mighty (up to +6)


Arrows (x20)
1 sp
1d3
1d4
x2
-
4 lb
Piercing
Improvised weapon, light


Repeating crossbow, heavy
400 sp
1d8
1d10
19-20/x2
120ft
12 lbs
Piercing
2 armor bypass, -4 one-handed


Bolt, repeating crossbow (x5)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light


Net
20 sp
-
-
-
10ft
6 lbs
-
See description



*a lance wielded in two hands during a mounted charge gets the full two-handed damage bonus despite being a reach weapon