Eladrinblade
2022-03-07, 05:27 PM
Simple Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special
Unarmed Attacks
Gauntlet
2 sp
1d2
1d3
x2
-
1 lb
Bludgeoning
Lethal unarmed damage, free hand
Unarmed
-
1d2
1d3
x2
-
-
Bludgeoning
Nonlethal damage, free hand
Light Melee Weapons
Club
1 sp
1d4
1d6
x2
10ft
2 lb
Bludgeoning
Dagger
2 sp
1d3
1d4
19-20/x2
10ft
1 lb
Piercing or Slashing
+2 sleight of hand to hide
Dagger, punching
2 sp
1d3
1d4
x3
1 lb
Piercing or Slashing
+2 sleight of hand to hide, monk
Dagger, rondel
3 sp
1d2
1d3
x3
1 lb
Piercing
1 armor bypass
Gauntlet, spiked
5 sp
1d3
1d4
x2
-
1 lb
Piercing
Free hand
Shield bash, light
-
1d2
1d3
x2
-
-
Bludgeoning
Sickle
6 sp
1d4
1d6
x2
-
2 lb
Slashing
Trip
One-handed Melee Weapons
Mace
12 sp
1d4
1d6
x2
-
6 lb
Bludgeoning
1 armor bypass, solid
Morningstar
8 sp
1d6
1d8
x2
-
6 lb
Bludgeoning & Piercing
Shield bash, heavy
-
1d3
1d4
x2
-
-
Bludgeoning
Spear, short
1 sp
1d4
1d6
x2
20ft
3 lb
Piercing
Two-handed Melee Weapons
Greatclub
5 sp
1d8
1d10
x2
-
8 lb
Bludgeoning
Quarterstaff
-
1d4
1d6
x2
-
4 lb
Bludgeoning
Double weapon, finessable, monk
Spear
2 sp
1d6
1d8
x3
20ft
6 lb
Piercing
Set against charge, 1.5x Hand
Spear, long
5 sp
1d6
1d8
x3
-
9 lb
Piercing
Reach, set against charge, 1.5x hand
Ranged Weapons
Crossbow, heavy
50 sp
1d8
1d10
19-20/x2
120ft
8 lb
Piercing
2 armor bypass, full-round action reload, -4 one-handed
Crossbow, light
35 sp
1d6
1d8
19-20/x2
80ft
4 lb
Piercing
1 armor bypass, move action reload, -2 one-handed
Bolts, crossbow (x10)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Dart
5 cp
1d3
1d4
x2
20ft
.5 lb
Piercing
Thrown, light
Javelin
1 sp
1d4
1d6
x2
30ft
2 lb
Piercing
Thrown
Sling
-
1d3
1d4
x2
50ft
-
Bludgeoning
Thrown, fire one-handed, two-handed move action reload
Bullets (lead), sling (10)
1 cp
5 lb
Bullets (stone), sling (10)
-
1d2
1d3
2.5 lb
-1 attack
Martial Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special
Light Melee Weapons
Axe, hand
6 sp
1d4
1d6
x3
-
3 lb
Slashing
Axe, throwing
8 sp
1d4
1d6
x2
10ft
2 lb
Slashing
Hammer, short
8 sp
1d4
1d6
x3
-
3 lb
Bludgeoning
Hammer, throwing
1 sp
1d3
1d4
x2
20ft
2 lb
Bludgeoning
Kukri
8 sp
1d3
1d4
18-20/x2
-
2 lb
Slashing
Pick, light
4 sp
1d3
1d4
x4
-
3 lb
Piercing
Trip
Sap
1 sp
1d4
1d6
x2
-
2 lb
Bludgeoning
Nonlethal damage
Spiked armor
+50 sp
1d4
1d6
x2
-
+5 lbs
Piercing
extra grapple damage
Spiked light shield
+10 sp
1d3
1d4
x2
-
+2 lbs
Piercing
Sword, short
10 sp
1d4
1d6
19-20/x2
-
2 lbs
Piercing
One-handed Melee Weapons
Axe, battle
10 sp
1d6
1d8
x3
-
6 lbs
Slashing
Axehammer
15 sp
1d4
1d6
x3
-
5 lbs
Slashing or Bludgeoning
Flail
8 sp
1d4
1d6
x2
-
5 lbs
Bludgeoning and Piercing
2 shield/cover bypass
Hammerpick
15 sp
1d4/1d3
1d6/1d4
x3/x4
-
5 lbs
Bludgeoning or Piercing
Hammer, long
12 sp
1d6
1d8
x3
-
5 lbs
Bludgeoning
Pickaxe
15 sp
1d4/1d3
1d6/1d4
x3/x4
-
5 lbs
Slashing or Piercing
Pick, heavy
8 sp
1d4
1d6
x4
-
6 lbs
Piercing
Trip
Scimitar
15 sp
1d4
1d6
18-20/x2
-
4 lbs
Slashing
Spiked shield, heavy
+10 sp
1d4
1d6
x2
-
+3 lbs
Piercing
Sword, long
15 sp
1d6
1d8
19-20/x2
-
4 lbs
Slashing
Trident
15 sp
1d6
1d8
x2
10ft
4 lbs
Piercing
Set against charge
Two-handed Melee Weapons
Axe, great
40 sp
1d10
1d12
x3
-
10 lbs
Slashing
Axe, war
30 sp
1d8
1d10
x3
-
8 lbs
Slashing
1.5x hand
Falchion
75 sp
1d6
2d4
18-20/x2
-
6 lbs
Slashing
1.5x hand
Falchion, Cydonian
100 sp
1d6
1d8
18-20/x2
-
6 lbs
Piercing or slashing
Finessable
Flail, great
45 sp
1d8
1d10
x2
-
9 lbs
Bludgeoning and Piercing
2 shield/cover bypass
Flail, war
32 sp
1d6
1d8
x2
-
7 lbs
Bludgeoning and Piercing
1.5x hand, 2 shield/cover bypass
Glaive
8 sp
1d8
1d12
x3
-
12 lbs
Slashing
Reach
Guisarme
9 sp
1d6
2d4
x3
-
12 lbs
Slashing or piercing
Reach, set against charge, trip
Hammer, great
45 sp
1d10
1d12
x3
-
9 lbs
Bludgeoning
Hammer, war
32 sp
1d8
1d10
x3
-
7 lbs
Bludgeoning
1.5x hand
Halberd
10 sp
1d8
1d10
x3
-
12 lbs
Slashing or piercing
Set against charge, trip
Lance
10 sp
1d6
1d8
x3
-
10 lbs
Piercing
*, See description
Mace, war
30 sp
1d6
1d8
x2
-
10 lbs
Bludgeoning
1.5x hand, 1 armor bypass, solid
Poleaxe
12 sp
1d6
1d8
x3
-
10 lbs
Bludgeoning or Piercing or Slashing
1 armor bypass
Ranseur
10 sp
1d8
1d10
x3
-
12 lbs
Piercing
Reach, set against charge, +2 disarm
Scythe
18 sp
1d6
2d4
x4
-
10 lbs
Piercing or slashing
Trip
Sword, bastard
35 sp
1d8
1d10
19-20/x2
-
6 lbs
Slashing
1.5x hand
Sword, great
50 sp
1d10
2d6
19-20/x2
-
8 lbs
Slashing
Trident, war
40 sp
1d8
1d10
x2
10ft
6 lbs
Piercing
Set against charge, 1.5x hand
Ranged Weapons
Bow, long
75 sp
1d6
1d8
x3
100ft
3 lbs
Piercing
Can't be used mounted, str penalty to damage
Bow, long composite
100 sp
1d6
1d8
x3
110ft
3 lbs
Piercing
Can be mighty (up to +4)
Bow, short
30 sp
1d4
1d6
x3
60ft
2 lbs
Piercing
Str penalty to damage
Bow, short composite
75 sp
1d4
1d6
x3
70ft
2 lbs
Piercing
Can be mighty (up to +2)
Arrows (x20)
1 sp
1d3
1d4
x2
-
3 lb
Piercing
Improvised weapon, light
Crossbow, light repeating
250 sp
1d6
1d8
19-20/x2
80ft
6 lbs
Piercing
1 armor bypass, -2 one-handed
Bolt, repeating crossbow (x5)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Exotic Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special
One-handed Melee Weapons
Whip
1 sp
1d2
1d3
x2
-
2 lbs
Slashing
See description
Ranged Weapons
Bola
5 sp
1d3
1d4
x2
10ft
2 lbs
Bludgeoning
Nonlethal damage, ranged trip
Crossbow, hand
100 sp
1d3
1d4
19-20/x2
30ft
2 lbs
Piercing
Move action reload
Bolts, crossbow (x10)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Bow, great
150 sp
1d8
1d10
x3
120ft
6 lbs
Piercing
Can't be used mounted, str penalty to damage
Bow, great composite
200 sp
1d8
1d10
x3
130ft
6 lbs
Piercing
Can't be used mounted, can be mighty (up to +6)
Arrows (x20)
1 sp
1d3
1d4
x2
-
4 lb
Piercing
Improvised weapon, light
Repeating crossbow, heavy
400 sp
1d8
1d10
19-20/x2
120ft
12 lbs
Piercing
2 armor bypass, -4 one-handed
Bolt, repeating crossbow (x5)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Net
20 sp
-
-
-
10ft
6 lbs
-
See description
*a lance wielded in two hands during a mounted charge gets the full two-handed damage bonus despite being a reach weapon
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special
Unarmed Attacks
Gauntlet
2 sp
1d2
1d3
x2
-
1 lb
Bludgeoning
Lethal unarmed damage, free hand
Unarmed
-
1d2
1d3
x2
-
-
Bludgeoning
Nonlethal damage, free hand
Light Melee Weapons
Club
1 sp
1d4
1d6
x2
10ft
2 lb
Bludgeoning
Dagger
2 sp
1d3
1d4
19-20/x2
10ft
1 lb
Piercing or Slashing
+2 sleight of hand to hide
Dagger, punching
2 sp
1d3
1d4
x3
1 lb
Piercing or Slashing
+2 sleight of hand to hide, monk
Dagger, rondel
3 sp
1d2
1d3
x3
1 lb
Piercing
1 armor bypass
Gauntlet, spiked
5 sp
1d3
1d4
x2
-
1 lb
Piercing
Free hand
Shield bash, light
-
1d2
1d3
x2
-
-
Bludgeoning
Sickle
6 sp
1d4
1d6
x2
-
2 lb
Slashing
Trip
One-handed Melee Weapons
Mace
12 sp
1d4
1d6
x2
-
6 lb
Bludgeoning
1 armor bypass, solid
Morningstar
8 sp
1d6
1d8
x2
-
6 lb
Bludgeoning & Piercing
Shield bash, heavy
-
1d3
1d4
x2
-
-
Bludgeoning
Spear, short
1 sp
1d4
1d6
x2
20ft
3 lb
Piercing
Two-handed Melee Weapons
Greatclub
5 sp
1d8
1d10
x2
-
8 lb
Bludgeoning
Quarterstaff
-
1d4
1d6
x2
-
4 lb
Bludgeoning
Double weapon, finessable, monk
Spear
2 sp
1d6
1d8
x3
20ft
6 lb
Piercing
Set against charge, 1.5x Hand
Spear, long
5 sp
1d6
1d8
x3
-
9 lb
Piercing
Reach, set against charge, 1.5x hand
Ranged Weapons
Crossbow, heavy
50 sp
1d8
1d10
19-20/x2
120ft
8 lb
Piercing
2 armor bypass, full-round action reload, -4 one-handed
Crossbow, light
35 sp
1d6
1d8
19-20/x2
80ft
4 lb
Piercing
1 armor bypass, move action reload, -2 one-handed
Bolts, crossbow (x10)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Dart
5 cp
1d3
1d4
x2
20ft
.5 lb
Piercing
Thrown, light
Javelin
1 sp
1d4
1d6
x2
30ft
2 lb
Piercing
Thrown
Sling
-
1d3
1d4
x2
50ft
-
Bludgeoning
Thrown, fire one-handed, two-handed move action reload
Bullets (lead), sling (10)
1 cp
5 lb
Bullets (stone), sling (10)
-
1d2
1d3
2.5 lb
-1 attack
Martial Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special
Light Melee Weapons
Axe, hand
6 sp
1d4
1d6
x3
-
3 lb
Slashing
Axe, throwing
8 sp
1d4
1d6
x2
10ft
2 lb
Slashing
Hammer, short
8 sp
1d4
1d6
x3
-
3 lb
Bludgeoning
Hammer, throwing
1 sp
1d3
1d4
x2
20ft
2 lb
Bludgeoning
Kukri
8 sp
1d3
1d4
18-20/x2
-
2 lb
Slashing
Pick, light
4 sp
1d3
1d4
x4
-
3 lb
Piercing
Trip
Sap
1 sp
1d4
1d6
x2
-
2 lb
Bludgeoning
Nonlethal damage
Spiked armor
+50 sp
1d4
1d6
x2
-
+5 lbs
Piercing
extra grapple damage
Spiked light shield
+10 sp
1d3
1d4
x2
-
+2 lbs
Piercing
Sword, short
10 sp
1d4
1d6
19-20/x2
-
2 lbs
Piercing
One-handed Melee Weapons
Axe, battle
10 sp
1d6
1d8
x3
-
6 lbs
Slashing
Axehammer
15 sp
1d4
1d6
x3
-
5 lbs
Slashing or Bludgeoning
Flail
8 sp
1d4
1d6
x2
-
5 lbs
Bludgeoning and Piercing
2 shield/cover bypass
Hammerpick
15 sp
1d4/1d3
1d6/1d4
x3/x4
-
5 lbs
Bludgeoning or Piercing
Hammer, long
12 sp
1d6
1d8
x3
-
5 lbs
Bludgeoning
Pickaxe
15 sp
1d4/1d3
1d6/1d4
x3/x4
-
5 lbs
Slashing or Piercing
Pick, heavy
8 sp
1d4
1d6
x4
-
6 lbs
Piercing
Trip
Scimitar
15 sp
1d4
1d6
18-20/x2
-
4 lbs
Slashing
Spiked shield, heavy
+10 sp
1d4
1d6
x2
-
+3 lbs
Piercing
Sword, long
15 sp
1d6
1d8
19-20/x2
-
4 lbs
Slashing
Trident
15 sp
1d6
1d8
x2
10ft
4 lbs
Piercing
Set against charge
Two-handed Melee Weapons
Axe, great
40 sp
1d10
1d12
x3
-
10 lbs
Slashing
Axe, war
30 sp
1d8
1d10
x3
-
8 lbs
Slashing
1.5x hand
Falchion
75 sp
1d6
2d4
18-20/x2
-
6 lbs
Slashing
1.5x hand
Falchion, Cydonian
100 sp
1d6
1d8
18-20/x2
-
6 lbs
Piercing or slashing
Finessable
Flail, great
45 sp
1d8
1d10
x2
-
9 lbs
Bludgeoning and Piercing
2 shield/cover bypass
Flail, war
32 sp
1d6
1d8
x2
-
7 lbs
Bludgeoning and Piercing
1.5x hand, 2 shield/cover bypass
Glaive
8 sp
1d8
1d12
x3
-
12 lbs
Slashing
Reach
Guisarme
9 sp
1d6
2d4
x3
-
12 lbs
Slashing or piercing
Reach, set against charge, trip
Hammer, great
45 sp
1d10
1d12
x3
-
9 lbs
Bludgeoning
Hammer, war
32 sp
1d8
1d10
x3
-
7 lbs
Bludgeoning
1.5x hand
Halberd
10 sp
1d8
1d10
x3
-
12 lbs
Slashing or piercing
Set against charge, trip
Lance
10 sp
1d6
1d8
x3
-
10 lbs
Piercing
*, See description
Mace, war
30 sp
1d6
1d8
x2
-
10 lbs
Bludgeoning
1.5x hand, 1 armor bypass, solid
Poleaxe
12 sp
1d6
1d8
x3
-
10 lbs
Bludgeoning or Piercing or Slashing
1 armor bypass
Ranseur
10 sp
1d8
1d10
x3
-
12 lbs
Piercing
Reach, set against charge, +2 disarm
Scythe
18 sp
1d6
2d4
x4
-
10 lbs
Piercing or slashing
Trip
Sword, bastard
35 sp
1d8
1d10
19-20/x2
-
6 lbs
Slashing
1.5x hand
Sword, great
50 sp
1d10
2d6
19-20/x2
-
8 lbs
Slashing
Trident, war
40 sp
1d8
1d10
x2
10ft
6 lbs
Piercing
Set against charge, 1.5x hand
Ranged Weapons
Bow, long
75 sp
1d6
1d8
x3
100ft
3 lbs
Piercing
Can't be used mounted, str penalty to damage
Bow, long composite
100 sp
1d6
1d8
x3
110ft
3 lbs
Piercing
Can be mighty (up to +4)
Bow, short
30 sp
1d4
1d6
x3
60ft
2 lbs
Piercing
Str penalty to damage
Bow, short composite
75 sp
1d4
1d6
x3
70ft
2 lbs
Piercing
Can be mighty (up to +2)
Arrows (x20)
1 sp
1d3
1d4
x2
-
3 lb
Piercing
Improvised weapon, light
Crossbow, light repeating
250 sp
1d6
1d8
19-20/x2
80ft
6 lbs
Piercing
1 armor bypass, -2 one-handed
Bolt, repeating crossbow (x5)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Exotic Weapons
Cost
Dmg (S)
Dmg (M)
Critical
Range Increment
Weight
Type
Special
One-handed Melee Weapons
Whip
1 sp
1d2
1d3
x2
-
2 lbs
Slashing
See description
Ranged Weapons
Bola
5 sp
1d3
1d4
x2
10ft
2 lbs
Bludgeoning
Nonlethal damage, ranged trip
Crossbow, hand
100 sp
1d3
1d4
19-20/x2
30ft
2 lbs
Piercing
Move action reload
Bolts, crossbow (x10)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Bow, great
150 sp
1d8
1d10
x3
120ft
6 lbs
Piercing
Can't be used mounted, str penalty to damage
Bow, great composite
200 sp
1d8
1d10
x3
130ft
6 lbs
Piercing
Can't be used mounted, can be mighty (up to +6)
Arrows (x20)
1 sp
1d3
1d4
x2
-
4 lb
Piercing
Improvised weapon, light
Repeating crossbow, heavy
400 sp
1d8
1d10
19-20/x2
120ft
12 lbs
Piercing
2 armor bypass, -4 one-handed
Bolt, repeating crossbow (x5)
1 sp
1d3
1d4
x2
-
1 lb
Piercing
Improvised weapon, light
Net
20 sp
-
-
-
10ft
6 lbs
-
See description
*a lance wielded in two hands during a mounted charge gets the full two-handed damage bonus despite being a reach weapon