HurinSmite
2022-03-08, 07:05 PM
I my campaign a PC rogue lost their shadow when a shadow ripped it from them. The offending shadow was destroyed but the stolen shadow (now called SHADOW) escaped. I thought this was a great setup for a returning villain. My optimism is increased by the fact the player had previously considered shadow-themed abilities. I starting thinking of ideas of what would happen now. I thought:
The SHADOW will, like agent Smith in Matrix: Reloaded, create more shadows and make an army. The Shadow could become anti-character as in the Neo - Smith relation.
While a standard shadow is chaotic evil certain classes gives an alignment to shadows (the shadowdancer) like the character. Maybe it could be a sort of acceptance of each other. Burrowing the hatchet situation? But I don't want to forcefully suggest it to the player.
Losing your shadow slowly affects your mind. You will start isolating yourself from light and beautiful things. Ironically I've decided losing your shadow means you become more like a shadow. Call it overexposure to shadow related attacks.
This is all great. But how do I get to the climatic (matrix) / emotional (hug it out with shadow) ending?
I have designed a monster that can be a difficult threat 1v1 but a minor to average 1v4 threat (against entire party). But I really don't see a great ending in just fighting it in a stationary full-round attack combat.
The Question: Any suggestions to designing a setup, quest, encounters and payoff for a shadow-copy for a PC?
I've come up with paths of progress for the party aswell as trackers: I welcome feedback for this aswell.
Stop hounding me! (Danger/Progress). The shadow is a cautious and in hiding and will only attack when PC is isolated or during a fight with a 3rd party. As it is incorporeal it can flee into the ground if the fight stops being in its favour. (This could be frustrating for the party as they might feel powerless to hunt it down?). Then again they can get lucky and kill it in a difficult confrontation.
We need an expert (Progress). The party is made of a bard, rogue, fighter, spellblade. Noone currently is much for research. This might be a situation for the party to see out a wizard / shadow-lore heavy person to find items/techniques for dealing with a shadow. (Could be a good as the party desperately need friendly allies)(this could also help me give them advice on how to proceed)
Ambush the ambusher? (Progress). Unlikely to work in a mundane form. The shadow is smart/cautious enough to not simply attack a waiting party who picked a dark place (Graveyard/Sewer) to fight it.
It's not me! (Danger). The shadow is tethered by inexplicable hate to PC. Its murders in the city is likely to fall on the outsider (PC) who resembles it.
These feelings are not my own (meta Problem). Taking agency away from the PC is not something I want. But I do wish to give them the sensation of morality slowly disappearing as they succumb the shadow-curse. How to go about this?
I have no mouth and I must scream (meta Problem). Just how alien is a shadow? They supposedly make no sound when sneaking. Can it speak? How do I share the Shadow's conflicting emotions? Shadow hates PC entire existence vs Shadow is bound and connected to PC.
Bury the hatchet (Progress). Befriending the shadow could be possible. It involves liberating it from its undead hunger and reconciling with its PC. The Shadow could have downtime between murders where obsessions show themselves (observing others, copying others, hating and wanting to be like others). The party could hear of classical theatre plays of the "peter pan/shadow relationship" to hint them on the way.
The combat option (meta Problem). I mentioned skirmisher in the title. A shadow would tactically attack and then hide in walls/ceilings/floors to avoid counter attack. This could get tedious but I don't know a more interesting way to do the fight. The Matrix: Revolutions fight could happen but that would mean they actively delayed the confrontation for a long time for the Shadow to gain numbers.
More background if needed: Ingame time the SHADOW was created a month ago. To not interrupt a climatic A-plot the shadow was at most hinted at but never encountered. Now the A-plot is finished the party arrived in a city where they immediately get arrested for previous crimes. Isolation scares the PC and breaks into party member's cell to avoid a 1v1 with shadow. The Shadow decides not to attack 2v1. Being an everhungry undead being the Shadow has killed an innocent in the town and per their appearance the PC in question is under suspicion. The party has found the victim and connected it to the Shadow. They're now begin trying to find it - currently they're looking for dark places. They don't have much to go on.
PS. Lastly I think it's a gamesystem independent question. But FYI it's Pathfinder 1e and the shadow is the shadow creature with rogue levels to advance it. The character in question has the beginnings of the shadowbound corruption (Horror Adventurers) ie they will gain more shadowrelated powers with drawbacks. The player is a rogue and has in the past considered the shadowdancer prestige class.
The SHADOW will, like agent Smith in Matrix: Reloaded, create more shadows and make an army. The Shadow could become anti-character as in the Neo - Smith relation.
While a standard shadow is chaotic evil certain classes gives an alignment to shadows (the shadowdancer) like the character. Maybe it could be a sort of acceptance of each other. Burrowing the hatchet situation? But I don't want to forcefully suggest it to the player.
Losing your shadow slowly affects your mind. You will start isolating yourself from light and beautiful things. Ironically I've decided losing your shadow means you become more like a shadow. Call it overexposure to shadow related attacks.
This is all great. But how do I get to the climatic (matrix) / emotional (hug it out with shadow) ending?
I have designed a monster that can be a difficult threat 1v1 but a minor to average 1v4 threat (against entire party). But I really don't see a great ending in just fighting it in a stationary full-round attack combat.
The Question: Any suggestions to designing a setup, quest, encounters and payoff for a shadow-copy for a PC?
I've come up with paths of progress for the party aswell as trackers: I welcome feedback for this aswell.
Stop hounding me! (Danger/Progress). The shadow is a cautious and in hiding and will only attack when PC is isolated or during a fight with a 3rd party. As it is incorporeal it can flee into the ground if the fight stops being in its favour. (This could be frustrating for the party as they might feel powerless to hunt it down?). Then again they can get lucky and kill it in a difficult confrontation.
We need an expert (Progress). The party is made of a bard, rogue, fighter, spellblade. Noone currently is much for research. This might be a situation for the party to see out a wizard / shadow-lore heavy person to find items/techniques for dealing with a shadow. (Could be a good as the party desperately need friendly allies)(this could also help me give them advice on how to proceed)
Ambush the ambusher? (Progress). Unlikely to work in a mundane form. The shadow is smart/cautious enough to not simply attack a waiting party who picked a dark place (Graveyard/Sewer) to fight it.
It's not me! (Danger). The shadow is tethered by inexplicable hate to PC. Its murders in the city is likely to fall on the outsider (PC) who resembles it.
These feelings are not my own (meta Problem). Taking agency away from the PC is not something I want. But I do wish to give them the sensation of morality slowly disappearing as they succumb the shadow-curse. How to go about this?
I have no mouth and I must scream (meta Problem). Just how alien is a shadow? They supposedly make no sound when sneaking. Can it speak? How do I share the Shadow's conflicting emotions? Shadow hates PC entire existence vs Shadow is bound and connected to PC.
Bury the hatchet (Progress). Befriending the shadow could be possible. It involves liberating it from its undead hunger and reconciling with its PC. The Shadow could have downtime between murders where obsessions show themselves (observing others, copying others, hating and wanting to be like others). The party could hear of classical theatre plays of the "peter pan/shadow relationship" to hint them on the way.
The combat option (meta Problem). I mentioned skirmisher in the title. A shadow would tactically attack and then hide in walls/ceilings/floors to avoid counter attack. This could get tedious but I don't know a more interesting way to do the fight. The Matrix: Revolutions fight could happen but that would mean they actively delayed the confrontation for a long time for the Shadow to gain numbers.
More background if needed: Ingame time the SHADOW was created a month ago. To not interrupt a climatic A-plot the shadow was at most hinted at but never encountered. Now the A-plot is finished the party arrived in a city where they immediately get arrested for previous crimes. Isolation scares the PC and breaks into party member's cell to avoid a 1v1 with shadow. The Shadow decides not to attack 2v1. Being an everhungry undead being the Shadow has killed an innocent in the town and per their appearance the PC in question is under suspicion. The party has found the victim and connected it to the Shadow. They're now begin trying to find it - currently they're looking for dark places. They don't have much to go on.
PS. Lastly I think it's a gamesystem independent question. But FYI it's Pathfinder 1e and the shadow is the shadow creature with rogue levels to advance it. The character in question has the beginnings of the shadowbound corruption (Horror Adventurers) ie they will gain more shadowrelated powers with drawbacks. The player is a rogue and has in the past considered the shadowdancer prestige class.