Valorium
2022-03-11, 10:12 AM
See title.
My players have inadvertently made a meme out of a particular goblin that rolled very well on avoiding attacks (alongside the fact that he coincidentally had blue leather armor on) nicknaming him the "Sans goblin". Now (because I have poor self-control) I have established the expectation that there will be a future floor boss (I'm running modified Dungeon of the Mad Mage, because I have a death wish) that is Sans, from Undertale, but a goblin.
Please help me design this aberration against nature.
I had a few ideas – they start the battle by casting Telekinesis, maybe chuck some people around or throw scenery around. Give them high AC and maybe some kind of Evasion or Uncanny Dodge effect, but low health. Legendary Resistance is a must. Any other ideas? I've not established any sort of firm time wherein this fight may occur, so there's no need to rush.
If you're familiar with DOTMM, then I'd also appreciate input as to which floor this boss should be on (and therefore what CR it should be), with the condition that the floor shouldn't have some kind of imposing floor boss as it is.
My players have inadvertently made a meme out of a particular goblin that rolled very well on avoiding attacks (alongside the fact that he coincidentally had blue leather armor on) nicknaming him the "Sans goblin". Now (because I have poor self-control) I have established the expectation that there will be a future floor boss (I'm running modified Dungeon of the Mad Mage, because I have a death wish) that is Sans, from Undertale, but a goblin.
Please help me design this aberration against nature.
I had a few ideas – they start the battle by casting Telekinesis, maybe chuck some people around or throw scenery around. Give them high AC and maybe some kind of Evasion or Uncanny Dodge effect, but low health. Legendary Resistance is a must. Any other ideas? I've not established any sort of firm time wherein this fight may occur, so there's no need to rush.
If you're familiar with DOTMM, then I'd also appreciate input as to which floor this boss should be on (and therefore what CR it should be), with the condition that the floor shouldn't have some kind of imposing floor boss as it is.