Debihuman
2022-03-15, 01:41 PM
Dagnabbit
Small Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +2
Speed: 30 ft., Burrow 20 ft.
Armor Class: 15 (+2 Dex, +1 size, +1 natural, +1 dodge), touch 14, flat-footed 12
BAB/Grapple: +3/+3
Attack: Bite +4 melee (1d6)
Full Attack: Bite +4 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bucktoothed, Unluck Aura
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4 , Ref +5 , Will +2
Abilities: Str 10, Dex 14, Con 12, Int 8, Wis 12, Cha 16
Skills: Escape Artist +8, Listen +3, Spot +3
Feats: Alertness, Improved Dodge B From Quintessential Fighter, Improved Grapple
Environment: Temperate Land
Organization: Usually solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Always Neutral
Advancement: 4-6 HD (Small) 7-10 HD (Medium)
Level Adjustment: —
Looking somewhat like a comical bucktoothed dog with rabbit ears and tail, a dagnabbit is a menace to those unlucky to be around it.
Dagnabbits speak Common with a heavy lisp due to their malformed teeth.
Bucktoothed (Ex): The large front teeth of dagnabbit cause 1d6 points of damage.
Unluck Aura (Su): A dagnabbit radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other dagnabbits, gremlins, goblins, and gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the dagnabbit’s unluck aura.
Small Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +2
Speed: 30 ft., Burrow 20 ft.
Armor Class: 15 (+2 Dex, +1 size, +1 natural, +1 dodge), touch 14, flat-footed 12
BAB/Grapple: +3/+3
Attack: Bite +4 melee (1d6)
Full Attack: Bite +4 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bucktoothed, Unluck Aura
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4 , Ref +5 , Will +2
Abilities: Str 10, Dex 14, Con 12, Int 8, Wis 12, Cha 16
Skills: Escape Artist +8, Listen +3, Spot +3
Feats: Alertness, Improved Dodge B From Quintessential Fighter, Improved Grapple
Environment: Temperate Land
Organization: Usually solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Always Neutral
Advancement: 4-6 HD (Small) 7-10 HD (Medium)
Level Adjustment: —
Looking somewhat like a comical bucktoothed dog with rabbit ears and tail, a dagnabbit is a menace to those unlucky to be around it.
Dagnabbits speak Common with a heavy lisp due to their malformed teeth.
Bucktoothed (Ex): The large front teeth of dagnabbit cause 1d6 points of damage.
Unluck Aura (Su): A dagnabbit radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other dagnabbits, gremlins, goblins, and gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the dagnabbit’s unluck aura.