Coranhann
2022-03-17, 04:07 PM
Hey everyone!
I have a 6th level fighter, battlemaster and would need help picking among the various things I find interesting for it. Anyone's input is welcome.
Character's abilities are S20 D14 Co16 I8 W10 Ch8 - and he has the Sentinel feat
Background is Bounty Hunter
Fighting style is defensive
He's a Battlemaster with Riposte, Precision and Commander's Strike. I pick Herbalist kit as a mean of getting more healing in the group.
He's S&B, in a group that has a AT rogue, a GoO Warlock and a healer NPC. So he's often working as the frontline tank sometime helping the rogue fighting, sometime alone when the trickster prefers range over melee.
I know I want to go for Fighter 7 for the fun ribbon and the extra dices and manoeuvers.
But after that, I don't know.
I could stay fighter until 12, and get PAM & GWM. Super classic, efficient but boring.
I could stay fighter until 11 and get the Poisoner feat. Thematic, even if less efficient. (2D8 on a save once per round with LOADS of prep work is not nearly as good as PAM)
I could switch to Rogue ... but to do what ? And is it worth doing it before being fighter 11?
There it is... I'm open to any ideas, please!
I have a 6th level fighter, battlemaster and would need help picking among the various things I find interesting for it. Anyone's input is welcome.
Character's abilities are S20 D14 Co16 I8 W10 Ch8 - and he has the Sentinel feat
Background is Bounty Hunter
Fighting style is defensive
He's a Battlemaster with Riposte, Precision and Commander's Strike. I pick Herbalist kit as a mean of getting more healing in the group.
He's S&B, in a group that has a AT rogue, a GoO Warlock and a healer NPC. So he's often working as the frontline tank sometime helping the rogue fighting, sometime alone when the trickster prefers range over melee.
I know I want to go for Fighter 7 for the fun ribbon and the extra dices and manoeuvers.
But after that, I don't know.
I could stay fighter until 12, and get PAM & GWM. Super classic, efficient but boring.
I could stay fighter until 11 and get the Poisoner feat. Thematic, even if less efficient. (2D8 on a save once per round with LOADS of prep work is not nearly as good as PAM)
I could switch to Rogue ... but to do what ? And is it worth doing it before being fighter 11?
There it is... I'm open to any ideas, please!