Segev
2022-03-19, 04:08 PM
This is something that I've thought of in terms of mounts an awful lot, but which I wonder isn't just better done as a general rule. The proposed rule is as follows:
When a creature whose space you share takes damage, you may choose to take the damage to your hit points instead of to theirs if they are willing to permit this. Controlled mounts always count as "willing" for this purpose, as do incapacitated creatures.
This covers mounts in general, and also independent mounts who might want to take the hit for their rider. It allows a master to take a hit for his familiar if his familiar is in his space.
I would probably add some fluff text reinforcing the "not all hp damage is meat" rule, pointing out that this can represent actively taking the hit, or otherwise doing something that helps deflect the blow away from the creature you're protecting. I would restrict this to those within your space both to protect the value of Fighting Styles that let you interpose your shield for adjacent allies and to give other potential class features room to expand it to a more general tanking feature.
Note that it explicitly doesn't require your Reaction; this is strictly a function of expending hp to prevent somebody else from having to do so.
Is this overpowered? Useful? Not useful? Too confusing or creates corner cases I'm not seeing as I propose it?
When a creature whose space you share takes damage, you may choose to take the damage to your hit points instead of to theirs if they are willing to permit this. Controlled mounts always count as "willing" for this purpose, as do incapacitated creatures.
This covers mounts in general, and also independent mounts who might want to take the hit for their rider. It allows a master to take a hit for his familiar if his familiar is in his space.
I would probably add some fluff text reinforcing the "not all hp damage is meat" rule, pointing out that this can represent actively taking the hit, or otherwise doing something that helps deflect the blow away from the creature you're protecting. I would restrict this to those within your space both to protect the value of Fighting Styles that let you interpose your shield for adjacent allies and to give other potential class features room to expand it to a more general tanking feature.
Note that it explicitly doesn't require your Reaction; this is strictly a function of expending hp to prevent somebody else from having to do so.
Is this overpowered? Useful? Not useful? Too confusing or creates corner cases I'm not seeing as I propose it?