JusticeZero
2022-04-03, 02:36 PM
The party (E6 Pathfinder 1) is originally based in a town on the coast dealing with a threat of invasion by plant creatures.
For various reasons, they've picked up a boat as a reward from the undead empire upriver and north, which they mostly operate from, then went north along the coast to solve something else, south along the coast to stop someone from becoming a goddess (rewarded with a mostly immobile, 5,000 lb magic boosting stone that the alchemist uses sometimes), then upriver to the mountains to deal with a coup and insurrection.
Now, they have come downriver somewhat to the country that worships scars and has a grand hospital, and are helping the rulers of that city with a conflict between secretive undead cannibals versus disguised disease spirit carriers vying for power and currently focused on construction of a proper sewer. One of the rulers—the hetman, who is in charge of the city guard and military of the city—is the uncle of the memories that the God of Scars implanted in the rogue some time back; she has his scar map so he knows them by name.
...yeah, this is what notes look like on a sandbox campaign that's been running for two years weekly.
Anyway, I'm at a bit of a loss how to reward them when it's all dealt with. They operate out of their ship (a military knarr with a team of tireless undead oarspeople), and this city and the inland nation it's part of isn't typically the center of their operations.
They originally came here looking for volunteers to move into the re-opening city of the God of Darkness, to operate the mining community down below (and free It's hostages with agreed one to one swap). They still have some concerns about the God of Rot along the coast just north of their hometown (which is overseen by representatives of The Hags), and this city isn't adjacent that. Their next destinations are coastal (and oceanic), not inland. They're likely to go zip off looking for more miners next.
They're geared up almost as much as they need.
What would they need? Cash? They have plenty of tin already (used instead of gold). Land in a place they don't spend a lot of time in? I'm looking for advice here.
For various reasons, they've picked up a boat as a reward from the undead empire upriver and north, which they mostly operate from, then went north along the coast to solve something else, south along the coast to stop someone from becoming a goddess (rewarded with a mostly immobile, 5,000 lb magic boosting stone that the alchemist uses sometimes), then upriver to the mountains to deal with a coup and insurrection.
Now, they have come downriver somewhat to the country that worships scars and has a grand hospital, and are helping the rulers of that city with a conflict between secretive undead cannibals versus disguised disease spirit carriers vying for power and currently focused on construction of a proper sewer. One of the rulers—the hetman, who is in charge of the city guard and military of the city—is the uncle of the memories that the God of Scars implanted in the rogue some time back; she has his scar map so he knows them by name.
...yeah, this is what notes look like on a sandbox campaign that's been running for two years weekly.
Anyway, I'm at a bit of a loss how to reward them when it's all dealt with. They operate out of their ship (a military knarr with a team of tireless undead oarspeople), and this city and the inland nation it's part of isn't typically the center of their operations.
They originally came here looking for volunteers to move into the re-opening city of the God of Darkness, to operate the mining community down below (and free It's hostages with agreed one to one swap). They still have some concerns about the God of Rot along the coast just north of their hometown (which is overseen by representatives of The Hags), and this city isn't adjacent that. Their next destinations are coastal (and oceanic), not inland. They're likely to go zip off looking for more miners next.
They're geared up almost as much as they need.
What would they need? Cash? They have plenty of tin already (used instead of gold). Land in a place they don't spend a lot of time in? I'm looking for advice here.