P. G. Macer
2022-04-05, 05:37 PM
According to my research, the Swanmay first appeared in AD&D, first as a monster and then as a playable race, and also showed up as a Prestige Class in 3.5e. Gygax based them off the swanmays from Poul Anderson’s novel Three Hearts and Three Lions, which in turn were most likely derived from the various myths and folktales of women shapeshifting to and from swans from all over the world.
My main inspiration for my 5e conversion of this race is the AD&D version, in which I tried to preserve the mood and aesthetics while adapting the mechanics to 5e norms. Two things that went out the window right away were the magic resistance and immunity to nonmagical weapons, as IMHO neither should appear on a 5e race.
Ability Score Increase. Your Dexterity, Wisdom, and Charisma scores each increase by 1.
Age. Swanmays live around twice as long as humans; they only show signs of old age in their last decade of life.
Alignment. Swanmays are almost always neutral good. Most exceptions are lawful good.
Size. In their humanoid form, swanmays look like youthful human women. Your Size is Medium.
Speed. Your base walking speed is 30 feet.
Swan-Feathered Token. Every swanmay has a feathered token. As a bonus action, you can assume the form of a giant swan for one minute by activating your token or return to humanoid form. Starting at 5th level, you can stay in swan form indefinitely. When in swan form, your game statistics are entirely replaced by those of a giant swan (The Wild Beyond the Witchlight pg. 38), with the following changes:
• You retain your Intelligence, Wisdom, and Charisma scores unless the swan’s scores are higher.
• You retain all your skill and saving throw proficiencies, as well as your proficiency bonus. If the swan has the same proficiency as you and the bonus in its stat block is higher than yours, use the swan’s bonus instead of yours.
• You can’t cast spells except those lacking somatic and material components
• You retain the benefits of your class(es) and can use them if your swan form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision or blindsight.
• Any equipment you are wearing in humanoid form either falls to the ground unharmed or melds into your swan form (your choice). You cannot transform while wearing heavy armor.
If reduced to 0 hit points while in swan form, you revert to your humanoid form, any excess damage carries over to your normal hit points, and you can’t turn back into your swan form until you finish a long rest.
Swan Skills. You have proficiency in the Animal Handling and Survival skills.
Languages. You can speak, read, and write Common, Auran, and Sylvan.
My main inspiration for my 5e conversion of this race is the AD&D version, in which I tried to preserve the mood and aesthetics while adapting the mechanics to 5e norms. Two things that went out the window right away were the magic resistance and immunity to nonmagical weapons, as IMHO neither should appear on a 5e race.
Ability Score Increase. Your Dexterity, Wisdom, and Charisma scores each increase by 1.
Age. Swanmays live around twice as long as humans; they only show signs of old age in their last decade of life.
Alignment. Swanmays are almost always neutral good. Most exceptions are lawful good.
Size. In their humanoid form, swanmays look like youthful human women. Your Size is Medium.
Speed. Your base walking speed is 30 feet.
Swan-Feathered Token. Every swanmay has a feathered token. As a bonus action, you can assume the form of a giant swan for one minute by activating your token or return to humanoid form. Starting at 5th level, you can stay in swan form indefinitely. When in swan form, your game statistics are entirely replaced by those of a giant swan (The Wild Beyond the Witchlight pg. 38), with the following changes:
• You retain your Intelligence, Wisdom, and Charisma scores unless the swan’s scores are higher.
• You retain all your skill and saving throw proficiencies, as well as your proficiency bonus. If the swan has the same proficiency as you and the bonus in its stat block is higher than yours, use the swan’s bonus instead of yours.
• You can’t cast spells except those lacking somatic and material components
• You retain the benefits of your class(es) and can use them if your swan form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision or blindsight.
• Any equipment you are wearing in humanoid form either falls to the ground unharmed or melds into your swan form (your choice). You cannot transform while wearing heavy armor.
If reduced to 0 hit points while in swan form, you revert to your humanoid form, any excess damage carries over to your normal hit points, and you can’t turn back into your swan form until you finish a long rest.
Swan Skills. You have proficiency in the Animal Handling and Survival skills.
Languages. You can speak, read, and write Common, Auran, and Sylvan.