Elder_Basilisk
2022-04-13, 06:53 PM
A little bit of an odd situation here. One of the guys in my group (we trade DMing duties) has been DMing Return to the Temple of Elemental Evil using the Pathfinder rule system. I was talking to him today and he's finding converting to Pathfinder a difficult chore. (I know). I suggested a few things but what would be the big difficulties if he didn't convert at all and just ran all the 3.0 stat locks using Pathfinder ruleset?
For me, the big things would be:
1. Lack of CMB/CMD into. (Our party doesn't use a lot of combat maneuvers though. Quick solution--just use attack bonus if any of them try a combat manuevers. If you need CMD on the fly, just calculate it quickly as HD plus str plus dex +size)
2. Don't gimp the class leveled goes. Pathfinder gives a few new abilities and more feats.
A. For clerics, they are ahead feats at level 5, 7 and 11 and 13. Quick solution--just change turn undead to channel and assume they spent the feat on heavy armor proficiency. Give every level 11+ character an extra 2 HP/hd for toughness and favored class. Done.
B. For leveled monsters, give them +2 HP per HD and call it good. Assuming they have a favored class bonus and took toughness it should be close.
C. For fighters just give them all +1 to hit and damage across the board for weapon mastery.
Use Pathfinder version of any spells.
I think that should be a very playable conversion rubric that doesn't require any prep or rebuilding. Am I missing anything?
For me, the big things would be:
1. Lack of CMB/CMD into. (Our party doesn't use a lot of combat maneuvers though. Quick solution--just use attack bonus if any of them try a combat manuevers. If you need CMD on the fly, just calculate it quickly as HD plus str plus dex +size)
2. Don't gimp the class leveled goes. Pathfinder gives a few new abilities and more feats.
A. For clerics, they are ahead feats at level 5, 7 and 11 and 13. Quick solution--just change turn undead to channel and assume they spent the feat on heavy armor proficiency. Give every level 11+ character an extra 2 HP/hd for toughness and favored class. Done.
B. For leveled monsters, give them +2 HP per HD and call it good. Assuming they have a favored class bonus and took toughness it should be close.
C. For fighters just give them all +1 to hit and damage across the board for weapon mastery.
Use Pathfinder version of any spells.
I think that should be a very playable conversion rubric that doesn't require any prep or rebuilding. Am I missing anything?