Cikomyr2
2022-04-19, 08:49 AM
I have been slightly dissatisfied with the grappling mechanics of 5e and its use during combat.
So respecting 5e's love of the rule of 3, i will present the three stages of wrestling:
1- Grappled
2- in a lock
3- Pinned
First successful athletic check makes you Grappled. Grappled means your movement speed is reduced to 0, but this is it.
"in a lock" means you have disadvantage on all your physical checks, attacks and saving throws. Id argue you need an opposed sleigh of hand check if you want to cast a spell with material component as the grappling (that check is not done at disadvantage).
Being pinned means being physically incapacitated until released. You cant take action, reaction or bonus action.
Now here's the biggest rule change: a wrestling match is akin to a tug of war. If you are being grappled and you try to roll athletics to get out of it (or be the grappler), failing the roll is considered a further win by the person initially grappling you.
Similarly, if the grappler spends an action to try to get you in a lock and fail, they lose their established grapple. Ultimately, grappling is never *static*
So respecting 5e's love of the rule of 3, i will present the three stages of wrestling:
1- Grappled
2- in a lock
3- Pinned
First successful athletic check makes you Grappled. Grappled means your movement speed is reduced to 0, but this is it.
"in a lock" means you have disadvantage on all your physical checks, attacks and saving throws. Id argue you need an opposed sleigh of hand check if you want to cast a spell with material component as the grappling (that check is not done at disadvantage).
Being pinned means being physically incapacitated until released. You cant take action, reaction or bonus action.
Now here's the biggest rule change: a wrestling match is akin to a tug of war. If you are being grappled and you try to roll athletics to get out of it (or be the grappler), failing the roll is considered a further win by the person initially grappling you.
Similarly, if the grappler spends an action to try to get you in a lock and fail, they lose their established grapple. Ultimately, grappling is never *static*