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Emperor Demonking
2007-11-25, 11:05 AM
Conjuring fighter

BAB: Full
Saves: Poor
Skills: As wizards
Weapons: As fighters.
Hp as fighters

Sneak attack:(ex) The conjuring fighter can sneak attack as a rogue, but only through flanks. It starts at 1d6 at level 1 and goes up by 1d6 every two levels.

Raven: (su) At level 1 you get a raven you control. If it dies you can get a new one 24 hours after the other one died.

Summoning: (su) The conjuring fighter can use a summon monster spell 4/day. Caster level is its conjuring fighter level. The spell level it can cast is half the conjuring fighters level.


Abjuring fighter

BAB: Full
Saves: All good
Skills: As wizards
Weapons: As fighters.
Hp: As fighters

Level 1
Defensive fighter: (ex) The abjuring fighter gains his int bonus to his AC.
Sleeping warning: When asleep if a creature you don't designate as an allie comes in 10ft with you uou are warned.

level 2:
Endure elements: You are treated as if you have a permanent Endure Element spell on you.
Protect others:(su) You can swap positions with one person next to you, for one turn as an immidiate action. Can't make any actions.

Level 3:
Once per day you can either cast protection from evil/good. (sp) You gain an extra use every six levels.

Level 4:
Scry resistance: (su) You gain a +4 bonus on will saves against divination.
Energy resistance: You gain immunityto the first five point of damage against an attack.

Level 5:
Evasion: (ex) As the monk ability.
Pain to attack you: (su) Once per day when a charecter does damage to you they take 5d6 damage. At every 9th level you can use this an extra time a day.

Level 6:
Protect others, range: (su) Your protect others ability allows you to move 20 ft.

Level 7:
Energy resistance, greater: (su) You ignore the first 10 points of damage.
Remove curse: (sp) You can remove a curse 1/day. As if remove curse.

Level 8:
Dr: (su)You gain dr2/-, this goes up by 1 every three levels.
Mettle: (ex)You ghain mettle.

Level 9:
Improved Evason (ex)

Level 10:
Uncanny dodge. (ex)

Level 11:
Dispel magic: (sp) You can cast greater dispel magic 1/day. Use you Abjuration fighter level.

Level 12:
Protect others, greater range:(su) As Protect others but you can swap with someone 40 away from you.

Level 13:
Protected ground: (su) Once per day. you may create a 40ft square that either does 6d6 damage to those that enter or that they can't enter.

Level 14:
Break enchantment:(sp) You can cast break enchntment 1/day. Use Abjuring fighter levels.

Level 15:
Mind blank: (su) Has a permanent mind blank.
Energy resitsance: (su) Ignore the first 15 of elemental damage.

Level 16:
Sr: (su)Gains an SR of 15
Dimension anchor: (sp)You can cast dimension anchor at will.

Level 17:
Prismatic attack: (su)When attacked, your attacker takes 10 points of fire damage.
Range immunity: (su) You are immune to range attacks, that aren't spells or spell like abilities.

Level 18:
Second, prismatic defense: (su) When attacked your attack takes an extra 20 points of acid and 20 points of elcricity damage.
Gaze immunity: (su) You are immune to gaze affects.

Level 19:
Poison immunity: (su) You are immune to poison.
Third prismatic defense:(su) If attacked, you do an extra 3 points of con damage.

Level 20:
Aging: (su)Immune to aging.
Spell efects: (sp) You can use all n/day abilities once more per day.

Armads
2007-11-25, 11:25 AM
Summoning: The conjuring fighter can use a summon monster spell 4/day. Spell level is its conjuring fighter level. The spell level it can cast is half the conjuring fighters level.

I think you meant that caster level is the conjuring fighter level.

Hazkali
2007-11-25, 11:32 AM
:smallsigh:

Okay, firstly, go here (http://www.pifro.com/dnd) to get the code for a decent table. Or check out the stickied "Guide to Homebrewing".

Secondly, all abilities need to be denoted as either (Ex), (Su) or (Sp).

Thirdly, all abilities need an associated action time to initiate, if applicable.

Okay, now to look at the content...



Raven: At level 1 you get a raven you control. If it dies you can get a new one 24 hours after the other one died.


What is meant by this? Is it a Raven Familiar, or an Animal companion, or something else?