Emperor Demonking
2007-11-25, 11:05 AM
Conjuring fighter
BAB: Full
Saves: Poor
Skills: As wizards
Weapons: As fighters.
Hp as fighters
Sneak attack:(ex) The conjuring fighter can sneak attack as a rogue, but only through flanks. It starts at 1d6 at level 1 and goes up by 1d6 every two levels.
Raven: (su) At level 1 you get a raven you control. If it dies you can get a new one 24 hours after the other one died.
Summoning: (su) The conjuring fighter can use a summon monster spell 4/day. Caster level is its conjuring fighter level. The spell level it can cast is half the conjuring fighters level.
Abjuring fighter
BAB: Full
Saves: All good
Skills: As wizards
Weapons: As fighters.
Hp: As fighters
Level 1
Defensive fighter: (ex) The abjuring fighter gains his int bonus to his AC.
Sleeping warning: When asleep if a creature you don't designate as an allie comes in 10ft with you uou are warned.
level 2:
Endure elements: You are treated as if you have a permanent Endure Element spell on you.
Protect others:(su) You can swap positions with one person next to you, for one turn as an immidiate action. Can't make any actions.
Level 3:
Once per day you can either cast protection from evil/good. (sp) You gain an extra use every six levels.
Level 4:
Scry resistance: (su) You gain a +4 bonus on will saves against divination.
Energy resistance: You gain immunityto the first five point of damage against an attack.
Level 5:
Evasion: (ex) As the monk ability.
Pain to attack you: (su) Once per day when a charecter does damage to you they take 5d6 damage. At every 9th level you can use this an extra time a day.
Level 6:
Protect others, range: (su) Your protect others ability allows you to move 20 ft.
Level 7:
Energy resistance, greater: (su) You ignore the first 10 points of damage.
Remove curse: (sp) You can remove a curse 1/day. As if remove curse.
Level 8:
Dr: (su)You gain dr2/-, this goes up by 1 every three levels.
Mettle: (ex)You ghain mettle.
Level 9:
Improved Evason (ex)
Level 10:
Uncanny dodge. (ex)
Level 11:
Dispel magic: (sp) You can cast greater dispel magic 1/day. Use you Abjuration fighter level.
Level 12:
Protect others, greater range:(su) As Protect others but you can swap with someone 40 away from you.
Level 13:
Protected ground: (su) Once per day. you may create a 40ft square that either does 6d6 damage to those that enter or that they can't enter.
Level 14:
Break enchantment:(sp) You can cast break enchntment 1/day. Use Abjuring fighter levels.
Level 15:
Mind blank: (su) Has a permanent mind blank.
Energy resitsance: (su) Ignore the first 15 of elemental damage.
Level 16:
Sr: (su)Gains an SR of 15
Dimension anchor: (sp)You can cast dimension anchor at will.
Level 17:
Prismatic attack: (su)When attacked, your attacker takes 10 points of fire damage.
Range immunity: (su) You are immune to range attacks, that aren't spells or spell like abilities.
Level 18:
Second, prismatic defense: (su) When attacked your attack takes an extra 20 points of acid and 20 points of elcricity damage.
Gaze immunity: (su) You are immune to gaze affects.
Level 19:
Poison immunity: (su) You are immune to poison.
Third prismatic defense:(su) If attacked, you do an extra 3 points of con damage.
Level 20:
Aging: (su)Immune to aging.
Spell efects: (sp) You can use all n/day abilities once more per day.
BAB: Full
Saves: Poor
Skills: As wizards
Weapons: As fighters.
Hp as fighters
Sneak attack:(ex) The conjuring fighter can sneak attack as a rogue, but only through flanks. It starts at 1d6 at level 1 and goes up by 1d6 every two levels.
Raven: (su) At level 1 you get a raven you control. If it dies you can get a new one 24 hours after the other one died.
Summoning: (su) The conjuring fighter can use a summon monster spell 4/day. Caster level is its conjuring fighter level. The spell level it can cast is half the conjuring fighters level.
Abjuring fighter
BAB: Full
Saves: All good
Skills: As wizards
Weapons: As fighters.
Hp: As fighters
Level 1
Defensive fighter: (ex) The abjuring fighter gains his int bonus to his AC.
Sleeping warning: When asleep if a creature you don't designate as an allie comes in 10ft with you uou are warned.
level 2:
Endure elements: You are treated as if you have a permanent Endure Element spell on you.
Protect others:(su) You can swap positions with one person next to you, for one turn as an immidiate action. Can't make any actions.
Level 3:
Once per day you can either cast protection from evil/good. (sp) You gain an extra use every six levels.
Level 4:
Scry resistance: (su) You gain a +4 bonus on will saves against divination.
Energy resistance: You gain immunityto the first five point of damage against an attack.
Level 5:
Evasion: (ex) As the monk ability.
Pain to attack you: (su) Once per day when a charecter does damage to you they take 5d6 damage. At every 9th level you can use this an extra time a day.
Level 6:
Protect others, range: (su) Your protect others ability allows you to move 20 ft.
Level 7:
Energy resistance, greater: (su) You ignore the first 10 points of damage.
Remove curse: (sp) You can remove a curse 1/day. As if remove curse.
Level 8:
Dr: (su)You gain dr2/-, this goes up by 1 every three levels.
Mettle: (ex)You ghain mettle.
Level 9:
Improved Evason (ex)
Level 10:
Uncanny dodge. (ex)
Level 11:
Dispel magic: (sp) You can cast greater dispel magic 1/day. Use you Abjuration fighter level.
Level 12:
Protect others, greater range:(su) As Protect others but you can swap with someone 40 away from you.
Level 13:
Protected ground: (su) Once per day. you may create a 40ft square that either does 6d6 damage to those that enter or that they can't enter.
Level 14:
Break enchantment:(sp) You can cast break enchntment 1/day. Use Abjuring fighter levels.
Level 15:
Mind blank: (su) Has a permanent mind blank.
Energy resitsance: (su) Ignore the first 15 of elemental damage.
Level 16:
Sr: (su)Gains an SR of 15
Dimension anchor: (sp)You can cast dimension anchor at will.
Level 17:
Prismatic attack: (su)When attacked, your attacker takes 10 points of fire damage.
Range immunity: (su) You are immune to range attacks, that aren't spells or spell like abilities.
Level 18:
Second, prismatic defense: (su) When attacked your attack takes an extra 20 points of acid and 20 points of elcricity damage.
Gaze immunity: (su) You are immune to gaze affects.
Level 19:
Poison immunity: (su) You are immune to poison.
Third prismatic defense:(su) If attacked, you do an extra 3 points of con damage.
Level 20:
Aging: (su)Immune to aging.
Spell efects: (sp) You can use all n/day abilities once more per day.