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Blind_Prophet
2022-04-21, 02:40 PM
This started as a build to try out the new Broken Cycle Solarion but than I fell in love with the Heavy Landing ability. Otherwise the theme is "Shadow Solarion" (shame the "blade in the night" revelation sucks) anyways this is what I have so far.

Note: This Build assumes Max Lvl 13
Note2: Since this is a Broken cycle build being attuned is basically assumed to be always = true in combat and fully attuned only a few rounds in. Same w/ sidereal influence outside of combat.

Broken Cycle Solarion w/ Lunar Weapon

Race: Skilled Nograv Ysoki (+4 Dex, -2 Con)

Theme: Athlete (Acrobatics, what starfinder sport? thinking Brutaris?) or Noble Scion (Heir or Legacy member of a Jedi-like group)
Deity: Accelsys (character is obsessed with speed and mobility)
Skill Adept: Disguise and Bluff (Just makes them class skills)
Sidereal Influence: Disguise & Sense Motive, Add Stealth @ Lvl 11, Add Bluff @ Lvl 12 (+1d6 to skill checks)

Stats
Str 10 +2 (Stat up @ 10) = 12
Dex 16 +2 (Stat up @ 5)+ 4 (augment) = 22
Con 10 +4 (Stat Up @ 5 & 10) = 14
Int 10 +4 (Stat up @ 5 & 10) = 14
Wis 10 +2 (Stat up @ 10) = 12
Cha 16 +2 (Stat up@ 5)+ 2 (augment) = 20

Stat up 5 = Dex, Cha, Con and Int (@5) - Catch up Percep/Disguise
Stat up 10 = Con, Str, Wis and Int (@10) – Add ??? Skill

Skills: Acrobatics, Bluff, Sense Motive, Stealth & Alternate Perception/Disguise until Lvl 5

Equip: Solarion "Claw" w/ ??? Crystal and Soulfire Infusion (adds cha to damage)

Revelations
2 Heavy Landing (Requires 2) = Reduce fall damage by lvl than add that damage to your next melee attack, add cha mod to this extra damage as well if fully attuned
4 Eclipse Defense (Requires 4) = reduce melee attack damage by 1/2 if you beat KAC+4 w/ melee atk
6 Defy Gravity (Requires 6) = fly for a single move action (use land speed+10ft) than fall if not on solid ground, its basically force jump, I intend to purposefully "fall" to mix it with Heavy landing+Three Point Stance
8 Warp Perception (Requires 6) = reduce disguise DC by up to half lvl
9 Weapon Orbit (Requires 6) = can throw melee weapons as an attack than have them return
10 Stealth Warp (Requires 10) = it's basically hide in plain sight
12 Weighty Influence (Requires 10) = increases sidereal bonus dice from d6 -> d8 and adds a skill

Feats
1 WF: Lunar Claws = +1 Atk rolls
3 Three Point Stance = reduce fall damage by 1d6 and don't fall prone
5 Fleet = +10 land speed
7 Effortless Aerobatics = flying up doesn't cost double
9 ???
11 ???
13 ???

Other Possible Feats: Nimble Moves, Scurry, Underfoot, ???