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agignac
2022-04-25, 11:21 AM
Aaand...here's the ooc thread.

IC link here (https://forums.giantitp.com/showthread.php?645156-Chult-Hex-Crawl-IC)

Recruitment thread: here (https://forums.giantitp.com/showthread.php?645035-Hex-Crawl-campaign-wanted)

Slide deck: here (-https://docs.google.com/presentation/d/1cbcQqa6ic5cIq0sL4binkdPjsU-TyqDljYdnNmtvOy4/edit?usp=sharing)

Nora: Character sheet (https://www.myth-weavers.com/sheet.html#id=2630406)

JNAProductions
2022-04-25, 11:30 AM
Nora, Order Cleric Goliath (https://www.myth-weavers.com/sheet.html#id=2630406) is made!

Claiming my spot in this thread.

Rokku
2022-04-25, 03:48 PM
https://i.imgur.com/BLWFoJQ.png

Princess Miri Obarskyr (https://ddb.ac/characters/72665195/cyRLxz), younger sister of the Queen of Cormyr, is here for adventure and excitement!

agignac
2022-04-25, 04:41 PM
Princess Miri Obarskyr (https://ddb.ac/characters/72665195/cyRLxz), younger sister of the Queen of Cormyr, is here for adventure and excitement!

Looks good!

Where can I find personality traits, bonds, flaws etc on D&D beyond? I don't see them on your sheet?

Nora is missing those as well.

Rokku
2022-04-25, 08:56 PM
Looks good!

Where can I find personality traits, bonds, flaws etc on D&D beyond? I don't see them on your sheet?

Nora is missing those as well.

Oh there's space for them I just haven't filled them out at the moment. It's on the list!

Awful
2022-04-28, 01:38 PM
I'll reserve this spot while I work on a character.

Volthawk
2022-04-30, 12:31 PM
Oh yeah, I should post Draelin's sheet (https://www.myth-weavers.com/sheet.html#id=2632196) here too.

Awful
2022-05-01, 11:04 AM
Lady Ziri Foxglove (https://www.myth-weavers.com/sheet.html#id=2632594)

https://cdn.discordapp.com/attachments/658439122205016064/970352964726292511/punch_paladin.png

Swami Monsoon
2022-05-02, 07:42 PM
I've started the sheet for Farid Fogbender (https://www.myth-weavers.com/sheet.html#id=2633671).

Water Genasi Swarmkeeper Ranger (his swarm effects are fluffed as mist).
He's all into Wisdom, for fighting and for skills (Insight, Survival, Medicine and extra high Perception).
He can keep the party in food and water indefinitely (Create Water and Goodberry).
A bit of control in combat (although not a lot of damage).

Should be all done by tomorrow.

agignac
2022-05-03, 01:12 PM
I've started the sheet for Farid Fogbender (https://www.myth-weavers.com/sheet.html#id=2633671).

Water Genasi Swarmkeeper Ranger (his swarm effects are fluffed as mist).
He's all into Wisdom, for fighting and for skills (Insight, Survival, Medicine and extra high Perception).
He can keep the party in food and water indefinitely (Create Water and Goodberry).
A bit of control in combat (although not a lot of damage).

Should be all done by tomorrow.

So far, looks pretty good.

I have mixed feelings about create water and goodberry - part of the point of this hex crawl is the difficulty of surviving in the jungle. Farid will effectively negate that challenge. On the other hand, taking a walking pantry with you into the jungle is just good planning. I think we'll work with it, and there will be plenty of other challenges that his spells won't be able to solve.

Awful
2022-05-03, 02:18 PM
Oh yeah, if we're doing text colours, Ziri will speak in orange.

agignac
2022-05-03, 03:52 PM
Oh yeah, if we're doing text colours, Ziri will speak in orange.

On the forums I'm normally on, speech is generally bold, and I find it very helpful when skimming posts to see what I need to reply to. I'm excited to have colours to choose from. My NPCs will probably speak like this: "Hello there, brave adventurers."

You can choose to have a colour for your speech, or just plain black bold. Italics should be for thoughts.

If you've got ooc comments in the ic thread, please use purple.

Excited to see we have our first IC post! :smallsmile:

tonberrian
2022-05-03, 04:43 PM
Nyx will use Purple. Also, Sheet (https://www.myth-weavers.com/sheet.html#id=2627270). She's a changeling (like the ones from Eberron, but she herself is not from eberron, just assuming they exist in Faerun), but that can change to Half Elf if necessary. Changing to half-elf, didn't see book restrictions. She (thinks she) is a magical girl on the path of JUSTICE, but her patron may or may not be so nice.

Swami Monsoon
2022-05-03, 06:11 PM
So far, looks pretty good.

I have mixed feelings about create water and goodberry.

I can swap out goodberry for something like Cure Wounds if you'd like.

Swami Monsoon
2022-05-03, 06:15 PM
This will be my chat text color.

agignac
2022-05-03, 08:53 PM
I can swap out goodberry for something like Cure Wounds if you'd like.

No, that's okay, I've wrapped my head around it. Your choice. I'd rather my players had characters they are really invested in, and work the adventure around that. I have lots of ways to make this hard for you other than looking for food.

agignac
2022-05-03, 08:55 PM
Nyx will use Purple. Also, Sheet (https://www.myth-weavers.com/sheet.html#id=2627270). She's a changeling (like the ones from Eberron, but she herself is not from eberron, just assuming they exist in Faerun), but that can change to Half Elf if necessary. Changing to half-elf, didn't see book restrictions. She (thinks she) is a magical girl on the path of JUSTICE, but her patron may or may not be so nice.

You can go with changeling if you like - I played one in a long-running campaign and had a lot of fun with her. I don't think it will be problematic. The idea with book restrictions was more along the lines of "run it by me", as opposed to "completely verboten".

Looks like we have a full crew! Time to fill out all those flaws and bonds etc, then head over to IC and drop your first post.

The links to everybody's characters are in the first slide of the slide deck, so they'll always be easy to find. The game links are in my signature as well.

agignac
2022-05-05, 02:23 PM
I've added a map of Port Nyanzaru to the slide deck. I've labelled a few of the locations that are obvious to those travelling through the city - if you're in other areas, I will describe those locations.

4) Goldenthrone. While on the ship, you learned that Port Nyanzaru is ruled by several Merchant Princes. They live in luxurious villas, and govern from Goldenthrone.
6) The Grand Souk is one of the three main markets. Where traders from the Sword Coast come to buy and sell treasures from Chult.
7) Temple of Savras. Up on a hill, you can see the tiled roof of this temple looking like a giant unblinking eye
9) Temple of Sune: You sailed past this - an isolated pinnacle of rock with a beautiful roof that seems to float above the temple. There is an elevated walkway connecting it to the city.
12) You sailed past this statue, a giant Chultan King in full regalia, with a headdress of skulls and teeth and feathers, and a cape of girallon fur and monkey tails. He carries an oblong shield and a strange spear, with a long blade.
14) Lighthouse
15) Original Fort Nyanzaru
19) Fish Market. This is close to where you disembark.
20)Big stone arena where the gladitorial games are held.
21) Hall of Gold/Temple of Waukeen. The roof is blinding in the sun, and visible from most of the city.
22) Public bathhouse, open to all members of the public for a donation. The people of Port Nyanzaru are very fastidious and most bathe daily. There are also many private bathhouses in the city.

tonberrian
2022-05-06, 11:38 PM
Should we roll init?

agignac
2022-05-07, 12:45 AM
Should we roll init?
No need, this isn't really a battle, more like a force of nature. You have at least this round to act and then we'll see where we are.

agignac
2022-05-09, 10:59 AM
I'll give the other three until tomorrow morning to post, then I'll move us along.

I assume we lost Nora and Mira, unless they post in the next 24 hours.

agignac
2022-05-10, 09:49 AM
[roll0]
[roll1]
[roll2]

agignac
2022-05-14, 05:04 PM
I'm at a bit of a loss, I've never had a game start so slowly. If we're going to make this work, I need more than one post a week. Those of you participating - any thoughts? Should I re-open recruitment? Soldier on and hope the others start posting more often? A 2 PC party is a bit small.

This is the first time I've offered to GM based on a recruitment request, so I wasn't as specific with my player requirements as I otherwise am. Live and learn, I guess. Hopefully we can make this work, as it's a fun campaign. I like the peninsula of Chult a lot, and I'd like to get a move on.

Awful
2022-05-14, 06:44 PM
Since we literally just started really, I wouldn't be against seeing if a few more people are interested.
These games do tend to have a large drop-off rate, but I must admit I'm a little surprised two people didn't even make it out of the OOC thread.

tonberrian
2022-05-15, 11:27 AM
Sorry sorry, got distracted. And yes, it's fine if you want to recruit more people.

agignac
2022-05-17, 10:10 AM
Can't remember if I mentioned it - the guide posters are all in the slide deck.

I opened up a new recruitment thread - we have 4 people interested so far. If you want to take a look and give me your feedback on any of them, as sheets come in, the thread is here. I'd prefer to pick people you'd find interesting to have in your group.

link here (https://forums.giantitp.com/showthread.php?645818-5e-Hex-Crawl-in-progress-2-more-players-wanted)

Awful
2022-05-17, 03:34 PM
Oh, should we have had an extra 200gp of equipment?

Looking at the guides, Quashwa seems a good one for Ziri, since she'd want to destroy any undead they encounter anyway.
If anyone would know about evil hags, them seem a pretty likely prospect.

agignac
2022-05-17, 04:11 PM
Oh, should we have had an extra 200gp of equipment?

Looking at the guides, Quashwa seems a good one for Ziri, since she'd want to destroy any undead they encounter anyway.
If anyone would know about evil hags, them seem a pretty likely prospect.

Yikes, yes, when we decided to start at 3rd level I should have given you more money. You have another 200gp to spend for startup. Sorry about that!

Awful
2022-05-17, 04:14 PM
Aight, well, that's a nice little upgrade to splint armour instead.

Volthawk
2022-05-17, 06:08 PM
Oh, awesome. Not sure what I'll spend it on yet, checking what stuff 5e has to buy, but still very nice.

agignac
2022-05-19, 10:15 AM
Would I be able to use the Survival and/or Insight skills to evaluate potential guides and their abilities?

Hmmm, interesting question. If you actually interview them, then sure, I'll allow it. Survival will let you know a few key questions to ask, and Insight will help you know if they're being honest about their motivations and experience.

Anybody have any opinions on the new recruits? I'm hoping to pick a couple later today.

agignac
2022-05-20, 12:37 PM
I've invited 4 from the other thread to join. That puts us at eight, but I suspect natural attrition will whittle us down to 5 or 6.

Hopefully they'll post IC this weekend. If you have questions for the guides, please do that this weekend so we can get a move on out of the Port.

The Hellbug
2022-05-20, 01:30 PM
Hi all! Happy to be joining! Here's all the info for Nolwenn de Menez (https://www.myth-weavers.com/sheet.html#id=2640360).

https://i.ibb.co/NTBkxcR/nolwenn.png

Nolwenn doesn't cut an especially imposing figure, short and slight as she is. However, she's quite memorable to anyone who interacts with her--she's very physically expressive and wears her emotions on her sleeves so she's equally likely to be seen barely dragging herself around (especially in the morning) and practically skipping when she's in a good mood. It's obvious that Nolwenn enjoys talking whenever she has the opportunity to do so, though she has a bad habit of getting stuck when the perfect word is on the tip of her tongue, especially in her non-native languages, and she talks to herself when she thinks no one else is around. For clothing, she wears robes or dresses with a cloak added for inclement weather, favoring cool colors when she can (she says they go better with her eyes) though eschewing mundane jewelry whenever able.

As a general rule, Nolwenn is fairly good-natured and tries to get along with people. While she enjoys jumping in to help people when she thinks she can and does so with good intentions, the same tendency makes her rather nosy which can rub some people the wrong way.

The young scholar is rather bright, especially when working on more creative endeavors, and she is a veritable wellspring of esoteric facts and knowledge, potentially to the chagrin of those listening to her. She also doesn’t lack self-confidence, leading to her favoring broad plans and ideas that can be modified on the go when faced with a problem. When her attention isn’t focused on something, Nolwenn tends to bore easily, so she has a history of leaving a trail of half-finished projects, abandoned when her interest waned. Additionally, while she's aware of the privilege of her own upbringing, it takes conscious effort on her part to keep it in mind so she's certainly caused offense by taking things for granted in the past (she's also bad with money). Finally, she tends to underestimate her own stubbornness and can become frustrated quickly with other stubborn people.


The sole child born to an aging pair of nobles in Baldur's Gate, Nolwenn grew up in privilege and abundance. She was an energetic and curious child, which her parents nurtured by providing her with the best tutors money could buy. By the time her father had passed away in her early teens, Nolwenn had already gone through half a dozen, learning what she could from them until she decided she'd had enough of the topic either from boredom or her own satisfaction (except in the one case of animal husbandry--being kicked while attempting to shoe a horse put her out of that one quickly). The only exception was education in how to manage the household's finances and duties which her mother, especially after her husband's death, demanded of Nolwenn in order to safeguard her future (even though she hated it). It was the (admittedly small all told) price she had to pay for her other eclectic studies.

This bouncing around would change, though, when Nolwenn found her interest in the studies of arcane magic. It was some something she had been hastily redirected from before, both for the lack of good tutors and her age at the time, but, at her sixteenth birthday, she was presented with Sergei Magos, a middle aged retired adventurer, as a tutor. And, indeed, this time things were different. Nolwenn was not only a natural at the logic of wizardly magic (though not to downplay its difficulty--it was still years before she managed her first cantrip) but Sergei's stories of adventure and discovery, both of his own personal variety and the uncovering of long-lost secrets taken to the grave by ancient wizards, ignited her imagination and drive in a way no other study had done before. Thus passed a number of difficult but rewarding years.

However, eventually the day came where Sergei had no more lessons to teach Nolwenn. Additionally, throughout her arcane training, Nolwenn's mother had dutifully deflected a line of suitors looking to try the hand of the lone daughter of a wealthy widow, but with her daughter's studies done and her now a woman in her own right, there was nothing more she could reasonably do to hold back the tide. This came as a tremendous irritant to Nolwenn, who was certainly not interested in any such thing--or at least as she told herself, not yet. She saw a way out, though. Sergei's stories of adventure had left a considerable impression on Nolwenn, and the life of an adventurer was far from where even the most persistent suitors could reach her. Deciding to kill two birds with one stone, she departed for far-off lands, leaving suddenly to give no one (herself included) a chance to change her mind.

That was three years ago. Her journeys were longer, more circuitous, and more laden with pitfalls than Nolwenn had imagined it would be, and she has not yet been able to gather the resources to settle down to study her craft in earnest. Not willing to go crawling back home just yet, she has recently been lured by he tales of ancient ruins and unimaginable treasures (and Nolwenn has never lacked in imagination) waiting in the jungles of Chult, and so it is to Port Nyanzaru that she has come to seek her fortune.

I think it'll be best if you all run into her while she's perusing the guide posters (she sadly doesn't even have close to the money to afford one) so I'll get a post up when you let me know you're firmly in the 'guide perusal' stage (which could be right now if need be).

Volthawk
2022-05-20, 06:49 PM
Oh cool, all of them. That works.


I think it'll be best if you all run into her while she's perusing the guide posters (she sadly doesn't even have close to the money to afford one) so I'll get a post up when you let me know you're firmly in the 'guide perusal' stage (which could be right now if need be).

Yeah, we've all agreed that's the next step and the DM's asking for our questions for them, so it sounds like a good time to have us come across you now.

Sirithhyando
2022-05-20, 07:26 PM
Glad to join you everyone!

Bliksem, at your service! Or as he'll say later in IC, "The pleasure is all yours" :smallbiggrin:


https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b463b7e6-de36-44a9-8a57-e72174b3b99b/ddf81jq-363e4006-0c69-42cc-b023-06f1c67d161a.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJ IUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQz NzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZT BkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6 W1t7InBhdGgiOiJcL2ZcL2I0NjNiN2U2LWRlMzYtNDRhOS04YT U3LWU3MjE3NGIzYjk5YlwvZGRmODFqcS0zNjNlNDAwNi0wYzY5 LTQyY2MtYjAyMy0wNmYxYzY3ZDE2MWEuanBnIn1dXSwiYXVkIj pbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.PUm4OER5 5Tq1rlJTWcVauBkOYKR_nuVezG_VMMVFdnA

https://www.myth-weavers.com/sheet.html#id=2639878

Still missing some description on the sheet, might be able to finish it tonight, probably a first IC post tonight also.

Thanks for having me and this little fellow :smallwink:

Pyrophilios
2022-05-20, 11:42 PM
The Red Horns (https://www.myth-weavers.com/sheet.html#id=2238212)


https://pyrophilios.files.wordpress.com/2022/05/guntiefling.jpg




The Red Horns:
Red, scarred skin, red, dead eyes and black, matted hair. Dark grey, practical clothes that smell slightly musty with just a hint of mildew. Beside the large horns, the most remarkable thing are the large, leathery wings, that unlike the rest of his body isn't covered with slightly raised scars. Some of them seem to spell words in abyssal script.

Red Horns may appear to be brooding most of the time, staring without seeing, but once engaged in conversation he quickly becomes animated, even heated in discussion. In fact, as long as he has company he shows a relentless curiosity in almost all topics, but most of all history and arcane knowledge. Likewise, he always tries to help out those in need around him. He is followed by a silent figure that resembles a scarecrow made of sticks, black cloth and silvery twine. A miniature of that creature hangs from a chain around his neck with a large red jewel at its center.

Red Horns has forgotten much of his past. What he pieced togehter of his live before he found that horrible book indicates, that he used to be some kind of gladiator, entertaining the masses. Now there is nothing left of that. All he knows for certain is, that he awoke with a knife in his hands and many bleeding cuts all over his body, the smoldering remains of an old leatherbound tome beside him. And horrible knowledge just at the edge of remembering. Every now and then he dares to read a bit of the script upon his skin, regaining some kind of useful knowledge, but creeping just a little bit closer to insanity as well.
His two servants are a product of this forbidden knowledge as are his other abilities. So far he hasn't dared to learn more, but this might change soon. Looking into a mirror isn't something he undertakes lightly anymore, because there seems to be a shadowy figure lurking there in the distance and everytime he looks, it has come just a little bit closer.

Recently he has learned that a shaman in Chult might be able to help him with this unsettling development - without condemning him to a pyre for revealing these facts.

Pyrophilios
2022-05-20, 11:46 PM
Alright then - my vote goes to the first guide Azaka Stormfang - because I very much want to take a look at the Pterafolk :smallamused:

Holy-hunter
2022-05-21, 10:52 AM
Xarmus (https://www.dndbeyond.com/characters/74095966)

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS_fvjdcphy0mvmV_kVVBCNw4KHHv7Jb eROxw&usqp=CAU
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQXWfVKgfS_nfq3izvhmQs-aAoRiBODhW6HjQ&usqp=CAU



https://cdnb.artstation.com/p/assets/images/images/007/689/317/large/tamires-para-mule-tamires-para.jpg?



The future past.
Xarmus was born on an auspicious night of an auspicious occasion. ‘The stars were aligned’ some might say, others call it a ‘sign’ or consider him a ‘blessing’. He was the one mentioned in songs and stories of old, a creature of foretold greatness. Coincidence or destiny, it didn’t really matter because great things were expected of him.

And at a young age he did some fairly great things, he learnt the secrets of music almost as soon as he could talk, he joined the druids and aided in protecting their lands, he rescued a child from a rampaging owl bear. All great things but not THE great thing.

Revelling in his soft fame, he grew indulgent and lazy. Time passed, years passed and soon his old accomplishments carried less weight. He was getting old and that moment of greatness had not yet come to him. People started doubting Xarmus and worst, started forgetting him.

He knew he was destined for greatness, he would show them. Songs would be written about him, he just had to find this destiny of his.

Holy-hunter
2022-05-21, 10:49 PM
So the terrain is jungle that we will be adventuring through?
How long does everyone plan on staying in town?

I was thinking to make my entrance/interaction in the wilderness as to not flood the game with introductions.

Pyrophilios
2022-05-22, 12:05 AM
Not long IP - but with so many players it might take awhile before we get going.
It might seem contrived for so many people to rally around that group at that moment, but I think we can all ignore that for the sake of expediency :smallwink:

agignac
2022-05-22, 01:51 PM
I love to see all the interaction, both here and IC. There's a map of the port in the slide deck.

Two inns are recommended to you by the locals. Both are located by the Red Bazaar (18 on the map). The Thundering Lizard if you want a raucous time, or Kaya's House of Repose if you're after a good night's sleep. Both have all the guide posters displayed.

I don't see anything that needs my response just yet, let me know if I've missed anything.

The Hellbug
2022-05-24, 12:16 PM
My apologies if it feels like I'm pushing things sideways here, but I'm thinking first steps. It might be about the point where we can break it up between people who want to actually be present for interviewing guides and those who maybe want to take care of other ways to get info on them. I'm thinking Nolwenn might try to see if there are any other adventurers about and ask about their experiences with the guides...or just go clean up at the bath house after the long journey.

Pyrophilios
2022-05-24, 03:12 PM
Since high insight would be best for this job, I assume that the wisdom based classes will take care of that chore.
The Red Horns spends his spare time with crafting (trying to turn his weapon into a true +1 weapon)

Volthawk
2022-05-24, 05:46 PM
I don't particularly have questions in mind that others haven't brought up, but given his skillset and his rough position in the group Draelin should go along with those of us talking to the guides.

agignac
2022-05-24, 08:01 PM
If somebody wants to write up a post about chatting with the guides, go ahead. If not, just a list of questions in the IC thread and a bunch of dice rolls will do the trick. Since there are so many of you, and a few guides that are of interest, I recommend one guide's worth of questions per PC, but totally up to you.

Sirithhyando
2022-05-24, 08:24 PM
Pyrophilios already took care of Bliksem questions, so he's going to be observing (still going to write IC and roll some insight for your use if needed :smallwink:)

Swami Monsoon
2022-05-24, 10:34 PM
Apologies, all.

I wanted to try getting back into PbP, but it's not working for me (not because of this DM/campaign).
I would just hold all of you back, so I'll bow out now.

Thanks for the chance.

agignac
2022-05-25, 10:20 AM
Apologies, all.

I wanted to try getting back into PbP, but it's not working for me (not because of this DM/campaign).
I would just hold all of you back, so I'll bow out now.

Thanks for the chance.

Thanks for letting us know, I appreciate it. Games certainly don't always work for everybody. Happy future gaming.

Pyrophilios
2022-05-25, 04:01 PM
I'm losing a bit track of who is still playing in this game - please correct the table below if necessary:



Player
Character
Race
Class


Awful
Lady Ziri Foxglove (https://www.myth-weavers.com/sheet.html#id=2632594)
Warforged
Paladin


tonberrian
Nyx (https://www.myth-weavers.com/sheet.html#id=2627270)
Half-Elf(Drow)
Hexblade


Volthawk
Draelin (https://www.myth-weavers.com/sheet.html#id=2632196)
Wood Elf
Inquisitve Rogue


Hellbug
Nolwenn (https://www.myth-weavers.com/sheet.html#id=2640360)
V Human
Illusion Wizard


Sirithhyando
Bliksem (https://www.myth-weavers.com/sheet.html#id=2639878)
Tabaxi
Sword Bard


Pyrophilios
Red Horns (https://www.myth-weavers.com/sheet.html#id=2238212)
Reborn Winged Tiefling
Battlesmith


Holy-hunter
Xarmus (https://www.dndbeyond.com/characters/74095966)
Satyr
Druid/Bard

agignac
2022-05-25, 10:30 PM
I'm losing a bit track of who is still playing in this game - please correct the table below if necessary:

That looks correct. I think you'll be meeting the satyr once you head into the jungle. That info, along with links to character sheets and pictures for those that have provided them, are also the first few pages of the slide deck.

Holy-hunter
2022-05-26, 03:21 AM
I’m still here!
I’ll be away camping for the next five days so I’ll join in when I get back, where ever everyone is up to :p

The Hellbug
2022-05-26, 06:14 PM
Thanks for the post agignac, I was just about to ask if we could get a scene-laying of the inn.

Also, I don't know about you, Pyrophilios, but a tourist trap sounds like exactly the villain I was ready for here. :smalltongue:

Pyrophilios
2022-05-27, 01:26 AM
Pretty much, yes :smallbiggrin:

The Hellbug
2022-05-30, 12:09 AM
I'm good with Qawasha, and Nolwenn's not the best judge of jungle guides.

Pyrophilios
2022-05-30, 05:03 AM
I don't have a strong opinion either. For expediency I'd say we go with it

Sirithhyando
2022-05-30, 08:08 AM
I'm good with the druid too

Volthawk
2022-05-30, 08:17 AM
Yeah, he works for me.

Awful
2022-05-30, 03:20 PM
I don't have any further questions, let's go.

tonberrian
2022-05-30, 09:53 PM
Are we using the Encumbrance rules?

I highly recommend buying the canoe, if only so that I can offload some of this adventuring pack - am urchin with weak arms, cannot carry all this.

agignac
2022-05-30, 10:02 PM
Are we using the Encumbrance rules?

No, we'll just stick to regular carrying capacity.

agignac
2022-05-31, 10:46 AM
Also, I'll need a "paddling order" - who is in which boat, and who is in the front and the back of each. Qawasha and Weed will travel together, as Weed is no help at paddling, and nobody speaks its language.

If I don't hear otherwise, I'll move us out into the jungle tomorrow.

The Hellbug
2022-05-31, 11:14 AM
So, in character, as has been stated before, Nolwenn's practically broke so probably isn't super helpful for buying supplies. She'll put her whole 4 gold coins forward for group supplies, though! My only recommendation is being sure to have navigational tools and food.

As far as personal packing goes, she's going to make sure that her books (spellbook included), drawing supplies, and healer's kit make it into the waterproof bags but her other things should be pretty resilient.

Finally, she's not much help in a canoe (but at least shouldn't be a tremendous liability) so should probably be alongside stronger paddlers. I'm beginning to think this might be a 'bit off more than she could chew' trip for Nolwenn.

Sirithhyando
2022-05-31, 12:08 PM
So, in character, as has been stated before, Nolwenn's practically broke so probably isn't super helpful for buying supplies. She'll put her whole 4 gold coins forward for group supplies, though! My only recommendation is being sure to have navigational tools and food.

As far as personal packing goes, she's going to make sure that her books (spellbook included), drawing supplies, and healer's kit make it into the waterproof bags but her other things should be pretty resilient.

Finally, she's not much help in a canoe (but at least shouldn't be a tremendous liability) so should probably be alongside stronger paddlers. I'm beginning to think this might be a 'bit off more than she could chew' trip for Nolwenn.

Quick question, from what i've read, i thought agignac gave 200gp more at the moment of the 2nd recruitment. Did you use it already?

I'm going to make purchases tonight and work on my sheet.

For the paddling order, is there anything we would know? Like maybe those paddling at the back have a different role than thos in the front or you wont go to that amount of detail and it will only be used at the survival level? If only for survival, Bliksem would go to the part less likely to get wet. :smallbiggrin:

Pyrophilios
2022-05-31, 12:14 PM
I have 40 gp to spend and a bag of holding, which I intend to wear very close to my heart and as waterproof as possible. Most of my gear is inside there, except for a lockpick set, woven into Red Horn's hair.

For rowing, I'd employ my steel defender (which technically I have flavored as a twig defender). Once I manage to turn my Yklwa into a magic weapon, I can also call forth my homunculus to support us.

The Hellbug
2022-05-31, 12:57 PM
Quick question, from what i've read, i thought agignac gave 200gp more at the moment of the 2nd recruitment. Did you use it already?

Scribing spells is expensive (or maybe it doesn't need to be and wizards are just a bunch of dorks who just like fancy inks)! :smallbiggrin:

You never know when you're going to need...checks character sheet...Magic Mouth? (I'll admit, that was probably a waste of money)

agignac
2022-05-31, 01:02 PM
For the paddling order, is there anything we would know? Like maybe those paddling at the back have a different role than thos in the front or you wont go to that amount of detail and it will only be used at the survival level? If only for survival, Bliksem would go to the part less likely to get wet. :smallbiggrin:

I don't know enough about canoeing to make it too detailed. It's more for perception rolls - who might notice what at the front of the boat or beside the boat. Also for when the crocodiles attack. :smallwink:

agignac
2022-05-31, 01:30 PM
Your party also just received a reward, which would help with these expenses.


I'll also buy a raincatcher and I'll try to find the recipe for the insect repellant. I own and know how to use an alchemy set, so I hope to be able to resupply us with that during the tour.

If you want the recipe for bug grease, I'll need some IC rolls and RP for that. There are plenty of places in the market to buy the gourds of bug repellent, so you go ahead and set up an encounter with a merchant.

Pyrophilios
2022-05-31, 03:27 PM
I hope those are the right rolls - the insight check was to see if he is taken advantage off - so I'm likely going to pay too much for the recipe... (or I'm going to get a fetch quest :smallbiggrin: )

agignac
2022-06-02, 11:27 AM
I trust everybody has updated their character sheets with what supplies they have purchased. If it's not there, you don't have it.

I'll provide the bug repellent recipe in the next day or so.

Edit - I've updated the slide deck to show a map detail of your progress. You're the red dot. You can also see the whole map of Chult on roll20 - the link is in the slide deck. It's not necessary, however, as I'll provide maps in the slide deck.

If anybody has a picture they'd like to use for their character that's not yet on the slides, give me the link and I'll update it.

agignac
2022-06-02, 12:52 PM
Bug repellent recipe:

Fat from one kinkajou, rendered during new moon.
53 ylang ylang flowers (more if small, use prime number), distill oil with steam.
7 citronus stems, crushed, boiled, reduced and strained.
Thimble-full of jelly from moonflower succulent.
One scrape of slime from a topi frog's back (red ones are best).
Combine in a Kaapori skull, and stir widdershins for 5000 heartbeats with golden conure tail feather.
Store in calabash gourd up to 6 moons.

Volthawk
2022-06-02, 02:39 PM
Sorry for being a little slow, but shopping is all done and I've moved equipment into my notes to be clear about what's where. Looking around, it seemed like nobody had tents so I bought some more (Draelin started with one, got 3 more for a seven-man party plus guide) to cover everyone - they're heavy, so they're listed as being on the canoes for now, as I figure heavy case-specific things like that and the miscellaneous tools (pick, shovel, sledgehammer) can be left on the boats and brought out as needed - and some bits and bobs that may or may be useful (spare raincatchers and repellent, an oil supply for lanterns, some miscellaneous tools and a pile of rations (Draelin's carrying 7 days of rations in his pack, and I've allocated 21 days worth to the canoe in case someone runs short). They take up a lot of bag space (I don't know if the waterproof bags have different capacities than normal sacks, but assuming they can hold 30lbs like normal, they're a little over 7 of our 12, but a bunch of that are the tents being 20lbs each and the ration stockpile being pretty bulky), but I think it's all worth having and some of it will be used over time.

Draelin still has 25gp left over, so if anyone needed to dip into that just let me know what's been spent so I can keep track.

Holy-hunter
2022-06-03, 05:48 AM
Bug repellent recipe:

Fat from one kinkajou, rendered during new moon.
53 ylang ylang flowers (more if small, use prime number), distill oil with steam.
7 citronus stems, crushed, boiled, reduced and strained.
Thimble-full of jelly from moonflower succulent.
One scrape of slime from a topi frog's back (red ones are best).
Combine in a Kaapori skull, and stir widdershins for 5000 heartbeats with golden conure tail feather.
Store in calabash gourd up to 6 moons.

Just wanted to say, I like the detail of this :)

The Hellbug
2022-06-03, 11:51 AM
Sorry for being a little slow, but shopping is all done and I've moved equipment into my notes to be clear about what's where. Looking around, it seemed like nobody had tents so I bought some more (Draelin started with one, got 3 more for a seven-man party plus guide) to cover everyone - they're heavy, so they're listed as being on the canoes for now, as I figure heavy case-specific things like that and the miscellaneous tools (pick, shovel, sledgehammer) can be left on the boats and brought out as needed - and some bits and bobs that may or may be useful (spare raincatchers and repellent, an oil supply for lanterns, some miscellaneous tools and a pile of rations (Draelin's carrying 7 days of rations in his pack, and I've allocated 21 days worth to the canoe in case someone runs short). They take up a lot of bag space (I don't know if the waterproof bags have different capacities than normal sacks, but assuming they can hold 30lbs like normal, they're a little over 7 of our 12, but a bunch of that are the tents being 20lbs each and the ration stockpile being pretty bulky), but I think it's all worth having and some of it will be used over time.

Draelin still has 25gp left over, so if anyone needed to dip into that just let me know what's been spent so I can keep track.

Assuming that offer's still open, I'm going to dip 7 gp into that for Nolwenn's rations. Fun fact: scholar's packs come with neither bedroll nor blanket.

Volthawk
2022-06-03, 01:10 PM
Assuming that offer's still open, I'm going to dip 7 gp into that for Nolwenn's rations. Fun fact: scholar's packs come with neither bedroll nor blanket.

Sure. With one or two other things I forgot about but paid for just after posting that, the total's now at 13gp/4sp/5cp.

The Hellbug
2022-06-03, 03:03 PM
Sweet, thanks! Also, Nolwenn isn't going to have initially noticed the music so I'll wait to wax poetic about how tired she is from the paddling until Xarmus's intruduction--just so y'all aren't waiting on me to say something.

agignac
2022-06-06, 05:21 PM
I would like to know everybody's regular evening/night routine. Please post a paragraph or two about what your character does at camp, who they're tenting with, watch schedule if any, etc. Your guides will not be taking a shift on watch.

Holy-hunter
2022-06-06, 08:13 PM
Xarmus takes a small walk around their clearing using his knowledge of survival Medicine and nature to pick up any useful herbs, roots or berries. Looking for tracks or signs of danger.

In the camp he casts Unseen servant - getting it to do any of the following for him. Cleaning, mending, folding clothes, lighting fires, serving food, pouring drink and seeing to the donkey.

Lastly he plays a little tune.
Song of Rest+1d6 HP
(If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.)

He doesn’t offer to take watch but will if required.

1d20+1d4+7

agignac
2022-06-06, 08:57 PM
Xarmus takes a small walk around their clearing using his knowledge of survival Medicine and nature to pick up any useful herbs, roots or berries. Looking for tracks or signs of danger.

In the camp he casts Unseen servant - getting it to do any of the following for him. Cleaning, mending, folding clothes, lighting fires, serving food, pouring drink and seeing to the donkey.

Lastly he plays a little tune.
Song of Rest+1d6 HP
(If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.)

He doesn’t offer to take watch but will if required.

1d20+1d4+7

Sorry, I'd meant that to be IC

tonberrian
2022-06-06, 09:14 PM
Nyx will spend part of the evening sharing her rations with her pet mouse, then talking to him and nodding as if its talking back. She doesn't mind sharing a tent with anyone, and will take the watch before dawn.

The Hellbug
2022-06-06, 11:50 PM
Got it; will get a post up tomorrow.

Sirithhyando
2022-06-07, 05:55 PM
My roll doesn't show, i think its because i edited the post after. (added a space between two word)
[roll0]

Awful
2022-06-07, 06:12 PM
Sorry for the posting delay.

Anyway, Athletics to pull the satyrs cart out, I assume:

[roll0] + [roll1] + [roll2]

So a 20, actually, it should have been d20+6 instead of +5.

The Hellbug
2022-06-07, 08:52 PM
Alright, that should be enough. I can post more if we want a little bit of chatting on the watch, but I don't want to slow things down for everyone else too much.

agignac
2022-06-08, 02:00 PM
My roll doesn't show, i think its because i edited the post after. (added a space between two word)
[roll0]

Yeah, this forum seems super paranoid about dice cheating. I can't see it in IC, so thanks for the OOC roll.

We'll keep that moving forward - do your rolls in a spoiler, and if a later edit eats them, you'll have to reroll in OOC and hope for the best.

The Hellbug
2022-06-08, 02:53 PM
I'm pretty sure you can get away with editing posts with rolls in them as long as you stay away from the rolls (and I mean far away; it's really easy to accidentally do something it doesn't like), and I don't think you can ever edit rolls in after the original post.

Volthawk
2022-06-08, 05:20 PM
Yeah, while you can't touch the [roll0] part at all, you can edit around it - I've done strikethroughs around rolls before (primarily for things like chargen schemes where you roll more stats than you need and drop the lowest set) plenty of times without the post breaking.

That said, given Sirith's post doesn't have the "the forum thinks you cheated" message at the bottom of it that triggers when it things you're trying to mess with rolls (it's something along the lines of "post rolls don't match logs" in bright red) and [roll0] is visible, I think that was actually down to the other issue with the forum dice roller - if you preview your post before posting, it turns all rolls into [roll0], [roll1] and so on and as such won't do the rolls when you hit post.

agignac
2022-06-08, 05:28 PM
if you preview your post before posting, it turns all rolls into [roll0], [roll1] and so on and as such won't do the rolls when you hit post.

Good to know! I'm used to constantly previewing my posts in the Paizo forums, so I'll have to be careful about that. I guess the thing to do is submit it, and then edit it?

Volthawk
2022-06-08, 05:42 PM
Good to know! I'm used to constantly previewing my posts in the Paizo forums, so I'll have to be careful about that. I guess the thing to do is submit it, and then edit it?

You can do that, yeah, particularly if anything depends on needing the roll rolled first. I think you can preview and then type in the rolls after, though (test roll to see if I'm right: [roll0] - so I was remembering right, it's just that hitting preview turns the formatting itself into [roll0] and the like, so just take them out and paste them back in after previewing, or do them in the first place once you're happy with the rest of the post).

Also oops, GM post came while I was writing mine. Editing in the morning part now.

Also, a question partly to the group, partly to the GM: So we were just eating rations yesterday, right, given the foraging yielded nothing? So everyone's down a ration. Did everyone pack rations of their own? As mentioned before, there is a stockpile on the canoes that'll last a little while, but I would need to know who's drawing from there and who's got their own food in order to keep proper track. To confirm, Ziri and The Red Horns (being warforged and reborn respectively) don't need to eat, right?

Holy-hunter
2022-06-08, 08:06 PM
Animal friendship and speak with animals ritual to get the donkey on a canoe. (Will then have a chat with this mouse too.)

What speed are these canoes travelling?
How much space/weight is still available?

tonberrian
2022-06-08, 09:35 PM
The mouse may be possessed by an eldritch intelligence.

agignac
2022-06-08, 10:09 PM
Okay, digging up some canoe stats.

These jungle river canoes are 20 feet long and 4 feet wide. They hold 6 medium people and their gear, which we'll call 1500 lbs. The average adult donkey is 600lbs.

You folks can figure out how much weight you're currently carrying. Qawasha is 180 lbs and carrying 30lbs of gear. Weed is 30lbs and carries nothing.

Getting a donkey into the canoe for a day of paddling will not be a one-and-done. It will require constant attention/handling to keep a donkey sitting/lying in a canoe for an 8 hour day of paddling.

The hexes on the map are 10 miles across. Yesterday you travelled about 20 miles by canoe. The river is so sluggish that this will hold true going up or down river, or across a lake. Qawasha can tell you that walking will take about twice as long, if you're travelling normally. You can travel faster (50% chance to gain an extra hex of travel, but -5 penalty to passive perception) or slower (50% to lose a hex of travel, but you are automatically stealthy). Faster travel requires an extra gallon of water per day.

Technically, the donkey is medium, but it seems ludicrous that it would have the same food and water requirement as a person. So I'm going to split the difference between medium and large, and say it needs 2 lbs of food per day, and 4 gallons of water.

Does that cover it all?

Holy-hunter
2022-06-09, 02:47 AM
I have ‘feed per day’ x 10 for the donkey but I’m not currently carrying any barrels of water for it.
I just added a barrel to my inventory since realising the brewers kit didn’t have one and I’ve mentioned it in my posts a few times (if you’re ok with that.) 2gp.



I cast animal friendship on my travel companion. Dc 14
[roll0]

Then ritual cast speak with animals

Persuasion [roll1]
Advantage if it failed earlier save [roll2]

Handle animal [roll3]
If advantage [roll4]

Some extra

Handle animal [roll5]
If advantage [roll6]

Handle animal [roll7]
If advantage [roll8]

But that might not matter...
[spoiler=Weight]
The donkey weighs 600
The cart is 283
My chest of instruments is 41
Saddle bags and feed 108
I’m carrying 36
And prob about 145
Soo 1213lbs [spoiler]

Awful
2022-06-09, 04:20 AM
The wagon is wood, right?
Can we float it like the old settler wagons and tug it behind the canoes?

Or, rather, we could maybe mount it on the canoes to make a sort of catamaran (https://en.m.wikipedia.org/wiki/Catamaran), as some of those are basically a shed mounted on two canoes. We'd have to drag the canoes ashore and attach them somehow, probably removing the wagon wheels.

The Hellbug
2022-06-09, 09:41 AM
Also, a question partly to the group, partly to the GM: So we were just eating rations yesterday, right, given the foraging yielded nothing? So everyone's down a ration. Did everyone pack rations of their own? As mentioned before, there is a stockpile on the canoes that'll last a little while, but I would need to know who's drawing from there and who's got their own food in order to keep proper track. To confirm, Ziri and The Red Horns (being warforged and reborn respectively) don't need to eat, right?

I'm pulling rations and bug ointment from Nolwenn's personal supply first but can do it differently if that'd be easier.

Edit: As far as canoe room taken, Nolwenn and her supplies are (just eyeballing it) between 140 and 150lb or so, all told.

Pyrophilios
2022-06-09, 12:00 PM
Reborn, like Warforged, don't need to eat and drink (or breath), so I'm only using ointment rations (and I can offer the rations from my dungeoneer pack to someone else)

My bag of holding can keep 500lb. It's currently filled with ca. 125lb worth of gear

So I can take in all your gear except for the cart and the donkey. The catamaran is likely the best option, though it will make it harder to maneuver. Abandoning both is likely the better option.

tonberrian
2022-06-09, 01:10 PM
Between the Druid and the Artificer I'm not worried about water. Purify Food and Drink is a level 1 ritual, it's not that difficult. Lots of water out of that from the river.

The Hellbug
2022-06-09, 01:15 PM
Between the Druid and the Artificer I'm not worried about water. Purify Food and Drink is a level 1 ritual, it's not that difficult. Lots of water out of that from the river.

...I had totally forgotten about that spell. It's fine, Nolwenn only knows what she knows.

Holy-hunter
2022-06-10, 08:57 PM
Between the Druid and the Artificer I'm not worried about water. Purify Food and Drink is a level 1 ritual, it's not that difficult. Lots of water out of that from the river.

DM did just say we only need to boil it so no need for a spell.
I think Xanthar’s also gives extra use on the brewery kit to purify water.

ANYWAY, I guess I better lighten my load.
Will ditch the cart / donkey and a few other things.

Pyrophilios
2022-06-11, 03:50 PM
[roll0] Perception for the Red Horns

and [roll1] for the Steeld Defender - which luckily has the Vigilant trait and can't be surprised

Sirithhyando
2022-06-11, 07:43 PM
Perception [roll0]

I'm going to put my post in 2 parts, i would've like to take care of boiling water before we went to the canoe but if its going back too much, i'll just edit out that part and take care of it when we're about to camp again later. :smallredface:

Pyrophilios
2022-06-12, 01:00 AM
Just a note: I really like your planned stunt.

Normally, you can't grapple a creature larger than yourself, but if the GM allows, there is an optional rule in the DMG for climbing on bigger opponents:



DMG p271

Climb onto a Bigger Creature

If one creature wants to jump onto another creature, it can do so by grappling. A small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might.

As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target's Dexterity (Acrobatics) check. If it wins the contest, the smaller creature successfully moves into the target creature's space, the smaller creature moves with the target and has advantage on attack rolls against it.

The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller creature's location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action—knocking it off, scraping it against a wall, or grabbing and throwing it—by making a Strength (Athletics) check contested by the smaller creature's Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which ability to use.

Sirithhyando
2022-06-12, 07:11 AM
Oh, right, i didnt meant it as grappling per se. Climbing onto it is more adequate to my thoughts.
Thanks for finding out. :)

Acrobatic : [roll0]

If at all possible of course, a standing high jump doesnt go that high.

agignac
2022-06-12, 10:07 AM
Yes, climbing aboard was what I had in mind based on that description.

Since you've been warned of the imminent attack, let's roll initiative. If you beat the beasties, you can do something ranged, or ready an action for when they're in range.

Q init [roll0]

AHA! Thanks Hellbug!!

https://blogs.bu.edu/bioaerial2012/files/2012/11/Quetzalcoatlus.jpg

The Hellbug
2022-06-12, 10:18 AM
Yes, climbing aboard was what I had in mind based on that description.

Since you've been warned of the imminent attack, let's roll initiative. If you beat the beasties, you can do something ranged, or ready an action for when they're in range.

These dudes in flight (https://blogs.bu.edu/bioaerial2012/files/2012/11/Quetzalcoatlus.jpg)

How do you post an image directly into the post, instead of just a link?

Q init [roll0]

Use the 'insert image' dealie (the icon is the little framed picture of a tree). Probably have to use an image-hosting website because it only accepts certain url file types.

Pyrophilios
2022-06-12, 10:50 AM
Ini:

[roll0]

Volthawk
2022-06-12, 11:59 AM
Init: [roll0]

The Hellbug
2022-06-12, 07:27 PM
Uh oh, dinosaurs. I think I had Nolwenn in the front of the back canoe if nobody was there.

Nolwenn init: [roll0]

Edit: Gorgeous, exactly what I wanted for my first roll.

Edit Edit: Also, just a recommendation, feel free to discard it, but Agignac, you may want to consider doing all the initiative rolling for the players--there's no player choice there and it removes a 'wait for everyone to post once but for very little benefit' interruption in the game.

Sirithhyando
2022-06-12, 09:01 PM
Initiative [roll0]

agignac
2022-06-12, 09:24 PM
Uh oh, dinosaurs. I think I had Nolwenn in the front of the back canoe if nobody was there.

Nolwenn init: [roll0]

Edit: Gorgeous, exactly what I wanted for my first roll.

Edit Edit: Also, just a recommendation, feel free to discard it, but Agignac, you may want to consider doing all the initiative rolling for the players--there's no player choice there and it removes a 'wait for everyone to post once but for very little benefit' interruption in the game.

Noted, and you're probably right. I'll roll initiative for everybody next time. I just need to get my player stats cheat sheet up and running. :smallredface:

agignac
2022-06-13, 11:47 AM
Bliksem - 25
Xarmus - 22
Quetzal's - 19
Draelin - 7
The RH - 6
Nolwenn - 3

1d20+2
1d20+2

Tears hair out in frustration. Why isn't this working????

Nix
1d20+2

It works in the bloody dice roller tester forum. But I can't ever make it work in OOC.

anyway, in the test forum I got 14 and 13 for Ziri and Nix, so I'm going to go ahead and post the start of round 1.

Pyrophilios
2022-06-13, 01:27 PM
If you try to roll anything, don't use the preview feature - it frags up all rolls you try to make.

tonberrian
2022-06-14, 01:47 AM
Init: [roll0] oh whoops i missed my chance.

agignac
2022-06-14, 11:09 AM
Sorry, should have been explicit about range. They have a fly speed of 80 feet, so we'll call it 30 feet past the boat, then 10 feet of movement to turn. So they'll end each turn about 30 feet from the canoes.

That means The Red Horns can get within 10 feet for his ykwla.

@Draelin, Steady Aim says you can't move during your turn. Standing from prone counts as movement, but there are no rules for standing from sitting. I generally rule that standing up from a chair is free, as that doesn't take much effort. However, standing up in a moving canoe is sort of in between. It's not impossible to have steady aim in a canoe, but it's not easy either. Moving forward in this battle, please roll a percentage die, and 1-50 you fail at steady aim, because the boat is moving under you.

I don't know what the hell is going on with my dice roller. I'm not using preview post, and I can't see what I'm doing wrong. I'm not even getting the [roll0] error - it's like it's not registering my attempts to roll at all. It may be a problem with my work computer - it doesn't register images on this site, so maybe it's acting funky. I'll try doing my rolling from home tonight. If I can't make it work reliably, I'll just roll with actual dice (I have mini travel dice in my backpack!) and you'll have to trust me.

Volthawk
2022-06-14, 11:14 AM
Sorry, should have been explicit about range. They have a fly speed of 80 feet, so we'll call it 30 feet past the boat, then 10 feet of movement to turn. So they'll end each turn about 30 feet from the canoes.

@Draelin, Steady Aim says you can't move during your turn. Standing from prone counts as movement, but there are no rules for standing from sitting. I generally rule that standing up from a chair is free, as that doesn't take much effort. However, standing up in a moving canoe is sort of in between. It's not impossible to have steady aim in a canoe, but it's not easy either. Moving forward in this battle, please roll a percentage die, and 1-50 you fail at steady aim, because the boat is moving under you.

Understood, will do that roll going forward, and good to know about the ranges. Felt fairly confident longbow range would be enough, but it was worth checking.

The Hellbug
2022-06-14, 11:57 AM
For the record, IC you may not know it, but Nolwenn does have Feather Fall prepared.

Sirithhyando
2022-06-15, 03:50 PM
Mmm, that was already a long shot to try to "tame" it, 5 on animal handling lol (Bliksem is proficient)

Pyrophilios
2022-06-16, 05:57 PM
@agignac

Would the hit still occure with Shield cast as a reaction? Because that's what I'd do if I saw your roll 😅

agignac
2022-06-16, 06:04 PM
@agignac

Would the hit still occure with Shield cast as a reaction? Because that's what I'd do if I saw your roll 😅

Ah, nope, that would be a miss. We'll read that as a flash of what might have happened. :smallsmile:

Pyrophilios
2022-06-17, 09:08 AM
Alright in that case: One 1st level slot down and one shield up :smallbiggrin:

Sirithhyando
2022-06-17, 11:41 AM
Bliksem strength check : [roll0]

edit : Aww, would've been fun to keep it occupied a little longer :)

agignac
2022-06-17, 12:28 PM
Okay, since you got hauled under water and knocked off the coatul, now you need a CON saving throw, DC 13 to avoid inhaling a bunch of water.

agignac
2022-06-18, 12:23 PM
If anybody is interested in chatting on discord, I've created a server there.

https://discord.gg/pHNqayJR

Just waiting for Xarmus and Ziri to finish up this round.

Sirithhyando
2022-06-19, 07:37 PM
Okay, since you got hauled under water and knocked off the coatul, now you need a CON saving throw, DC 13 to avoid inhaling a bunch of water.
Cons save :
[roll0]

agignac
2022-06-22, 04:59 PM
For those interested, we've started a pc-interactions thread over at Discord (https://discord.com/channels/987769121380892753/987769122215579649), to help facilitate easier conversation between PCs. There's also a rogue's gallery, and it would be great to have PC backstories there, as I keep having to hunt for them. It's not mandatory to be on discord; I just find it's helpful for quicker chatting.

There's also a dice roller there, which I'm hoping I'll struggle less with. But feel free to roll dice here or IC, whatever works for you.

Holy-hunter
2022-06-27, 02:32 AM
Don’t know if this has been discussed in discord but I see it all the time.
Bliksem climbs faster but is still exposed to the same difficulty checks anyone else would be.

Climb speed doesn’t negate that, it just moves you quicker than half speed.

Spider climb negates checks.

agignac
2022-06-27, 10:20 AM
Don’t know if this has been discussed in discord but I see it all the time.
Bliksem climbs faster but is still exposed to the same difficulty checks anyone else would be.

Climb speed doesn’t negate that, it just moves you quicker than half speed.

Spider climb negates checks.

Thanks, I confused myself yesterday looking this up. There isn't a ton of info on climbing. I'll require checks moving forward.

agignac
2022-06-30, 03:43 PM
I'm off for the weekend, back on Monday. I was hoping to get one more post in before I left, but the day kicked my ass. Have a great weekend.

Holy-hunter
2022-07-05, 11:33 PM
Sorry. What was the appox weight of the canoe?
And distances above and below it?

Pyrophilios
2022-07-06, 01:45 AM
According to the DMG it would be 100lb for a six person canoe, but I don't know if that is what we have here

agignac
2022-07-06, 10:33 AM
This is a dugout canoe, and heavier - close to 350 lbs. The cliff is 150 feet, and the canoe is about 75% of the way up, so 112 feet down and 38 feet to the top.

I'll need a STR saving throw from TRH to hold the knot and keep it from slipping. DC 16

-BTW, while looking up stats on dugout canoes, I found this fact: In 1978, Geordie Tocher and two companions sailed a dugout canoe (the Orenda II), based on Haida designs (but with sails), from Vancouver, British Columbia, Canada to Hawaiʻi. The dugout was 40-foot (12 m) long, made of Douglas fir, and weighed 3.5-short-ton (3.2 t).

Pyrophilios
2022-07-06, 12:33 PM
[roll0] strength save

Let's see...

Well, that is slightly too little... I really should invest in that armor that let's me substitute int for strength on tests. (though that wouldn't have helped here either)

agignac
2022-07-07, 04:39 PM
It looks like Xarmus dove off the cliff without passing on the bird's warning. So you will not be prepared for the attack by the undead.

Xarmus - I will need more information from you. Describe exactly what he is trying to do, and make the associated roll (s).

The Hellbug
2022-07-07, 05:14 PM
Ooops, forgot to include it in the post. The spell Nolwenn cast is the Feather Fall Xarmus asked for.

Holy-hunter
2022-07-08, 05:21 AM
It looks like Xarmus dove off the cliff without passing on the bird's warning. So you will not be prepared for the attack by the undead.

Xarmus - I will need more information from you. Describe exactly what he is trying to do, and make the associated roll (s).

Well people were already readying actions to attack so I figured the message was passed on. What’s the perception checklist to notice undead shambling 60ft away?

I’m taking the three quarters of rope that has been pulled up, looping it around a tree, then featherfalling to the boat to tie it off.
Once the new second knot is tied, I’ll fix the first.


[roll0] to tie
[roll1] to balance

agignac
2022-07-09, 04:35 PM
Initiatives:

Bliksem [roll0]
Draelin [roll1]
Nix [roll2]
Nolwenn [roll3]
Qawasha [roll4]
The Red Horns [roll5]
Xarmus [roll6]
Enemies [roll7]

THere's a battle map in the slide deck.

FYI, Ziri has pulled out of the game.

Sirithhyando
2022-07-10, 03:43 PM
Well people were already readying actions to attack so I figured the message was passed on. [...]

Are you the only one getting the message from the bird? Wasn't sure but if it is, i'll wait for the message next time ;)

agignac
2022-07-10, 03:48 PM
Are you the only one getting the message from the bird? Wasn't sure but if it is, i'll wait for the message next time ;)

I'm the one who played that wrong. The bird is speaking bird-language, so Xarmus would have needed to cast speak with animals again to understand it. I'll be clearer next time, and if people are getting messages just to them, I'll put it in a spoiler.

agignac
2022-07-12, 10:10 PM
GZ bite [roll0]
damage [roll1]
GZ claw 1[roll2]
damage [roll3]
GZ claw 2[roll4]
damage [roll5]
GZ claw 3[roll6]
damage [roll7]
GZ claw 4[roll8]
damage [roll9]

Z1 on Draelin
[roll10]
damage [roll11]
Z2 on Nyx
[roll12]
damage [roll13]
Z3 on Bliksem
[roll14]
damage [roll15]
Oops never mind that one is dead

If there's something you can do to avoid damage that I haven't accounted for, feel free to do it.

Ziri on GZ
[roll16]
damage [roll17]

agignac
2022-07-19, 11:26 AM
Waiting on Draelin and Bliksem, if I don't hear by this evening I'll bot them and move on to the next round.

Sirithhyando
2022-07-19, 07:42 PM
Hey everyone,
Just letting you know, i think pbp isn't for me.
It sad to realize it now, the interactions with the other character was fun and was only going to get better and deeper, but i can't see it happen on a pbp game.
With that said, i'll be dropping out.
Might've been short but it was fun.
Thanks everyone and sorry

agignac
2022-07-21, 10:41 AM
Sorry for the delay, I was trying to figure out what to do, losing two PCs in so short a time. There's no easy or reasonable way for them to leave the party voluntarily, so I'm afraid they're done for. It's not very satisfying, I know, but I don't want to play 2 extra NPCs, so I'm going railroad this fight for this turn.

The hex-crawl is new to me too, esp by pbp - I'm open to ideas, requests, comments etc if there's something that could increase people's fun.

@Red Horns - how many ykwla do you have? One flew off stuck inside a coatul.

Skel 1 attack Q [roll0]
damage [roll1]

Pyrophilios
2022-07-21, 12:04 PM
The Yklwa has the returning property through my infusion. It's the same again and again ;)

As for dealing with player dropping out: Yepp, their chars are going to die. Which isn't as bad as it could be, since we are about to lose one of the canoes. Those are the jungles of Chult - drek happens.

agignac
2022-07-21, 12:11 PM
The Yklwa has the returning property through my infusion. It's the same again and again ;)

As for dealing with player dropping out: Yepp, their chars are going to die. Which isn't as bad as it could be, since we are about to lose one of the canoes. Those are the jungles of Chult - drek happens.

*Headdesk*
Infusion! I knew I was forgetting something.

The Hellbug
2022-07-21, 01:41 PM
As for dealing with player dropping out: Yepp, their chars are going to die. Which isn't as bad as it could be, since we are about to lose one of the canoes. Those are the jungles of Chult - drek happens.

You can also always do the 'one of them is so badly injured they need to leave and the other goes with them', but this works just as well.

tonberrian
2022-07-24, 03:31 PM
[roll0]To hit

agignac
2022-07-25, 07:23 PM
The girallon zombie is down after TRH attack

agignac
2022-08-01, 03:45 PM
Q survival
[roll0]

RE afternoon
[roll1]

RE night
[roll2]

agignac
2022-08-06, 12:56 PM
I don't have time for a full description, but here's a pic of what trh sees.

https://static.wikia.nocookie.net/forgottenrealms/images/6/6e/Dungrunglung.PNG/revision/latest?cb=20211105030734

tonberrian
2022-08-16, 08:34 PM
I think i got covid. might have to drop out.

agignac
2022-08-16, 10:11 PM
I think i got covid. might have to drop out.

Oh no! I hope it's not a serious case.

I'm happy to just have Nyx bop along with the others until you're up for posting again. No need to go scorched earth with her. However, no pressure, up to you.

Get well!!

tonberrian
2022-08-16, 10:29 PM
Oh no! I hope it's not a serious case.

I'm happy to just have Nyx bop along with the others until you're up for posting again. No need to go scorched earth with her. However, no pressure, up to you.

Get well!!

So far it's survivable but very unpleasant. Nothing seems permanently wrong yet, either, but i am just beat.

Pyrophilios
2022-08-17, 12:31 AM
I think i got covid. might have to drop out.

All the best - get well soon.

The Hellbug
2022-08-17, 12:37 PM
Woof, that sucks. Wishing you luck!

agignac
2022-08-17, 03:03 PM
I'm off camping until Monday. I was hoping to get one last post in but no such luck.

tonberrian
2022-08-17, 09:14 PM
Test came back negative for covid! Probably just a stomach bug.

The Hellbug
2022-08-29, 03:15 PM
Hmm, how do these paints work (is that an Arcana check)? Nolwenn has drawing proficiency (if that helps) and a number of illusions that can push us in the right direction. That said, and I'll bring it up in character when I post, Nolwenn's gonna be worried about how this ruse can go on long term. Certainly, she'll be able to make a good effort while we're here (hopefully enough to help please the king along with whatever everyone else can bring to the table), but she'll also be worried that it's only delaying his wrath for the frogs.

Pyrophilios
2022-08-29, 03:55 PM
Well, regicide with the help of the priest is always an option, I guess :smallwink:

agignac
2022-08-29, 04:39 PM
Hmm, how do these paints work (is that an Arcana check)? Nolwenn has drawing proficiency (if that helps) and a number of illusions that can push us in the right direction. That said, and I'll bring it up in character when I post, Nolwenn's gonna be worried about how this ruse can go on long term. Certainly, she'll be able to make a good effort while we're here (hopefully enough to help please the king along with whatever everyone else can bring to the table), but she'll also be worried that it's only delaying his wrath for the frogs.

These are marvelous pigments (https://www.dndbeyond.com/magic-items/4678-marvelous-pigments), and you have enough magical knowledge in the party to figure them out. Obv you can't create a real goddess with them, but you can create a 3D inanimate grung lady. Better than pure illusion because she'll be real to the touch. Other than that information, it's up to you what you want to do with them, and what you want to try. And if you want to kill the king...well...there's that I guess. :smallbiggrin:

agignac
2022-09-14, 03:48 PM
Any takers for this ceremony? If nobody is interested in writing it up, we can just do the rolls and move on. I thought this would be a fun encounter, but it seems to be dragging the game down.

Xarmus, are you still with us?

tonberrian
2022-09-14, 04:43 PM
To be honest I've completely lost the thread of what's going on.

The Hellbug
2022-09-15, 12:02 AM
It's nothing to do with lack of interest on my part and everything to do with lack of time (and time to have attention, if that makes sense) right now. Things at work have slowed me down all over the place recently, but I think I'm about to round the corner on it--understaffing should be getting (slightly) solved in the next week or two.

Pyrophilios
2022-09-15, 04:25 AM
To be honest I've completely lost the thread of what's going on.

We are currently guests of the froggies and try to help their priest to fake a wedding between their trickster goddess and their king.
TRH has used the offered magic pigments to create a construct of the goddess. Now we have to fake a way for her to interact with the king. TRH offers wood rings with recorded phrases, but doesn't have the social skills to make it convincing.

Pyrophilios
2022-09-28, 01:27 PM
Forgot about Advantage

TRH: [roll0]
Steel Defender: [roll1]

Yeah, could have just not bothered...:smallsigh:

Dr.Samurai
2024-01-04, 01:49 AM
https://i.pinimg.com/564x/bf/5c/e1/bf5ce142b5bf822890b1df0e84f866e0.jpg Ondros (https://www.myth-weavers.com/sheets/?id=2864001)
Loxodon Rune Knight Fighter
AC: 18 HP: 64/64
PPer: 12 PInv: 10 PIns: 20
Second Wind: 1/1 | Action Surge: 1/1
Frost Rune: 1/1 | Stone Rune: 1/1
Giant's Might: 3/3
Traits: Darkvision 120ft
Conditions: --
Okay, posting my character to the OOC thread. Will try to get a post into the IC thread tomorrow.