Rebecca-47
2022-04-25, 04:17 PM
Alright, somewhat misleading title, but bear with me. For a Christmas related one-shot, I want to turn my (6th-7th level) players into toys and shove them into a Toybox dungeon. Their character sheets are probably going to remain intact, but in addition, I want to grant them each an extra feature or two related to the type of toy that they've become. Ideally, I'd let them choose what form they'd take, but I want to have some solid examples prepared for them to get the ideas flowing.
I only have a few so far, but I'm just so excited to brainstorm this with somebody about it, that here I am. :smallbiggrin:
Anyways, if it interests you, help me fill out my list! Let me know if you have any ideas for types of toys, the features they might get, and if you're so inclined, game balance stuff.
And of course, if this turns out well, feel free to steal it all. I absolutely love whacky one-shots, and Holiday themed ones are especially fun.
Here's what I have so far for potential toy types and the features they may have. I realize these aren't all created equal, but at the moment I'm just having fun spitballing.
Toy Features:
Lego Modular: You are proficient with any melee or ranged weapon that can fit in your hand.
Plush: Stitch: Add an extra d6 to any healing done to yourself. In addition, you can use regular healing spells to reattach limbs and cure other nonmagical ailments that would normally require a restoration spell.
Battery-operated: Overload: You have a pool of D6s equal to your proficiency bonus which you can use to add lightning damage to the damage roll of any attack you make. In addition, as an action you can expend a Hit Die to do an HD+CON MOD amount of lightning damage to a foe within 10ft of you, no save or attack roll required.
Wind-up: On your turn, you can take one additional action. You must wait 10 minutes before using this feature again.
Stretchy or springy: For ten minutes, your melee range/threatened space increases by 5 feet. You must finish a short rest before using this again.
Magnetic/suction cups: You gain the spider climb feature and cannot be knocked prone.
Hovering, fluttering, or flying: Once per short rest you can use an action to give yourself a flying speed of 30 ft for 10 minutes. Once the 10 minutes are up, you float harmlessly down to the ground.
Spring/wind up: As a bonus action you can Disengage by jumping out of harm's way. You can land a distance up to half your movement away, or a quarter of your movement up. (eg, if your speed is 40 you can land 20 feet away, or on a platform up to 10 feet up. Up to you and your DM if you'd rather do more math.)
Transformers Transforming: As a bonus action you change your shape, donning a set of heretofore hidden wheels. Your movement speed doubles, but you must succeed a STR, DEX, or CON check of 12 each turn you use this extra movement to avoid spinning out and falling prone.
Rhinestones: You gain a +1 to your Spell Attack Mod and Spell Save DC.
Other potential Toy types:
Paper, with the ability to slide under doors and into tiny spaces
Digital/Virtual, which might blink or teleport around
Jumbo toys, which go up one size category and get a bigger threatened space and a STR/CON boost, but their speed is reduced.
Other ideas:
Wooden toys are resistant to slashing and piercing damage
Plastic toys are resistant to necrotic (and poison?) damage
Metal toys are resistant to poison and slashing damage
Plush toys cannot be frightened of take levels of exhaustion, OR they get +1 to their Charisma.
https://www.mariowiki.com/Shy_Guy%27s_Toy_Box#/media/File:Pm_chap4_shyguytheft2.png
I only have a few so far, but I'm just so excited to brainstorm this with somebody about it, that here I am. :smallbiggrin:
Anyways, if it interests you, help me fill out my list! Let me know if you have any ideas for types of toys, the features they might get, and if you're so inclined, game balance stuff.
And of course, if this turns out well, feel free to steal it all. I absolutely love whacky one-shots, and Holiday themed ones are especially fun.
Here's what I have so far for potential toy types and the features they may have. I realize these aren't all created equal, but at the moment I'm just having fun spitballing.
Toy Features:
Lego Modular: You are proficient with any melee or ranged weapon that can fit in your hand.
Plush: Stitch: Add an extra d6 to any healing done to yourself. In addition, you can use regular healing spells to reattach limbs and cure other nonmagical ailments that would normally require a restoration spell.
Battery-operated: Overload: You have a pool of D6s equal to your proficiency bonus which you can use to add lightning damage to the damage roll of any attack you make. In addition, as an action you can expend a Hit Die to do an HD+CON MOD amount of lightning damage to a foe within 10ft of you, no save or attack roll required.
Wind-up: On your turn, you can take one additional action. You must wait 10 minutes before using this feature again.
Stretchy or springy: For ten minutes, your melee range/threatened space increases by 5 feet. You must finish a short rest before using this again.
Magnetic/suction cups: You gain the spider climb feature and cannot be knocked prone.
Hovering, fluttering, or flying: Once per short rest you can use an action to give yourself a flying speed of 30 ft for 10 minutes. Once the 10 minutes are up, you float harmlessly down to the ground.
Spring/wind up: As a bonus action you can Disengage by jumping out of harm's way. You can land a distance up to half your movement away, or a quarter of your movement up. (eg, if your speed is 40 you can land 20 feet away, or on a platform up to 10 feet up. Up to you and your DM if you'd rather do more math.)
Transformers Transforming: As a bonus action you change your shape, donning a set of heretofore hidden wheels. Your movement speed doubles, but you must succeed a STR, DEX, or CON check of 12 each turn you use this extra movement to avoid spinning out and falling prone.
Rhinestones: You gain a +1 to your Spell Attack Mod and Spell Save DC.
Other potential Toy types:
Paper, with the ability to slide under doors and into tiny spaces
Digital/Virtual, which might blink or teleport around
Jumbo toys, which go up one size category and get a bigger threatened space and a STR/CON boost, but their speed is reduced.
Other ideas:
Wooden toys are resistant to slashing and piercing damage
Plastic toys are resistant to necrotic (and poison?) damage
Metal toys are resistant to poison and slashing damage
Plush toys cannot be frightened of take levels of exhaustion, OR they get +1 to their Charisma.
https://www.mariowiki.com/Shy_Guy%27s_Toy_Box#/media/File:Pm_chap4_shyguytheft2.png