Maat Mons
2022-04-30, 07:20 AM
A little bit ago, someone posted a thread asking to be directed to homebrew prestige classes that progress both manifesting and maneuver use. Shockingly, I couldn't track down any. This feels like a big enough niche for several prestige classes, so a complete lack of any can't be allowed to stand.
Who wants to help throw ideas at the wall?
Psychokinetic Adept:
Psionic/ToB PrC
Must be able to manifest at least 1 power with “Energy” in the name
Must know at least one maneuver with an energy descriptor
Gain ability to change type of energy damage dealt by maneuver (cold, electricity, fire, sonic)
Maneuver gains benefits based on type chosen
cold: +1 damage/die, ref save becomes fort save (if applicable)
electricity: +2 save DC
fire: +1 damage/die
sonic: -1 damage/die, but ignores hardness if used on an object
Name?
Psionic/ToB PrC
Must be able to manifest power that gives natural weapon
Must know a Tiger Claw maneuver
Bonuses when using natural weapons
Enhancement bonus?
Extra benefits when manifesting Metaphysical Claw?
Rend
pounce
Absorb weapons and apply their magical abilities to your natural weapons?
When using maneuver that normally only allows one attack, attack once with each natural weapon?
Benefit of maneuver only applied to one of the attacks?
Can choose to treat claws as manufactured weapons for purpose of attack routine?
Make iterative attacks with “main hand” claw
Make iterative attacks with “off-hand” claw as if two-weapon fighting
Can choose to treat only one claw a manufactured, to avoid two-weapon fighting penalties, but can’t then gain iterative attacks with other claw
Name?
Psionic/ToB PrC
Must be able to manifest Astral Construct
Bonuses when fighting together with your Astral Construct?
Name?
Psionic/ToB PrC
Must be able to manifest Clarisentience power
Precognition-themed bonuses in combat
Evasion
Uncanny dodge/improved uncanny dodge
Apply manifesting ability score to AC when lightly armored?
Bonuses only apply when psionically focused?
Gain different bonuses for expending focus?
Name?
Psionic/ToB PrC
Must have Improved Unarmed Strike
Stacks for Flurry of Blows progression, but doesn’t give Flurry of Blows if you don’t already have it
Stacks for Monk unarmed damage, or gives unarmed damage as a Monk of your PrC level
Can channel power points into unarmed strikes a if they were deep crystal weapons
Purity of Body?
Diamond Body?
Timeless Body?
Ki Strike?
Fast Movement?
Evasion? (upgrade to Improved if you already have Evasion)
Name?
Psionic/ToB PrC
Progress Sneak Attack et al., a la Unseen Seer?
Free attack after teleport?
Name?
Psionic/ToB PrC
Must know Touch of Health power?
Must know a power that heals HP?
Must know a Devoted Spirit maneuver
Gain other powers from Life mantle for free?
Free other powers if you already know Life mantle powers
Gain access to Life mantle if you don’t already have it?
Gain Life mantle powers as free extra powers known (when you can access powers of that level) if you already have Life mantle
If this would give you a power you already have, instead gain free power known (of equal or lower level) from your class list
Increase healing done by Devoted Spirit maneuvers
Spend power points when healing someone (with psionics or maneuvers) to remove condition?
Enhance Touch of Health power to not suck?
Heal 1d8+level (max +5)
Spend 2pp for +1d8 and +5 to max level added
Spend 8pp to heal all in area
Name?
Psionic/ToB PrC
Must have Wild Surge class feature
Must have Psychic Enervation class feature
+1 Wild Surge at levels 1, 5, 10
can expend readied maneuver as immediate action to not be dazed by Psychic Enervation?
also negates 1 power point per maneuver level of lost power points
can expend multiple maneuvers, add together total levels to determine lost power points negated
just make a feat that changes Psychic Enervation to not inflict Daze?
require that feat as a prerequisite
recover maneuvers whenever Psychic Enervation kicks in?
number of maneuvers recovered equals bonus from triggering Wild Surge
if implementing this, don't also do thing with expending maneuvers to eliminate power point cost from Psychic Enervation
Existing psionic PrCs to rework into Psionic/ToB PrCs
Elocater
Psionic Fist/Fist of Zuoken/Zerth Cenobite
Slayer
War Mind
Psychic Weapon Master
Pyrokineticist
Sangehirn
Other Ideas
Expend maneuver as part of manifesting power to supply power points equal to maneuver level?
Expend power points equal to level of maneuver to initiate even if expended/not readied/not granted?
Who wants to help throw ideas at the wall?
Psychokinetic Adept:
Psionic/ToB PrC
Must be able to manifest at least 1 power with “Energy” in the name
Must know at least one maneuver with an energy descriptor
Gain ability to change type of energy damage dealt by maneuver (cold, electricity, fire, sonic)
Maneuver gains benefits based on type chosen
cold: +1 damage/die, ref save becomes fort save (if applicable)
electricity: +2 save DC
fire: +1 damage/die
sonic: -1 damage/die, but ignores hardness if used on an object
Name?
Psionic/ToB PrC
Must be able to manifest power that gives natural weapon
Must know a Tiger Claw maneuver
Bonuses when using natural weapons
Enhancement bonus?
Extra benefits when manifesting Metaphysical Claw?
Rend
pounce
Absorb weapons and apply their magical abilities to your natural weapons?
When using maneuver that normally only allows one attack, attack once with each natural weapon?
Benefit of maneuver only applied to one of the attacks?
Can choose to treat claws as manufactured weapons for purpose of attack routine?
Make iterative attacks with “main hand” claw
Make iterative attacks with “off-hand” claw as if two-weapon fighting
Can choose to treat only one claw a manufactured, to avoid two-weapon fighting penalties, but can’t then gain iterative attacks with other claw
Name?
Psionic/ToB PrC
Must be able to manifest Astral Construct
Bonuses when fighting together with your Astral Construct?
Name?
Psionic/ToB PrC
Must be able to manifest Clarisentience power
Precognition-themed bonuses in combat
Evasion
Uncanny dodge/improved uncanny dodge
Apply manifesting ability score to AC when lightly armored?
Bonuses only apply when psionically focused?
Gain different bonuses for expending focus?
Name?
Psionic/ToB PrC
Must have Improved Unarmed Strike
Stacks for Flurry of Blows progression, but doesn’t give Flurry of Blows if you don’t already have it
Stacks for Monk unarmed damage, or gives unarmed damage as a Monk of your PrC level
Can channel power points into unarmed strikes a if they were deep crystal weapons
Purity of Body?
Diamond Body?
Timeless Body?
Ki Strike?
Fast Movement?
Evasion? (upgrade to Improved if you already have Evasion)
Name?
Psionic/ToB PrC
Progress Sneak Attack et al., a la Unseen Seer?
Free attack after teleport?
Name?
Psionic/ToB PrC
Must know Touch of Health power?
Must know a power that heals HP?
Must know a Devoted Spirit maneuver
Gain other powers from Life mantle for free?
Free other powers if you already know Life mantle powers
Gain access to Life mantle if you don’t already have it?
Gain Life mantle powers as free extra powers known (when you can access powers of that level) if you already have Life mantle
If this would give you a power you already have, instead gain free power known (of equal or lower level) from your class list
Increase healing done by Devoted Spirit maneuvers
Spend power points when healing someone (with psionics or maneuvers) to remove condition?
Enhance Touch of Health power to not suck?
Heal 1d8+level (max +5)
Spend 2pp for +1d8 and +5 to max level added
Spend 8pp to heal all in area
Name?
Psionic/ToB PrC
Must have Wild Surge class feature
Must have Psychic Enervation class feature
+1 Wild Surge at levels 1, 5, 10
can expend readied maneuver as immediate action to not be dazed by Psychic Enervation?
also negates 1 power point per maneuver level of lost power points
can expend multiple maneuvers, add together total levels to determine lost power points negated
just make a feat that changes Psychic Enervation to not inflict Daze?
require that feat as a prerequisite
recover maneuvers whenever Psychic Enervation kicks in?
number of maneuvers recovered equals bonus from triggering Wild Surge
if implementing this, don't also do thing with expending maneuvers to eliminate power point cost from Psychic Enervation
Existing psionic PrCs to rework into Psionic/ToB PrCs
Elocater
Psionic Fist/Fist of Zuoken/Zerth Cenobite
Slayer
War Mind
Psychic Weapon Master
Pyrokineticist
Sangehirn
Other Ideas
Expend maneuver as part of manifesting power to supply power points equal to maneuver level?
Expend power points equal to level of maneuver to initiate even if expended/not readied/not granted?