Jonjonjon4
2022-05-18, 07:12 AM
Hello adventurers and Dungeon Master's.
I have 3 questions about a Racial Path mechanic found in the "Quitessential Elf II" book, more specifically, the Spirit of Magic path.
The mechanic is the following:
"Empowered Magic (Su): The elf can tap into the
primal forces of the universe to fuel his spells. When
he casts an arcane spell, he may choose to take a
number of points of nonlethal damage equal to the
spell’s level (which may not be offset or reduced in
any way). If he does so, he may make a Will save
(DC 15 + the level of the spell). Should he succeed
on the Will save, he casts the spell but does not
expend it (or in the case of spontaneous casting, does
not use the spell slot)."
The questions:
1- This ability interact with the spells that spellthief steals? Taking in count it does have to cast it again and also have it's own spell slot mechanic.
2- The Spell grace (bonus +1/+2/+3 on saving throws against arcane spells and effects) works on the ability saving throw?
3- Is this ability too strong FOR MY CHARACTER?
Take in count that i would have to take a talent not compatible with my build and also take a flaw that comes along with the Spirit of Magic path.
Thanks
I have 3 questions about a Racial Path mechanic found in the "Quitessential Elf II" book, more specifically, the Spirit of Magic path.
The mechanic is the following:
"Empowered Magic (Su): The elf can tap into the
primal forces of the universe to fuel his spells. When
he casts an arcane spell, he may choose to take a
number of points of nonlethal damage equal to the
spell’s level (which may not be offset or reduced in
any way). If he does so, he may make a Will save
(DC 15 + the level of the spell). Should he succeed
on the Will save, he casts the spell but does not
expend it (or in the case of spontaneous casting, does
not use the spell slot)."
The questions:
1- This ability interact with the spells that spellthief steals? Taking in count it does have to cast it again and also have it's own spell slot mechanic.
2- The Spell grace (bonus +1/+2/+3 on saving throws against arcane spells and effects) works on the ability saving throw?
3- Is this ability too strong FOR MY CHARACTER?
Take in count that i would have to take a talent not compatible with my build and also take a flaw that comes along with the Spirit of Magic path.
Thanks