Scythoro
2007-11-26, 01:01 PM
I'm having trouble creating sicknesses and such for the players to contract. I'm not looking for an epic level disease that would be the focus of the entire campaign, but more like something that would hinder certain parts of a players ability to react. What I'm looking for:
A) Name of the Disease/sickness/ailment/poison
B) How one would contract it? (magic/another
person/animal/plant/environment/etc.)
C) What are the effects of this Ailment? (do they happen all at once, does it progress, get worse, or get better)
D) What negates the effects? (saves?)
E) Is it Contagious?
F) How can you cure the effects?
G) Are there any long-term effects?
H) Are there any benefits to contracting the sickness?
I'm looking for ailments/poisons that range from tiny annoyances to life threatening. If I have left an area out that you want to add then feel free to add to the details. Psycological ailments are also welcome. Be as complex and as thorough as you want to.
A) Name of the Disease/sickness/ailment/poison
B) How one would contract it? (magic/another
person/animal/plant/environment/etc.)
C) What are the effects of this Ailment? (do they happen all at once, does it progress, get worse, or get better)
D) What negates the effects? (saves?)
E) Is it Contagious?
F) How can you cure the effects?
G) Are there any long-term effects?
H) Are there any benefits to contracting the sickness?
I'm looking for ailments/poisons that range from tiny annoyances to life threatening. If I have left an area out that you want to add then feel free to add to the details. Psycological ailments are also welcome. Be as complex and as thorough as you want to.