Dr.Samurai
2022-05-22, 10:17 PM
So this occurred to me during our Avernus game when I wondered if my barbarian could deal some damage to an infernal war machine. I looked at the rules for dealing damage to objects and found something I haven't seen mentioned before, so I figured I'd share just in case.
I think the optimal "build" is as follows:
Step 1: Be a half-orc. This gets you Savage Attacks.
Step 2: Be a barbarian. This gets you Reckless Attack and Brutal Critical.
Step 3: Grab the Great Weapon Master feat. This will get you an extra attack when you crit, and of course the option to Power Attack for more damage.
Step 4: Coat your weapon in Adamantine. This will turn every attack against an object into a critical hit.
Step 5: (Optional) Grab Mason's Tools proficiency and Carpenter's Tools proficiency with your Background. This will let you use the Demolition feature t find a weak spot in the wall for double damage.
So the premise is that simple. Your adamantine weapon auto-crits objects, GWM gives you an extra attack when you crit and more damage through Power Attack, and half-orc and barbarian pack on more crit dice with each attack.
It's a lot of math for my simple brain to take on but I think for resource-less damage, the barbarian beats the fighter. Reckless Attack and Brutal Critical edge out the extra attacks that the fighter gets (math-abled forum goers can correct me here if interested). With resources, fighters obviously have Action Surge and some damage boosts depending on subclass (barbarian subclasses do not add anything to this combo, Battle Master Fighter can use Lunging Attack on objects, Psi Warrior can use their psi-dice); I think fighters blow the barbarian out of the water if they want to unload on an object.
If you wind up picking up a Longsword of Sharpness, wielding it two-handed will wind up doing more damage than power attacking with a greataxe, as you are maximizing each d10, which adds more damage on an attack than the +10 from GWM. There's also the Woodsman's Axe to consider as well against wooden objects.
But that's the gist of it. If you can get Adamantine+GWM you can power attack objects into smithereens.
In the spoiler is the to-hit and damage at level 9, compared to all the objects I could find that had AC/HP stats. I'll edit this post later at other benchmarks (level 13 has max strength and another brutal critical die, level 17 has the third brutal critical die, and level 20 has +4 strength). I didn't include rage damage because I think this might see more use out of combat, but that can be factored in easily enough.
I hope to Crom my math is okay...
Level 9 Assumptions: Strength 18, Great Weapon Master, Adamantine Weapon, Brutal Critical +1
Attack Modifier: +8
4 Proficiency
4 Strength Modifier
Damage on Hit: 4d12+4 (30 average)
4 Strength Modifier
1d12 Base Weapon
1d12 Critical Hit
1d12 Savage Attacks
1d12 Brutal Critical
AC 5
Reckless Attack: 30 x .9975 = 29.93 (89.78 on three attacks)
Reckless Power Attack: 40 x .9975 = 39.9 (119.7 on three attacks)
Items at AC 5
Stone Pillars (Bones of the Earth Spell)
HP: 30 (destroyed in 1 hit)
AC 12
Reckless Attack: 30 x .9775 = 29.33 (87.98 on three attacks)
Reckless Power Attack: 40 x .8 = 33.6 (100.8 on three attacks)
Items at AC 12
Keelboat Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
Ship Oars
HP: 100 (destroyed in 1 turn, -5ft speed per 25 damage)
Ship Sails
HP: 100 (destroyed in 1 turn, -10ft speed per 25 damage)
Rowboat (actually at AC 11)
HP: 50 (destroyed 1 turn)
AC 13
Reckless Attack: .96 x 30 = 28.8 (86.4 on three attacks)
Reckless Power Attack: .7975 x 40 = 31.9 (95.7 on three attacks)
Items at AC 13
Airship (Vehicle)
HP 300 (destroyed in 4 turns)
Wall Section (Wall of Ice Spell)
HP: 30 (destroyed in 1 hit)
AC 15
Reckless Attack - .91 x 30 = 27.3 (81.9 on three attacks)
Reckless Power Attack - .6975 x 40 = 27.9 (83.7 on three attacks)
Items at AC 15
Ram (Siege Equipment)
HP: 100 (destroyed in 2 turns)
Mangonel (Siege Equipment)
HP: 100 (destroyed in 2 turns)
Ballista (Siege Equipment)
HP: 50 (destroyed in 1 turn)
Trebuchet (Siege Equipment)
HP: 150 (destroyed in 2 turns)
Siege Tower (Siege Equipment)
HP: 200 (destroyed in 3 turns)
Warship Hull
HP: 500 (destroyed in 6 turns)
Threshold: 20 (surpassed)
Sailing Ship Hull
HP: 300 (destroyed in 4 turns)
Threshold: 15 (surpassed)
Longship Hull
HP: 300 (destroyed in 4 turns)
Threshold: 15 (surpassed)
Keelboat Hull
HP: 100 (destroyed in 2 turns)
Threshold: 10 (surpassed)
Galley Hull
HP: 500 (destroyed in 6 turns)
Threshold: 20 (surpassed)
Stone Wall Panels (Mighty Fortress Spell)
HP: 360 (destroyed in 5 turns)
Stone Panels @ 6 inches thick (Wall of Stone Spell)
HP: 180 (destroyed in 3 turns)
Stone Panels @ 3 inches thick (Wall of Stone Spell)
HP: 90 (destroyed in 2 turns)
Rock (Transmute Rock Spell)
HP: 25 (destroyed in 1 hit)
AC 16
Reckless Attack: 30 x .8775 = 26.33 (78.98 on three attacks)
Reckless Power Attack: 40 x .64 = 25.6 (76.8 on three attacks)
Items at AC 16
Longship Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
Galley Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
AC 18
Reckless Attack: 30 x .7975 = 23.93 (71.78 on three attacks)
Reckless Power Attack: 40 x .51 = 20.4 (61.2 on three attacks)
Items at AC 18
Warship Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
Sailing Ship Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
AC 19
Reckless Attack: 30 x .75 = 22.5 (67.5 on three attacks)
Reckless Power Attack: 40 x .4375 = 17.5 (52.5 on three attacks)
Objects at AC 19
Tormentor (Infernal War Machine, motionless)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 60 (destroyed in 1 turn)
Scavenger (Infernal War Machine, motionless)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 150 (destroyed in 3 turns)
Devil's Ride (Infernal War Machine, motionless)
Damage Threshold: 5 (surpassed)
Mishap Threshold: 10 (surpassed, roll for mishap)
HP: 30 (destroyed in 1 hit)
Demon Grinder (Infernal War Machine)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 200 (destroyed in 3 turns)
Cannon (Siege Equipment)
HP: 75 (destroyed in 2 turns)
AC 20
Reckless Attack: 30 x .6975 = 20.93 (62.78 on three attacks)
Reckless Power Attack: 40 x .36 = 14.4 (43.2 on three attacks)
Items at AC 20
Apparatus of Kwalish
HP: 200 (destroyed in 4 turns)
Scavenger (Infernal War Machine, In Motion)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 150 (destroyed in 3 turns)
AC 21 - As per DMG, this generally assumes Mithral items.
Reckless Attack: 30 x .64 = 19.2 damage (57.6 on three attacks)
Reckless Power Attack: 40 x .2775 = 11.1 damage (33.3 on three attacks)
Items at AC 21
Tormentor (Infernal War Machine, In Motion)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 60 (destroyed in 2 turns)
AC 23 - As oer DMG, this generally assumes Adamantine items.
Reckless Attack: 30 x .51 = 15.3 damage (45.9 on three attacks)
Reckless Power Attack: 40 x .0975 = 3.9 (11.7 over three attacks)
Items at AC 23
Devil's Ride (Infernal War Machine, In Motion)
Damage Threshold: 5 (surpassed)
Mishap Threshold: 10 (surpassed, roll for mishap)
HP: 30 (destroyed in 1 turn w/o Power Attack)
I think the optimal "build" is as follows:
Step 1: Be a half-orc. This gets you Savage Attacks.
Step 2: Be a barbarian. This gets you Reckless Attack and Brutal Critical.
Step 3: Grab the Great Weapon Master feat. This will get you an extra attack when you crit, and of course the option to Power Attack for more damage.
Step 4: Coat your weapon in Adamantine. This will turn every attack against an object into a critical hit.
Step 5: (Optional) Grab Mason's Tools proficiency and Carpenter's Tools proficiency with your Background. This will let you use the Demolition feature t find a weak spot in the wall for double damage.
So the premise is that simple. Your adamantine weapon auto-crits objects, GWM gives you an extra attack when you crit and more damage through Power Attack, and half-orc and barbarian pack on more crit dice with each attack.
It's a lot of math for my simple brain to take on but I think for resource-less damage, the barbarian beats the fighter. Reckless Attack and Brutal Critical edge out the extra attacks that the fighter gets (math-abled forum goers can correct me here if interested). With resources, fighters obviously have Action Surge and some damage boosts depending on subclass (barbarian subclasses do not add anything to this combo, Battle Master Fighter can use Lunging Attack on objects, Psi Warrior can use their psi-dice); I think fighters blow the barbarian out of the water if they want to unload on an object.
If you wind up picking up a Longsword of Sharpness, wielding it two-handed will wind up doing more damage than power attacking with a greataxe, as you are maximizing each d10, which adds more damage on an attack than the +10 from GWM. There's also the Woodsman's Axe to consider as well against wooden objects.
But that's the gist of it. If you can get Adamantine+GWM you can power attack objects into smithereens.
In the spoiler is the to-hit and damage at level 9, compared to all the objects I could find that had AC/HP stats. I'll edit this post later at other benchmarks (level 13 has max strength and another brutal critical die, level 17 has the third brutal critical die, and level 20 has +4 strength). I didn't include rage damage because I think this might see more use out of combat, but that can be factored in easily enough.
I hope to Crom my math is okay...
Level 9 Assumptions: Strength 18, Great Weapon Master, Adamantine Weapon, Brutal Critical +1
Attack Modifier: +8
4 Proficiency
4 Strength Modifier
Damage on Hit: 4d12+4 (30 average)
4 Strength Modifier
1d12 Base Weapon
1d12 Critical Hit
1d12 Savage Attacks
1d12 Brutal Critical
AC 5
Reckless Attack: 30 x .9975 = 29.93 (89.78 on three attacks)
Reckless Power Attack: 40 x .9975 = 39.9 (119.7 on three attacks)
Items at AC 5
Stone Pillars (Bones of the Earth Spell)
HP: 30 (destroyed in 1 hit)
AC 12
Reckless Attack: 30 x .9775 = 29.33 (87.98 on three attacks)
Reckless Power Attack: 40 x .8 = 33.6 (100.8 on three attacks)
Items at AC 12
Keelboat Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
Ship Oars
HP: 100 (destroyed in 1 turn, -5ft speed per 25 damage)
Ship Sails
HP: 100 (destroyed in 1 turn, -10ft speed per 25 damage)
Rowboat (actually at AC 11)
HP: 50 (destroyed 1 turn)
AC 13
Reckless Attack: .96 x 30 = 28.8 (86.4 on three attacks)
Reckless Power Attack: .7975 x 40 = 31.9 (95.7 on three attacks)
Items at AC 13
Airship (Vehicle)
HP 300 (destroyed in 4 turns)
Wall Section (Wall of Ice Spell)
HP: 30 (destroyed in 1 hit)
AC 15
Reckless Attack - .91 x 30 = 27.3 (81.9 on three attacks)
Reckless Power Attack - .6975 x 40 = 27.9 (83.7 on three attacks)
Items at AC 15
Ram (Siege Equipment)
HP: 100 (destroyed in 2 turns)
Mangonel (Siege Equipment)
HP: 100 (destroyed in 2 turns)
Ballista (Siege Equipment)
HP: 50 (destroyed in 1 turn)
Trebuchet (Siege Equipment)
HP: 150 (destroyed in 2 turns)
Siege Tower (Siege Equipment)
HP: 200 (destroyed in 3 turns)
Warship Hull
HP: 500 (destroyed in 6 turns)
Threshold: 20 (surpassed)
Sailing Ship Hull
HP: 300 (destroyed in 4 turns)
Threshold: 15 (surpassed)
Longship Hull
HP: 300 (destroyed in 4 turns)
Threshold: 15 (surpassed)
Keelboat Hull
HP: 100 (destroyed in 2 turns)
Threshold: 10 (surpassed)
Galley Hull
HP: 500 (destroyed in 6 turns)
Threshold: 20 (surpassed)
Stone Wall Panels (Mighty Fortress Spell)
HP: 360 (destroyed in 5 turns)
Stone Panels @ 6 inches thick (Wall of Stone Spell)
HP: 180 (destroyed in 3 turns)
Stone Panels @ 3 inches thick (Wall of Stone Spell)
HP: 90 (destroyed in 2 turns)
Rock (Transmute Rock Spell)
HP: 25 (destroyed in 1 hit)
AC 16
Reckless Attack: 30 x .8775 = 26.33 (78.98 on three attacks)
Reckless Power Attack: 40 x .64 = 25.6 (76.8 on three attacks)
Items at AC 16
Longship Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
Galley Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
AC 18
Reckless Attack: 30 x .7975 = 23.93 (71.78 on three attacks)
Reckless Power Attack: 40 x .51 = 20.4 (61.2 on three attacks)
Items at AC 18
Warship Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
Sailing Ship Helm
HP: 50 (destroyed in 1 turn, ship can't turn)
AC 19
Reckless Attack: 30 x .75 = 22.5 (67.5 on three attacks)
Reckless Power Attack: 40 x .4375 = 17.5 (52.5 on three attacks)
Objects at AC 19
Tormentor (Infernal War Machine, motionless)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 60 (destroyed in 1 turn)
Scavenger (Infernal War Machine, motionless)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 150 (destroyed in 3 turns)
Devil's Ride (Infernal War Machine, motionless)
Damage Threshold: 5 (surpassed)
Mishap Threshold: 10 (surpassed, roll for mishap)
HP: 30 (destroyed in 1 hit)
Demon Grinder (Infernal War Machine)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 200 (destroyed in 3 turns)
Cannon (Siege Equipment)
HP: 75 (destroyed in 2 turns)
AC 20
Reckless Attack: 30 x .6975 = 20.93 (62.78 on three attacks)
Reckless Power Attack: 40 x .36 = 14.4 (43.2 on three attacks)
Items at AC 20
Apparatus of Kwalish
HP: 200 (destroyed in 4 turns)
Scavenger (Infernal War Machine, In Motion)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 150 (destroyed in 3 turns)
AC 21 - As per DMG, this generally assumes Mithral items.
Reckless Attack: 30 x .64 = 19.2 damage (57.6 on three attacks)
Reckless Power Attack: 40 x .2775 = 11.1 damage (33.3 on three attacks)
Items at AC 21
Tormentor (Infernal War Machine, In Motion)
Damage Threshold: 10 (surpassed)
Mishap Threshold: 20 (surpassed, roll for mishap)
HP: 60 (destroyed in 2 turns)
AC 23 - As oer DMG, this generally assumes Adamantine items.
Reckless Attack: 30 x .51 = 15.3 damage (45.9 on three attacks)
Reckless Power Attack: 40 x .0975 = 3.9 (11.7 over three attacks)
Items at AC 23
Devil's Ride (Infernal War Machine, In Motion)
Damage Threshold: 5 (surpassed)
Mishap Threshold: 10 (surpassed, roll for mishap)
HP: 30 (destroyed in 1 turn w/o Power Attack)