Nikker
2022-05-26, 09:52 AM
Hello everyone,
I am stuck in a problem: I want my character to have weapon with either the Sizing (https://www.realmshelps.net/magic/weapon/Sizing) or the Morphing (https://www.realmshelps.net/magic/weapon/Morphing) ability (not both, I just haven't decided yet), but both would require a standard action to change the weapon. This is a major pain in the a*s, a standard action in combat basically makes you waste a round. A round each time the weapon needs to be re-adjusted, it's no small cost.
I know anything better would be overpowered for a +1 enhancement to a weapon, but I am no afraid of rising the cost.
So, are you aware of any trick to, either:
1. Give a character the ability to use items' powers quicker (it would be a cost in term of build, if a feat is needed), or
2. Give the weapon an additional enchantment that would make its own power more effective in terms of time cost? Like "quicken" metamagic, but for items' abilities instead of spells? How much could it cost? Since you need spells to create magic items, what happens if instead of casting regular enlarge person, reduce person to craft a Sizing weapon, the crafter casted quickened enlarge person, quickened reduce person? Just ideas I'm throwing in, do you have any advice / knowledge of canon material?
I am stuck in a problem: I want my character to have weapon with either the Sizing (https://www.realmshelps.net/magic/weapon/Sizing) or the Morphing (https://www.realmshelps.net/magic/weapon/Morphing) ability (not both, I just haven't decided yet), but both would require a standard action to change the weapon. This is a major pain in the a*s, a standard action in combat basically makes you waste a round. A round each time the weapon needs to be re-adjusted, it's no small cost.
I know anything better would be overpowered for a +1 enhancement to a weapon, but I am no afraid of rising the cost.
So, are you aware of any trick to, either:
1. Give a character the ability to use items' powers quicker (it would be a cost in term of build, if a feat is needed), or
2. Give the weapon an additional enchantment that would make its own power more effective in terms of time cost? Like "quicken" metamagic, but for items' abilities instead of spells? How much could it cost? Since you need spells to create magic items, what happens if instead of casting regular enlarge person, reduce person to craft a Sizing weapon, the crafter casted quickened enlarge person, quickened reduce person? Just ideas I'm throwing in, do you have any advice / knowledge of canon material?