Yakmala
2022-05-26, 09:16 PM
I'm making a character for a game this weekend and wanted to try out the new MotM Bugbear. We're starting at level 10 with two uncommon and one rare magic items.
I want to take advantage of the Bugbear's surprise attack, but I don't want to go with the efficient but overused idea of Gloomstalker/Assassin/Fighter nova. Instead, I'd like to make a Bugbear Sorcerer, in part because I have a good background idea in my head and also because with the release of Aberrant Mind and Clockwork Soul, I finally don't mind playing Sorcerers.
Opening round of combat will most likely be Scorching Ray, probably upcast, since the surprise attack damage will apply to each beam. That being said, some questions come to mind..
1: Pure Sorcerer or multiclass? A two level dip into fighter for action surge would make for one heck of an opening round scorching ray volley. Alternately, a level or two of Warlock allows for a quickened scorching ray followed by eldritch blast.
2: What to do with the Level 4 and 8 ASIs? Charisma could be raised to 18 or 20. But there are some feats that absolutely should be considered. Alert, in ensure that first round nova. Metamagic adept for more sorcery points and metamagic options. Or perhaps spell sniper to pick up eldritch blast without having to take a warlock dip.
3: Starting magic items? With two uncommon and one rare allowed, the things that most come to mind would be a bloodwell vial, one of the new Tasha's shards, and perhaps a weapon of warning for advantage on initiative.
Thanks in advance for your feedback!
I want to take advantage of the Bugbear's surprise attack, but I don't want to go with the efficient but overused idea of Gloomstalker/Assassin/Fighter nova. Instead, I'd like to make a Bugbear Sorcerer, in part because I have a good background idea in my head and also because with the release of Aberrant Mind and Clockwork Soul, I finally don't mind playing Sorcerers.
Opening round of combat will most likely be Scorching Ray, probably upcast, since the surprise attack damage will apply to each beam. That being said, some questions come to mind..
1: Pure Sorcerer or multiclass? A two level dip into fighter for action surge would make for one heck of an opening round scorching ray volley. Alternately, a level or two of Warlock allows for a quickened scorching ray followed by eldritch blast.
2: What to do with the Level 4 and 8 ASIs? Charisma could be raised to 18 or 20. But there are some feats that absolutely should be considered. Alert, in ensure that first round nova. Metamagic adept for more sorcery points and metamagic options. Or perhaps spell sniper to pick up eldritch blast without having to take a warlock dip.
3: Starting magic items? With two uncommon and one rare allowed, the things that most come to mind would be a bloodwell vial, one of the new Tasha's shards, and perhaps a weapon of warning for advantage on initiative.
Thanks in advance for your feedback!