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SangoProduction
2022-05-29, 09:20 PM
For most true ranged weapons, the range increments are mostly irrelevant.
For thrown weapons, however, it can be more than a little troublesome. Especially as normally you have to hit true AC, and not touch AC.

Does anyone know some (preferably low investment) ways of improving the range of a range increment?

Firebug
2022-05-29, 10:08 PM
Distance (https://aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Distance) +1 enchant?
Raging Hurler (https://aonprd.com/FeatDisplay.aspx?ItemName=Raging%20Hurler) also doubles range increment while raging.
Longshot (https://aonprd.com/SpellDisplay.aspx?ItemName=Longshot) 1st level spell, add +10' to range increment (untyped) for minute/level.
Strong Arm, Supple Wrist (https://aonprd.com/TraitDisplay.aspx?ItemName=Strong%20Arm,%20Supple% 20Wrist) trait, add +10'(untyped) to range increment, but you have to move 10' first.
Winding Path Renegade(Brawler) (https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Brawler%20Winding% 20Path%20Renegade) level 2 Mystery of Unfolding Wind, another +10' to range increment, also untyped.

Kitsuneymg
2022-05-29, 11:50 PM
Belt of mighty hurling adds 10 feet
Bomb chucker adds 10 feet for splash weapons
Bomb launcher makes the range of bombs 30 (or 70 with the discovery)
There’s roving range trait that adds 5’ to non-thrown weapons.
Distance thrower doesn’t help with max range, but reduces range penalties by 2.
Far shot should similarly reduce penalties, but not extend max range

It’s not the best type of combat without tons of bonus damage, sadly.

Rynjin
2022-05-30, 03:11 AM
Distance Thrower is the main one in first party material. It eats the penalty for throwing outside the first range increment, essentially doubling the first range increment of any thrown weapon.

If you're using one of the good thrown weapons (mainly the Starknife) it gives you a comfortable 40 ft. range. Perfectly fine for thrown weapons since you're naturally built to be a switch hitter anyway.