Greywander
2022-06-01, 11:15 PM
I'm working on a homebrew class that transforms into, well, this (https://tvtropes.org/pmwiki/pmwiki.php/Main/MilitaryMashupMachine) (with subclasses for the amphibious submersible battleship (https://tvtropes.org/pmwiki/pmwiki.php/Main/ShipOutOfWater), the burrowing tank (https://tvtropes.org/pmwiki/pmwiki.php/Main/DrillTank), and the sky battleship (https://tvtropes.org/pmwiki/pmwiki.php/Main/DreadZeppelin)), and wanted to include a Wave Motion Gun (https://tvtropes.org/pmwiki/pmwiki.php/Main/WaveMotionGun) as one of its features. At this point, I've kind of given up on properly balancing the class, and the best I'm hoping for is that having one of these in your party is still fun for everyone (and I've taken steps to help promote that).
So my question is how to best implement a wave motion gun? I mean, I could make it a once per long rest ability, but that seems boring.
Currently, I have you spending hit dice to feed into an initial pool, then you double the pool by spending subsequent actions to charge the gun up. You can quick-charge the gun by spending more hit dice into the initial pool, but then you can't use the gun as much, and you might want those hit dice to heal later. If you fail to spend an action to either charge or shoot the gun (e.g. you get paralyzed before you can shoot), then all the stored energy explodes and you take all the damage in the pool. When you shoot the gun, it creates a line AoE and offers a DEX save for half damage, but you also take half the damage. So while you can charge it indefinitely, eventually the damage will be so high that you kill yourself (could make for a great heroic sacrifice). I think I'll have to playtest this to get a good feel for the balance between the cost and the power of the ability.
What I'm more concerned about is the size of the AoE. Currently, it's 300 feet long and 10 feet wide. 300 feet long is a decent range for medium sized creatures on foot, but it starts to look a lot less impressive when it comes to ship-to-ship combat, or equivalent (e.g. fighting an enemy airship, or a dragon, etc.). Iowa class battleships apparently have a range of up to 24 miles, though to be fair we can't really compare a modern battleship to a medieval fantasy battleship. Dreadnoughts (the predecessor to battleships, and the namesake of this homebrew class) are tamer at typical ranges of 1 to 2.5 miles (Edit: this is wrong, those were for earlier ships; dreadnoughts used 12-pounders with an effective range of more than 5 miles). Usually making an AoE bigger will make it a lot more potent, but for lines I feel like making it longer doesn't usually help, only a wider line will significantly increase the number of targets you can catch in it. So do you think it's "safe" to extend the line to allow the gun to be used at longer ranges? How far do you think it should extend?
So my question is how to best implement a wave motion gun? I mean, I could make it a once per long rest ability, but that seems boring.
Currently, I have you spending hit dice to feed into an initial pool, then you double the pool by spending subsequent actions to charge the gun up. You can quick-charge the gun by spending more hit dice into the initial pool, but then you can't use the gun as much, and you might want those hit dice to heal later. If you fail to spend an action to either charge or shoot the gun (e.g. you get paralyzed before you can shoot), then all the stored energy explodes and you take all the damage in the pool. When you shoot the gun, it creates a line AoE and offers a DEX save for half damage, but you also take half the damage. So while you can charge it indefinitely, eventually the damage will be so high that you kill yourself (could make for a great heroic sacrifice). I think I'll have to playtest this to get a good feel for the balance between the cost and the power of the ability.
What I'm more concerned about is the size of the AoE. Currently, it's 300 feet long and 10 feet wide. 300 feet long is a decent range for medium sized creatures on foot, but it starts to look a lot less impressive when it comes to ship-to-ship combat, or equivalent (e.g. fighting an enemy airship, or a dragon, etc.). Iowa class battleships apparently have a range of up to 24 miles, though to be fair we can't really compare a modern battleship to a medieval fantasy battleship. Dreadnoughts (the predecessor to battleships, and the namesake of this homebrew class) are tamer at typical ranges of 1 to 2.5 miles (Edit: this is wrong, those were for earlier ships; dreadnoughts used 12-pounders with an effective range of more than 5 miles). Usually making an AoE bigger will make it a lot more potent, but for lines I feel like making it longer doesn't usually help, only a wider line will significantly increase the number of targets you can catch in it. So do you think it's "safe" to extend the line to allow the gun to be used at longer ranges? How far do you think it should extend?