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BerzerkerUnit
2022-06-02, 09:15 PM
Aloha friends!

So here’s some thoughts to improve the new UA.

Giant Barb.

As a Bonus action <grow as described> You can activate this feature as part of the bonus action you use to initiate your Rage. When you do so, it does not require a use of this feature. You can use this feature prof bonus/long rest.

Level 6 element infusion-
1 minute infusions prof/long rest, free when done as part of your rage.

L10 Impel
Prof/long rest or free while raging.

L14 Demiurgic Colossus as is.

Primeval Druid

L2- take scaled down L14 feature and put here as well- spend a slot for bonus to hit and damage equal to 1/2 slot level round up for hours = 1/2 Druid level. While buffed this way attacks are magic

L6- all pet’s attacks are magical. Spending slot also adds temp HP, 10/level of slot, pet can become large and serve as Mount.
L6- keep spell effect conduit shift as is

L10- pet is now always large but can be shrunk to medium as an action that requires concentration.
L10- keep frighten on damage

L14- while buffed with a slot pet can become huge, deals double damage to objects and structures.

Wizard was trash IMO and needs scrapped.

Kane0
2022-06-02, 09:43 PM
While we're on the topic may as well throw in my thoughts

Giant Barb:
Crushing Hurl - stock rule for everyone
Giant Stature - Make this a new Totem option, even have it replicate Enlarge/Reduce to avoid doubling up on already existing things
Elemental cleaver - *Points at Gift of the Chromatic Dragon*...*Points at Zealot*...*Points at Elemental Weapon*
Mighty Impel - This is the kind of thing I could see a barbarian subclass being centred around from level 3, dragging enemies towards you and throwing allies around for their own good. Something gravity or telekinesis oriented

Primeval Druid
Companion - Basically I think it should be about as strong/tough as a chain pact familiar (so a minor improvement from the existing Tasha's option to get a familiar from your wildshape), and agree that using spell slots to increase its offense or defense is a good idea.
Prehistoric conduit - magic attacks + spell sharing
Titanic Bond - can be large and gains the intercept reaction
Scourge of the Ancients -

If you don't take serious steps to reign in the companion there is a serious risk we return to 3.x territory where the full caster can bring along a single class feature that is basically half a party member or better at negligible cost.

Wizard... yeah this could largely be reworked into a studious artificer subclass specializing in scrolls and glyphs without too much effort.