Abuzorg
2022-06-03, 01:40 PM
Once you readily accept the widespread use of Booming Blade and Greenflame Blade in you games, the problem becomes that there is no alternative for the other elements. I've been using those in my different games for a few years now. I would share them in an appropriate format, but I can't post links or images yet, sorry.
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Caustic Blade
Evocation Cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Duration: 1 round
Components: V, M (a melee weapon)
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and a pool of acid fills a 5-foot square on the ground beneath the target until the start of your next turn. If a creature moves into the acid's space for the first time on a turn or ends its turn there, it takes 1d8 acid damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target, and the damage a creature takes for ending its turn in the acid increases to 2d8. Both damage rolls increase by 1d8 at 11th (2d8 and 3d8) level and 17th level (3d8 and 4d8).
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Frost-Wind Blade
Evocation Cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon)
Duration: 1 round
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and it is sheathed in brittling cold until the start of your next turn. If the target performs more than one melee or ranged weapon attack before then, it immediately takes 1d8 cold damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target, and the damage the target takes for performing more than one attack increases to 2d8 . Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and 17th level (3d8 and 4d8).
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Static-Shock Blade
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon)
Duration: 1 round
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and the air around the target hums with static electricity that shocks the target if it makes any sudden movement. If the target uses a reaction before the end of your next turn, it takes 1d8 lightning damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the damage the target takes from taking a reaction increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and 17th level (3d8 and 4d8).
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Toxic Blade
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon)
Duration: Instantaneous
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and the target is splashed with a thick poison that seeps into its wounds. If the target has less than half its maximum hit points remaining after taking damage, it takes additional poison damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target, and the damage the target takes when it has less than half its hit points increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
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What do you think? Would you allow those blade cantrips to be used in your game? How would you modify them?
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Caustic Blade
Evocation Cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Duration: 1 round
Components: V, M (a melee weapon)
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and a pool of acid fills a 5-foot square on the ground beneath the target until the start of your next turn. If a creature moves into the acid's space for the first time on a turn or ends its turn there, it takes 1d8 acid damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target, and the damage a creature takes for ending its turn in the acid increases to 2d8. Both damage rolls increase by 1d8 at 11th (2d8 and 3d8) level and 17th level (3d8 and 4d8).
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Frost-Wind Blade
Evocation Cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon)
Duration: 1 round
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and it is sheathed in brittling cold until the start of your next turn. If the target performs more than one melee or ranged weapon attack before then, it immediately takes 1d8 cold damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target, and the damage the target takes for performing more than one attack increases to 2d8 . Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and 17th level (3d8 and 4d8).
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Static-Shock Blade
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon)
Duration: 1 round
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and the air around the target hums with static electricity that shocks the target if it makes any sudden movement. If the target uses a reaction before the end of your next turn, it takes 1d8 lightning damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the damage the target takes from taking a reaction increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and 17th level (3d8 and 4d8).
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Toxic Blade
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon)
Duration: Instantaneous
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and the target is splashed with a thick poison that seeps into its wounds. If the target has less than half its maximum hit points remaining after taking damage, it takes additional poison damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target, and the damage the target takes when it has less than half its hit points increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
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What do you think? Would you allow those blade cantrips to be used in your game? How would you modify them?