Condé
2022-06-07, 06:43 AM
The Slime Lord PrC is not used often and even not very well known. However, I think this class is interesting and can offer some nice little things.
TL;DR at the end.
Its first feature is what I want to talk today: Its ability to paralyze whoever get hit by its pseudopods. Interestingly enough, this class has 2 features... For basically the same ability. But, because it is written this way, I think we can agree on something...
Here are the features:
A slime lord's pseudopods are coated with slime that can paralyze a foe. Any creature struck by a slime lord's natural attack must succeed on a Fortitude save (DC 10 + slime lord level + slime lord's Con modifier) or be paralyzed for 1d4+1 rounds.
The physical form of a slime lord is more mutable than that of a normal creature of his type. As a move action, a slime lord can transform his hands into pseudopods or back into normal hands. He can make two natural attacks with his pseudopods as a full attack action, or one attack as a standard action. Each successful attack deals 1d6 points of damage. The transformation lasts for up to 1 round per slime lord level, though the character can change his pseudopods back into hands before the expiration of the effect as a move action.
RAW, ANY natural attack from the Slime Lord can paralyze. RAI we can argue only the pseudopods from a Slime Lord can paralyze an opponent. The first sentence would be only here for flavor as many class features do have that sort of things.
Interestingly enough, being able to change your hands into pseudopods is a different class feature. It would have been convenient to have them be the same feature: You change your hands into pseudopods and now they can paralyze... The designers/editors made the decision not to. Sooo...
If we assume only pseudopods from a Slime Lord are coated with Slime... How do you get pseudopods natural attacks? Can you get pseudopods natural attacks?
There is some creatures with pseudopods but sometimes they are qualified as "Slam" and sometimes (rarely) pseudopods.
BONUS: The Slime Lord get acess at level 5 of this class to Alter Self at will. I looked in different handbook but didn't see any creature with pseudopods attacks. Correct me if I'm wrong... Otherwise, it would be fantastic too.
I looked into MM1 to MM5, and almost didn't see any pseudopods attack.
Do you know how to get some, or, if there is a rule saying a tentacle is similar to a pseudopod, for example, somewhere? Because tentacle are waaaaay easier to get...
TL;DR:
Does anyone know how to:
- Get pseudopod NA?
- If there is a pseudopod attack available from Alter Self?
- If there is a rule saying what qualify for a pseudopod or if a tentacle can be a pseudopod?
Thanks.
TL;DR at the end.
Its first feature is what I want to talk today: Its ability to paralyze whoever get hit by its pseudopods. Interestingly enough, this class has 2 features... For basically the same ability. But, because it is written this way, I think we can agree on something...
Here are the features:
A slime lord's pseudopods are coated with slime that can paralyze a foe. Any creature struck by a slime lord's natural attack must succeed on a Fortitude save (DC 10 + slime lord level + slime lord's Con modifier) or be paralyzed for 1d4+1 rounds.
The physical form of a slime lord is more mutable than that of a normal creature of his type. As a move action, a slime lord can transform his hands into pseudopods or back into normal hands. He can make two natural attacks with his pseudopods as a full attack action, or one attack as a standard action. Each successful attack deals 1d6 points of damage. The transformation lasts for up to 1 round per slime lord level, though the character can change his pseudopods back into hands before the expiration of the effect as a move action.
RAW, ANY natural attack from the Slime Lord can paralyze. RAI we can argue only the pseudopods from a Slime Lord can paralyze an opponent. The first sentence would be only here for flavor as many class features do have that sort of things.
Interestingly enough, being able to change your hands into pseudopods is a different class feature. It would have been convenient to have them be the same feature: You change your hands into pseudopods and now they can paralyze... The designers/editors made the decision not to. Sooo...
If we assume only pseudopods from a Slime Lord are coated with Slime... How do you get pseudopods natural attacks? Can you get pseudopods natural attacks?
There is some creatures with pseudopods but sometimes they are qualified as "Slam" and sometimes (rarely) pseudopods.
BONUS: The Slime Lord get acess at level 5 of this class to Alter Self at will. I looked in different handbook but didn't see any creature with pseudopods attacks. Correct me if I'm wrong... Otherwise, it would be fantastic too.
I looked into MM1 to MM5, and almost didn't see any pseudopods attack.
Do you know how to get some, or, if there is a rule saying a tentacle is similar to a pseudopod, for example, somewhere? Because tentacle are waaaaay easier to get...
TL;DR:
Does anyone know how to:
- Get pseudopod NA?
- If there is a pseudopod attack available from Alter Self?
- If there is a rule saying what qualify for a pseudopod or if a tentacle can be a pseudopod?
Thanks.