Dimers
2022-06-11, 08:02 PM
I'm writing a fix for the arcane swordsage. It's got at-will spellcasting (as SLAs that you can recover as full-round actions) but a bunch of restrictions, among them being, you can really only focus on one spell school other than Abjuration/Evocation/Transmutation if you want high-level effects in it. The class's power is fine but versatility is low due to all the restrictions. To add a little versatility back in while making different schools' "builds" different from each other, I'm designing abilities that let you expend maneuvers for school-appropriate effects like:
spend an Abjuration maneuver to reduce an enemy's CL as an immediate action
spend an Enchantment maneuver to simultaneously buff allies, fascinate neutrals and scare enemies near you
spend a Necromancy maneuver to increase/decrease turn resistance or to turn/rebuke one undead or deathless
The abilities' effects are based on the level of the maneuver expended. I'm not sure which Conjuration-style effect to include. There are very few summoning effects the swordsage is allowed to pick, so summoning is attractive, but teleportation is maybe more useful ... ?
With the assumption that you can't otherwise summon creatures, which of these would you rather be able to spend a spell slot to do on-the-fly? You can spend a full-round action regaining the spell slot.
(A) Teleport one touched creature as a swift action (Will negates, SR:No, distance = spell level x 10', doesn't have to be onto a supporting surface)
(B) Summon a highly mobile beatstick with 1 round casting time (beatstick's stats depend on level of spell slot like augmenting an astral construct, lasts 1 round/CL)
And which option feels more Conjuration-y to you?
spend an Abjuration maneuver to reduce an enemy's CL as an immediate action
spend an Enchantment maneuver to simultaneously buff allies, fascinate neutrals and scare enemies near you
spend a Necromancy maneuver to increase/decrease turn resistance or to turn/rebuke one undead or deathless
The abilities' effects are based on the level of the maneuver expended. I'm not sure which Conjuration-style effect to include. There are very few summoning effects the swordsage is allowed to pick, so summoning is attractive, but teleportation is maybe more useful ... ?
With the assumption that you can't otherwise summon creatures, which of these would you rather be able to spend a spell slot to do on-the-fly? You can spend a full-round action regaining the spell slot.
(A) Teleport one touched creature as a swift action (Will negates, SR:No, distance = spell level x 10', doesn't have to be onto a supporting surface)
(B) Summon a highly mobile beatstick with 1 round casting time (beatstick's stats depend on level of spell slot like augmenting an astral construct, lasts 1 round/CL)
And which option feels more Conjuration-y to you?