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View Full Version : Optimization Fastest in the world part 2



Skrum
2022-06-13, 12:29 AM
Inspired by my other thread, I've been on a kick of seeing how fast a character can go. As of now, this is my record using the follow rules -
20th level build
No third party content
Any item is allowed
No buffs from other characters (spells must be cast by the character that is running)
As many rounds of buffing as you want, but durations matter
The measure is maximum speed; essentially, how far can you move in a single round
A round is 6 seconds

I think that covers everything. But here's my submission
Tabaxi Wizard 13 Psi Warrior 7
Items: boots of speed, potion of speed
Spells: longstrider, 7th level ashardalon's stride
Mobile feat

Base speed 30 + 10 (feat) +10 (longstrider) + 40 (Ash's stride) = 90
Feline agility doubles to 180
boots of speed doubles to 360
haste doubles to 720
psi powered leap doubles to 1440

Move action, dash, dash using action surge, dash using haste's extra action (4 total movements)

5760 ft/6 = 960 fps = 654 mph

A speedy boi indeed

Hytheter
2022-06-13, 01:50 AM
The measure is maximum speed; essentially, how far can you move in a single round

I cast Teleport. :smallamused:

XmonkTad
2022-06-13, 06:33 AM
How are you concentrating on Haste and Ashardalon's Stride?
Edit: saw the potion of speed, never mind.

Skrum
2022-06-13, 07:35 AM
I cast Teleport. :smallamused:

Yes but no style points.

nickl_2000
2022-06-13, 07:45 AM
I cast Teleport. :smallamused:

Fine if that is the way we are going. I cast Planeshift. That has got the be farther right?

Hytheter
2022-06-13, 09:04 AM
Fine if that is the way we are going. I cast Planeshift. That has got the be farther right?

Nah, nah, the other planes only look far away because we can only perceive three dimensions. A 4th dimensional creature would be able to see that they're actually quite close.

solidork
2022-06-13, 09:22 AM
Bladesinging increases your walking speed.

Skrum
2022-06-13, 11:31 AM
Bladesinging increases your walking speed.

ooo very nice. And we've already got the wizard levels

follacchioso
2022-06-14, 04:05 AM
Two rogue levels will give you Cunning Action, to dash as a BA.

nickl_2000
2022-06-14, 05:48 AM
If you start on a phantom steed you can have it use it's movement and dash to get an extra 200 feet then fall prone. Since it fell prone, the PC can use their reaction to land on their feet and then start running.

Mastikator
2022-06-14, 07:14 AM
Fine if that is the way we are going. I cast Planeshift. That has got the be farther right?

The planes are connected via the astral sea, the astral sea has no dimension, therefore any distance between any points of any two planes is zero. (example of this being true is that gate has zero depth, you go in one end and are instantly on the other end)

Teleport *wins.

*Unless you can find a way to travel farther than the length of a given universe (for example by doing multiple laps).

MadMusketeer
2022-06-16, 10:44 PM
Inspired by my other thread, I've been on a kick of seeing how fast a character can go. As of now, this is my record using the follow rules -
20th level build
No third party content
Any item is allowed
No buffs from other characters (spells must be cast by the character that is running)
As many rounds of buffing as you want, but durations matter
The measure is maximum speed; essentially, how far can you move in a single round
A round is 6 seconds

I think that covers everything. But here's my submission
Tabaxi Wizard 13 Psi Warrior 7
Items: boots of speed, potion of speed
Spells: longstrider, 7th level ashardalon's stride
Mobile feat

Base speed 30 + 10 (feat) +10 (longstrider) + 40 (Ash's stride) = 90
Feline agility doubles to 180
boots of speed doubles to 360
haste doubles to 720
psi powered leap doubles to 1440

Move action, dash, dash using action surge, dash using haste's extra action (4 total movements)

5760 ft/6 = 960 fps = 654 mph

A speedy boi indeed

Wouldn't it be better to go Tabaxi Transmuter 11/Psi Warrior 7/Monk 2?
The reduction of 1 slot level only reduces the speed granted by Ashardalon's Stride by 5ft, which is more cancelled out by the Monk's Unarmored Movement (which also doesn't require a spell), giving a +5ft total bonus to the base, and the Monk's Step of the Wind gives you a bonus action dash. Additionally, we get +10ft from the Transmuter's Stone. This gives you:
Base speed = 30 + 10 (feat) + 10 (longstrider) + 35 (ashardalon's stride) + 10 (Unarmored Movement) + 10 (Transmuter's Stone) = 105ft
Feline Agility doubles to 210ft
Boots of Speed doubles to 420ft
Haste doubles to 840ft
Psi-Powered Leap doubles to 1680ft
Move Action + Dash + Action Surge (Dash) + Haste (Dash) + Bonus Action Dash = 5 total movements
Total speed = 8400ft/6s = 1400ft/s = 954.55mph (or, in metric, total speed = 2560.32m/6s = 426.72m/s = 1536.192km/h.), 37.29% faster than your speed.
This is, for context, nearly fifteen times higher than the highest recorded speed ever achieved by a land animal, 63.7mph (102.5km/h) by a cheetah.

KittenMagician
2022-06-17, 12:01 AM
centaur
13 monk, 7 psi warrior fighter
feats: mobile, and magic initiate (longstrider)
items: potion of speed (replicates haste), x2 pairs boots of speed (yay four feet)

base speed: 40
unarmored movement: +20
mobile: +10
longstrider: +10
boots of speed: x2
boots of speed: x2
haste: x2
psi powered leaps:x2

move, dash, step of the wind, hasted dash, action surge dash (move x5)

40+20+10+10=80
90x2x2x2x2=1280
1280x5=6400 feet per round

727.27 mph

this was my go to


Wouldn't it be better to go Tabaxi Transmuter 11/Psi Warrior 7/Monk 2?
The reduction of 1 slot level only reduces the speed granted by Ashardalon's Stride by 5ft, which is more cancelled out by the Monk's Unarmored Movement (which also doesn't require a spell), giving a +5ft total bonus to the base, and the Monk's Step of the Wind gives you a bonus action dash. Additionally, we get +10ft from the Transmuter's Stone. This gives you:
Base speed = 30 + 10 (feat) + 10 (longstrider) + 35 (ashardalon's stride) + 10 (Unarmored Movement) + 10 (Transmuter's Stone) = 105ft
Feline Agility doubles to 210ft
Boots of Speed doubles to 420ft
Haste doubles to 840ft
Psi-Powered Leap doubles to 1680ft
Move Action + Dash + Action Surge (Dash) + Haste (Dash) + Bonus Action Dash = 5 total movements
Total speed = 8400ft/6s = 1400ft/s = 954.55mph (or, in metric, total speed = 2560.32m/6s = 426.72m/s = 1536.192km/h.), 37.29% faster than your speed.
This is, for context, nearly fifteen times higher than the highest recorded speed ever achieved by a land animal, 63.7mph (102.5km/h) by a cheetah.

if you replace tabaxi with centaur and wear x2 pairs of boots of speed your final speed per round is 9200/6s (or 1,045.45 mph)

Damon_Tor
2022-06-17, 12:15 AM
Two levels of druid to shapeshift into a horse as well. Druids are full casters, so it won't hurt the progression of your slots.

Damon_Tor
2022-06-17, 12:21 AM
if you replace tabaxi with centaur and wear x2 pairs of boots of speed your final speed per round is 9200/6s (or 1,045.45 mph)

You can't attune to two copies of the same magic item.

KittenMagician
2022-06-17, 12:29 AM
Two levels of druid to shapeshift into a horse as well. Druids are full casters, so it won't hurt the progression of your slots.

this renders your race choice pretty much unnecessary but now for sure be a tabaxi


You can't attune to two copies of the same magic item.
i forgot this

tabaxi druid 2/ monk 2/ psi warrior fighter 7/ transmuter wizard 9
boots of speed
potion of speed
mobile feat

dont do it in this order this is just for math

riding horse wildshape: 60 ft
monk unarmored movement: +10
transmuter's stone: +10
Mobile feat: +10
longstrider: +10
Ashardalon's stride: +35

Psi powered leap: x2
boots of speed: x2
feline grace: x2
haste: x2

move, dash, step of the wind, hasted dash, action surge dash (x5 move)

60+10+10+10+10+35=135
135x2x2x2x2=2160
2160x5=10,800

or 1227.27 mph

Damon_Tor
2022-06-17, 12:42 AM
this renders your race choice pretty much unnecessary but now for sure be a tabaxi


i forgot this

tabaxi druid 2/ monk 2/ psi warrior fighter 7/ transmuter wizard 9
boots of speed
potion of speed
mobile feat

dont do it in this order this is just for math

riding horse wildshape: 60 ft
monk unarmored movement: +10
transmuter's stone: +10
Mobile feat: +10
longstrider: +10
Ashardalon's stride: +35

Psi powered leap: x2
boots of speed: x2
feline grace: x2
haste: x2

move, dash, step of the wind, hasted dash, action surge dash (x5 move)

60+10+10+10+10+35=135
135x2x2x2x2=2160
2160x5=10,800

or 1227.27 mph

Tabaxi can be small now, as of Monsters of the Multiverse. Squat Nimbleness. +5.

KittenMagician
2022-06-17, 12:48 AM
Tabaxi can be small now, as of Monsters of the Multiverse. Squat Nimbleness. +5.

this would bring the new total to 11,200/6s (1272.72 mph)

MadMusketeer
2022-06-17, 02:03 AM
this renders your race choice pretty much unnecessary but now for sure be a tabaxi


i forgot this

tabaxi druid 2/ monk 2/ psi warrior fighter 7/ transmuter wizard 9
boots of speed
potion of speed
mobile feat

dont do it in this order this is just for math

riding horse wildshape: 60 ft
monk unarmored movement: +10
transmuter's stone: +10
Mobile feat: +10
longstrider: +10
Ashardalon's stride: +35

Psi powered leap: x2
boots of speed: x2
feline grace: x2
haste: x2

move, dash, step of the wind, hasted dash, action surge dash (x5 move)

60+10+10+10+10+35=135
135x2x2x2x2=2160
2160x5=10,800

or 1227.27 mph

I considered that, but I doubt you could wear the boots while in Wild Shape, as I'm not sure a horse could wear boots.

KittenMagician
2022-06-18, 12:27 AM
since we are level 20 we could probably get an epic boon as well so lets get boon of speed for an additional +30 move.

using my earlier build

60+10+10+10+10+35+30=165
165x2x2x2x2=2640
2160x5=13200 ft/6s (2.5 miles in 1 turn)

or 1500 mph

Angelalex242
2022-06-19, 03:02 PM
If only there were a way to convert all that velocity to damage. You'd think slicing somebody with a sword while you're running so fast would hurt more.

Skrum
2022-06-19, 03:37 PM
Step of the wind takes a bonus action, which is already being used by psi-powered boost. That's why I didn't bother with monk or rogue.

Skrum
2022-06-19, 03:54 PM
I considered that, but I doubt you could wear the boots while in Wild Shape, as I'm not sure a horse could wear boots.

You definitely can't. Though I think it doesn't make a difference which you do? Base 30 doubled to 60 is the same as base 60. But if those two levels give you additional speed, the boots on a tabaxi would be the faster option.

Angelalex242
2022-06-19, 04:07 PM
Horses do have horseshoes of speed.

Skrum
2022-06-19, 04:09 PM
Horses do have horseshoes of speed.

Do they do the same thing? And can they be put on in horse form by yourself?

Angelalex242
2022-06-19, 04:42 PM
Do they do the same thing? And can they be put on in horse form by yourself?

Wondrous Item, rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

Skrum
2022-06-19, 05:17 PM
Wondrous Item, rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

Rules for putting them on?

Angelalex242
2022-06-19, 07:55 PM
None noted.

kazaryu
2022-06-19, 08:46 PM
None noted.

which means you're in DM territory. considering most magic items are affixed the same way their mundane counterpart are, i think its safe to assume the horseshoes of speed would need to be put on the same way regular horshoes are. i.e. typically done by a someone to the horse. Of course...a part of that is that normal horses aren't smart enough...if you were to put them on the ground, its possible that a sapient horse would be able to force them into place. so.....idk.

Skrum
2022-06-19, 09:47 PM
which means you're in DM territory. considering most magic items are affixed the same way their mundane counterpart are, i think its safe to assume the horseshoes of speed would need to be put on the same way regular horshoes are. i.e. typically done by a someone to the horse. Of course...a part of that is that normal horses aren't smart enough...if you were to put them on the ground, its possible that a sapient horse would be able to force them into place. so.....idk.

It would have to be done in less than 48 seconds too, since you'd have to cast Ashardalon's Stride before shaping and the duration on that is only a minute. I personally would rule against that as a DM, but YMMV.

Angelalex242
2022-06-19, 11:57 PM
Well. Consider a Centaur. Assuming the Centaur has all the tools he needs, how long would it take him?

Consider case two of a Unicorn. Can the Unicorn even do it?

sithlordnergal
2022-06-20, 01:39 AM
Oh I've done this. So, you say "Any Item" but no "Third Party" stuff. Is Tales of the Yawning Portal considered 3rd Party? It is a full on adventure book published by WotC. If it is allowed, allow me to present:

Barry

Race: Tabaxi

Class: Monk 12 / Eldritch Knight Fighter 3 / Elk Totem Barbarian 5

Feats: Mobile, Squat Nimbleness

Spells: Longstrider

Magic Items: Boots of Speed, Potion of Speed, Eagle Whistle (Found in Hidden Shrine of Tamoachan from Tales of the Yawning Portal)

Base Speed: 70 when nothing is active, 30 Tabaxi + 10 Mobile + 10 Fast Movement + 20 Monk +5 Squat Nimbleness

Speed when Raging with Longstrider: 100 ft, 70 base + 15 Elk Totem + 10 Longstrider

Speed when EVERYTHING is active: 1,600

We can also Dash, Bonus Action Dash, Action Surge Dash, Haste Dash, Move, for a grand total of 8,000 feet in 6 seconds, or 908 MPH. Fun fact, this is an AL legal build, if you ever wanna do it. Just an absolute PAIN to pull off, I have done it, its not a great character XD

Damon_Tor
2022-06-20, 05:36 AM
which means you're in DM territory. considering most magic items are affixed the same way their mundane counterpart are, i think its safe to assume the horseshoes of speed would need to be put on the same way regular horshoes are. i.e. typically done by a someone to the horse. Of course...a part of that is that normal horses aren't smart enough...if you were to put them on the ground, its possible that a sapient horse would be able to force them into place. so.....idk.

The wording of Wild Shape isn't clear about what happens to gear you put on while you are actively wildshaped, but it's entirely possible to read it such that an item that your humanoid form can't wear (such as horseshoes) would have to either fall to the ground or meld with your HUMANOID form. In other words, under this reading, you could kit out your various wildshapes with gear and have the stuff appear on your shapes whenever you assume the appropriate forms.

Damon_Tor
2022-06-20, 07:33 AM
If only there were a way to convert all that velocity to damage. You'd think slicing somebody with a sword while you're running so fast would hurt more.

The standard answer is "Grapple + Spike Growth". The CORRECT answer is hextuple psychic piledriver (https://forums.giantitp.com/showthread.php?624030-The-Hextuple-Psychic-Piledriver-Or-how-to-wield-THE-PLANET-as-a-20d6-weapon&p=24846506&viewfull=1#post24846506). The silly answer is slam them repeatedly into a battleship (https://forums.giantitp.com/showthread.php?600977-The-most-powerful-melee-weapon-in-D-amp-D-5e-is-The-Rowboat&p=24214262&viewfull=1#post24214262).